Tokyo Video Game Tycoon.
Page 668
However, with the help of AI, most complex tasks can now be handled entirely by AI.
Developers only need to wait for the AI to create enough level scenarios through massive calculations and deductions within a certain period of time. Then, the developers can personally review them one by one, find the most suitable ones from these levels created through training, and then filter them, or simply select them all.
Some AI-generated levels, through continuous simulation and deduction, may even reach a quality that can be incorporated into the main storyline. These are considered high-quality levels and will be directly added to the main storyline without hesitation.
However, such things are rare these days, and we can't completely expect such miracles to happen, nor can we completely rely on AI to keep developing top-notch levels.
However, creating levels with the same kind of battle scenes is quite easy for the AI.
First, some AI-generated thugs are deployed and armed. Then, several trauma team members who have been lying in ambush are set up outside the buildings. Finally, AI continuously calculates data to create the most visually appealing level battle scene.
Then, the battle scene from just now was manually selected.
The first trauma team was caught off guard and wiped out, demonstrating the cruelty of the city. Then, the lives of the trauma team members were used to save the two rich people.
This format was well-represented in previous installments of Assassin's Creed and GTA: Liberty City.
However, the previous two games were more like a testing ground. After the perfect results were obtained from the experiments in these two games, they were directly applied to the development of Cyberpunk 2077, which allowed Cyberpunk 2077 to progress rapidly in subsequent game development.
If the original plan had been followed, the development of Cyberpunk 2077 would have been delayed by at least one or two years before it was fully completed.
Moreover, even if everything is completed, it still won't reach its current state.
"Youxing Electronic Entertainment has really taken AI computing to a whole new level."
Hayakawa Ueto was also watching the live stream.
Their exhibition area is still not open to the public for the time being, which gives him time to pay more attention to Youxing Electronic Entertainment with the others.
This time, Yuxing Electronic Entertainment was the first to reveal all its cards.
However, the person who first revealed their hand played a trump card right from the start, showcasing a game development technology that no other company could match.
This is really a bit unplayable.
"Don't be discouraged. We should have expected this, which is why we were better prepared, wasn't it?"
Hayakawa Ueto, as the company president, encouraged everyone present, which finally calmed everyone down and made them less agitated.
“That’s right, the president is right. We should have anticipated this.”
"Let's just quietly watch what Yuxing Electronic Entertainment has to offer next. They probably haven't finished their presentation yet."
When Hayakawa Ueto said those words, there was still a little bit of inner conflict and bitterness in his heart.
In game development, the technological gap between Youxing Electronic Entertainment and other game development companies is indeed too large.
To give an example, the current application of AI technology by Youxing Electronic Entertainment is already at the level of a high-performance racing car.
However, they are still only at the level of family cars.
This speed gap cannot be closed in a short time.
The press conference for Youxing Electronic Entertainment is still ongoing.
The trauma group is just one of the protagonist's identities.
In the original game, there were three identities: corporate dog, street kid, and scavenger.
These three identities also correspond to the three most prominent social classes in Night City.
When the three identities were announced, what Zhu Youxing most wanted to see in the game trailer was that the game would have three main storylines that might lead to the same conclusion, but also have obvious differences.
However, after actually playing the game, I was disappointed to find that the three identities were only different in the initial tutorial stage.
The main storyline of the game itself is exactly the same.
Clearly, CDPR, the Polish team, slacked off, or they simply didn't have enough funds or time to do so much complex work.
Sometimes, having a lot of ideas but being unable to achieve them due to a lack of funding and technology can be quite disheartening.
But none of that exists in this world.
Furthermore, Zhuyouxing made even more detailed improvements.
Next, Zhuyouxing showcased several other identities of the protagonist in Cyberpunk 2077 to the players.
There are identities like the thugs in the previous demonstration, identities like those of a corporate slave indulging in a life of pleasure, identities like those of a useless person who is hopelessly immersed in the so-called Oasis virtual world, and identities like those of someone who has completely trapped their mind in a world called Mewtwo and can never get out.
Each identity has its own distinct storyline.
The different main stories with different identities and different performances alone amount to tens of millions of lines of dialogue.
The actors who provided voices for the male and female protagonists in the game almost suffered work-related injuries, as they spent their days either screaming into the microphone or shouting their lines.
Needless to say, the other characters, big and small, were no better off.
This made Zhu Youxing start to look forward to the possibility of AI voice acting in the future.
Once we have this, and AI voice acting can be emotionally rich, then we can produce voice acting in much larger quantities without much interruption.
Artificial intelligence, automation, and machinery were created to solve tedious tasks for humans, not to replace them.
Can you imagine a video game in the future that might have tens of millions of lines of dialogue?
If this kind of game were to rely solely on human voice actors, how many years would it take?
Ten years? Twenty years? Fifty years?
These are not problems in the face of AI.
Chapter 1037 can be omitted, but it cannot be absent.
Zhu Youxing thinks that some people might find it hard to imagine before they've experienced a game with tens of millions of lines of dialogue.
They may not understand why the game needs so many lines. Do players really listen to all the lines?
Honestly, even Takeyusei himself had never seen this kind of game before.
In most games, a few tens of thousands of lines of dialogue is already considered top-tier.
If you were to extract the dialogue from the underlying code of Fallout 4, the classic game developed by Bethesda in the original world, you could find around 110,000 lines.
The sheer volume of dialogue is already explosive.
With millions of lines, honestly, if it weren't for Takeyusei's requirements, the game's overall development cycle being long enough, and Takeyusei being very generous with the pay, no voice actor would ever do this kind of crazy job.
But they persevered over the years, and when they finished the job and looked at the work they had done, the sense of accomplishment was indescribable.
So, are tens of millions of lines of dialogue really necessary?
Zhu Youxing had never seen that kind of game before, and he himself couldn't be 100% sure.
However, he came up with a more reliable word.
'A sense of the world. '
It's unlikely that anyone would be so idle as to listen to tens of millions of lines of dialogue.
However, if the computer allows it and the size is acceptable to the player, then adding these things to the game will subtly increase the game's immersion.
This should give players a greater sense of being in a real world.
This is one manifestation of a sense of the world.
When you walk through a modern game city, no matter how many times you walk the streets, you can hear different things and different NPCs saying different things, and the sense of immersion is immediately created.
Of course, another approach is to let the AI calculate the lines on its own, without any review or reservation, allowing the AI to fully express itself.
The result of doing this is that the AI will be somewhat uncontrollable; it would be better to have fixed lines for better control.
Not long ago, Zhu Youxing thought of something from his original world and conducted an experiment in this world: adding artificial intelligence (AI) to The Sims series of games.
Then, a few simple rules were established in one of the communities, and these AIs began to live in accordance with these rules.
However, after a few months in the game, the community will grow far beyond the developers' expectations.
These AIs started learning to cheat, have abortions, fight, brawl, and so on...
In short, the whole community was in complete chaos.
The original plan was to develop in a prosperous direction, but it still ended up developing into an uncontrollable state.
Therefore, AI still needs certain limitations at least for now.
Zhu Youxing could only be slightly relieved that the AI computing power in Assassin's Creed and later GTA: Liberty City had its limits.
In the game's source code, they are designed to automatically restart whenever they reach a certain limit.
However, this restart is difficult to detect, as it is designed to reduce the workload on machines of players without AI chip computing hardware.
You can't let players enjoy your game and then push their computers or game consoles to their limits, even risking the machines exploding.
In short, future games with even more dialogue may no longer be limited to serving the main storyline or some side quests, but rather serve a grander sense of world-building.
This time, Yuxing Electronic Entertainment showcased eight different professions.
Many professions involve tasks and storylines that may have absolutely nothing to do with combat.
For example, in the case of a corporate dog, if everything goes smoothly, the protagonist could actually work in the Arasaka Group, a large corporation, indefinitely.
However, during his part-time job, he will inevitably come into contact with people he will inevitably encounter in the main storyline of the game, but there will be some different content for people with different identities as the story progresses.
Playing as a corporate employee will place greater emphasis on strategic thinking, dialogue choices, and random dice rolls.
This game will offer completely different gaming experiences depending on the player.
This is also what Zhu Youxing hopes for; he hopes that most players can find their favorite way to play in this game.
The final victory is not actually the ultimate goal.
The press conference had to end eventually. It took too long for Zhuyouxing to show players eight different identities, and that was after slightly delaying the time. Otherwise, they wouldn't have been able to explain all eight identities.
Then Zhu Youxing sincerely said to the audience: "Cyberpunk 2077 has a very unique meaning for me. This meaning is that it is the first time I have put so much effort into it, the first time I have been so invested, and the first time I have worked with so many people to create such an excellent world. As a player, I sincerely hope that every player who experiences Cyberpunk 2077 can find their own fun in it."
Applause and whistles rang out, showing how much the players loved Bamboo Star.
In the eyes of these players, those handsome men and beautiful women are nothing special.
Well... not counting the characters in the game.
Tifa is prettier and more attractive... Cloud is younger... Mario is more fun...
In reality, their favorite thing is the Bamboo Star.
Moreover, this time, Bamboo Star also brought them a very enjoyable audio-visual experience.
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