Tokyo Video Game Tycoon.
Page 667
At this point, the trauma team had already begun their breakout attempt.
However, these thugs and robbers seemed to have been prepared. They set up super-heavy anti-armor vehicle-level firepower in the room, and the violent roar resounded throughout the room, determined to rip off everyone's eardrums, nerves, torso, and soul.
Almost all the first batch of trauma team members who were waiting outside were killed without any reaction.
This also harmed innocent people. Some residents on the same floor were happily eating burnt fast food and complaining at home when, in the next second, their bodies were mixed with the burnt food.
The promotional trailer was absolutely packed with violence.
To this end, Youxing Electronic Entertainment has also imposed strict restrictions on the live streaming platform and the audience, prohibiting players and viewers who do not meet the specified age from watching.
Even so, the visual impact of the entire trailer will still be quite shocking to adults.
This... is something that even typical violent movies rarely achieve.
But Cyberpunk 2077 showcases it to the fullest extent.
This violence also brings the cruelty of the entire Cyberpunk 2077 worldview to a more extreme level.
Now, the players present and the viewers watching the live stream are completely captivated.
Clearly, the visual impact of violent scenes is so intense that it seems to be stirring up some kind of instinct in people.
This isn't a game trailer.
You could tell me this is a movie and I wouldn't doubt it for a second; at most, it's just a little less impressive than the top-tier CG visuals of a movie.
But its visual impact is just as strong.
"SOS! Squad 1 has been wiped out! We need urgent reinforcements!"
"Second team, move out!"
Two minutes later, two more trauma team flying vehicles sped over, and dozens of more heavily armed emergency responders jumped out of the vehicles.
Infiltration is pointless now, so let's engage in direct combat.
This is a visually stunning gunfight scene.
This is a gunfight scene that would never appear in a regular movie.
Which genius director could imagine setting up super-heavy anti-armor weapons directly in the rooms where civilians live?
Who could have imagined that just a few hairs and scrapes on the skin of a rich person and their child would immediately attract the support of a trauma group?
Moreover, the trailer shows that the trauma team has already lost at least thirty people, and the financial losses are incalculable. Yet, the company that owns the trauma team is still frantically stuffing people into it, as if they're being crammed in, unless someone is rescued or it's confirmed that the client is truly dead...
Even if the client is already dead, the trauma team will do everything in their power to bring the client's body out, even if it means losing dozens or even hundreds of lives.
"They've gone mad, they've all gone mad."
"It's hard to imagine that this could happen in the future."
"How could it not happen? Big capitalists control everything, and isn't that the trend right now? It's just that they don't dare to be too blatant about it right now."
Nowadays, many people find it hard to imagine how much money is actually needed for such emergency medical services.
That would probably be an astronomical figure.
However, this is not surprising.
The wealthier people are, the more they cherish their lives. Money has become just a string of numbers to them, and they are happy to use numbers to protect their lives.
Finally, after a fierce three-minute battle, a member of the trauma team appeared quite brave, surviving with the cover of his comrades and his own formidable fighting skills. He defeated all the thugs and successfully rescued the rich man's adults and children.
Even so, because there wasn't enough time to rescue the wealthy adults and children, the trauma team's logistics department has contacted the wealthy individuals directly and promised to provide them with certain compensation and indemnification, hoping that they will not cancel their user orders as a result.
And that brave member of the trauma team stood not far away, observing everything with indifference.
He had by then removed the trauma team's helmet, which was now covered in blood.
The helmet was stained with the blood of the enemy, the blood of his comrades, and his own blood.
He spat out a mouthful of bloody phlegm and briefly expelled the blood from the wound on his arm.
Not far away, the wealthy adult who had only lost a few hairs and the child with a scraped skin were receiving meticulous care, while he could only heal himself.
Even if his companions were still alive, they couldn't help him now, because that's company policy.
During missions, they are all consumables.
Consumables do not require assistance from others.
Chapter 1035 This is just a small scene
"This is a game trailer, right? This is just the game's opening cinematic, right?"
At that moment, someone in the crowd said something, and then everyone turned to look at the stands.
Zhu Youxing seemed to hear him and immediately replied, "Just now, the scene shown was presented from a God's-eye view. But you may not know that the only survivor of the trauma team in this trailer is actually the protagonist of the game, and the actions just now were performed by one of our employees."
"what?"
The crowd looked somewhat bewildered.
Were those all the effects that were displayed during the battle?
This effect is absolutely amazing!
This is not to say that the game's graphics are particularly amazing or realistic.
In fact, with the current level of technological development, graphics technology has reached a certain bottleneck.
That's why Zhu Youxing took a different approach and researched AI technology, hoping to make video games more realistic in another way.
The game demo we just saw had a completely cinematic presentation.
This cinematic presentation makes you feel like you're actually experiencing a blockbuster movie, a feeling that's very different from many previous games.
If we're talking about something similar, it would be the game Uncharted.
Uncharted is a game that really likes to use cinematic visual language in its gameplay.
Metal Gear is similar.
But now Zhuyouxing has confessed that all of this is the real scene of the game, what you can see is also what you can play.
Seeing the disbelieving looks from the players below the stage, Zhu Youxing smiled: "I know, I know you may still not believe it, but please don't worry, what I'm going to show you next is another perspective of this game. The following demonstration will be a battle perspective from the protagonist's point of view."
The large screen and the press conference venue went dark again, and then the screen returned to the moment when the first batch of trauma teams were unexpectedly wiped out.
Then, the protagonist jumps off a flying car from a first-person perspective.
"Switch perspective." At this moment, Zhu Youxing spoke slowly, and immediately the perspective on the big screen switched to a third-person gun-wielding combat perspective.
Players clearly feel much more comfortable with this perspective. The first-person perspective still makes some players feel uncomfortable. Since it is a public demonstration, and the perspective itself does not affect the game's plot structure, why not increase the audience if multiple perspectives can be added?
From a third-person perspective, the trauma team member leaped down and crawled into the room, which was riddled with bullet holes.
Not far away, the anti-tank gun was still firing wildly. The protagonist paused for two seconds and then quickly rushed out of the cover. At the same time, from the protagonist's perspective, time in the entire environment seemed to slow down.
"This is a special feature added to our protagonist. In layman's terms, it can be understood as a skill that allows the protagonist to slow down time for a period of time. In this state, the protagonist can defeat opponents more easily."
The protagonist bursts out from behind cover and uses his time-slowing ability to give himself more time to react.
It lasts only a few seconds, but it can be decisive.
The protagonist raised his gun and fired more accurately at the weak points of several thugs. Then, he quickly moved to the firing position of the heavy anti-tank artillery, gently placed a grenade inside, and then quickly flashed behind a bar not far away.
Everything went smoothly and effortlessly.
A few seconds after the time-slowing ability ended, a loud roar came from the location of the heavy artillery, instantly eliminating their greatest threat.
Then the protagonist relies on his fighting power to wreak havoc on all sides.
Without the threat of heavy artillery, the protagonist's combat abilities were obviously put to the fullest potential.
Then, just like in the previous trailer, the rich man was rescued, and the protagonist treated his arm wound alone.
After the demonstration ended, the screen in the venue dimmed again, and then the spotlights illuminated Zhu Youxing on the podium once more.
At this moment, all the players looked at Zhu Youxing with even more... reverence.
It seems that no amount of admiration is too much for someone who can create such a game.
The audiovisual experience just now was enough to make people willingly pay to buy and play the game.
After all, a movie usually only has two or three battle scenes of this magnitude, but in a game, this is just the beginning.
"It seems that players really enjoy the cyberpunk world I created. Thank you all very much."
At this moment, Zhu Youxing also revealed a very genuine smile.
It's a happy thing that the game is being recognized.
"God of Games! Is there more to this game? Are there other things?"
Zhu Youxing immediately nodded in reply: "Of course, of course there is much more. What we have just shown is only the tip of the iceberg of this game. Do you think the story we just heard is part of the main storyline?"
“Even if it’s not the main story, it’s at least an important side story!” someone immediately said with great certainty.
Nowadays, NPCs created by artificial intelligence (AI) are very intelligent and even seem to have some personality, but they still feel fake at first glance.
The expressiveness of that scene is something that artificial intelligence (AI) cannot achieve.
Looking at the lively discussion among the audience, Zhu Youxing shook his head: "Most of you are wrong. This is not a purely AI-generated task and storyline, because it is impossible to achieve such exaggerated scene arrangement. At least, current artificial intelligence cannot do it without human intervention. At the same time, this is not the main storyline, nor is it an important side story."
"This is just one of the protagonist's many identities in Night City. Being a member of the Trauma Group allows him to survive in this city, and he also frequently faces challenging missions of this scale. I can't give you an exact number of missions like this right now, but if you are willing to explore this cyberpunk world, I believe the surprises will definitely exceed your imagination."
"What? Those scenes just now weren't even important side quests? They were just insignificant side quest scenes?"
"It's probably not even a minor side quest. It's more like a job quest among the protagonist's many professions, a level below a side quest!"
Chapter 1036 The Significance of AI
"Trauma Team Staff, this is just one of the professions played by the protagonist of Cyberpunk 2077. What you just saw was just a small task within this profession. Of course, this task was definitely arranged for the performance, but the production of such tasks is simpler than you might imagine."
In the usual game battle level design, there are often very complex elements such as various numerical values and obstacles.
Designing a game level that can captivate players is not an easy task.
Even in a low-intensity combat mode like turn-based combat, there are still very sophisticated combat stat calculations.
In the past, these were things that required a huge workforce of programmers working themselves to the bone to solve.
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