A game launch event host who has frequently appeared on screen in recent years stood on the stage, warmly thanking the players for coming, and then giving a detailed account of the achievements and feats that Youxing Electronics Entertainment has made in recent years.

These words are usually just for show to shareholders in other companies, but at Youxing Electronic Entertainment, they are genuinely thanking every player for joining and interacting.

After speaking for a few minutes, we officially moved on to the game promotion segment.

Other game companies usually like to spend a lot of time rambling on the earlier parts of the presentation, or they add a 10-20 minute segment after each game's trailer where the game's main creators talk about the development process.

However, gamers don't really care about the damn game development process at all.

They don't develop games; they play them.

There are too many companies doing this, but only Yuxing Electronic Entertainment has always insisted on releasing only games.

Of course, this could also be because Youxing Electronic Entertainment itself has a huge number of new game trailers, allowing them to release trailers continuously for 20 or 30 minutes or even longer without repeating any. Other game companies, however, are not so good at this and seem rather stingy.

The first game trailer is for the latest game from one of our partner studios. It's like an appetizer, and the overall quality is just average. If you have time, you can give it a try. It's a good game to buy when it's on sale.

The next few games were similar, but each had its own unique features.

After playing about five or six game trailers, the trailer for the game developed by the three-person studio of Miako and Otoko was finally released.

This is a tower defense game that is very similar to the original Farm Defense.

However, this time some elements of growth and management have also been added.

In tower defense, the front lines need to continuously resist the attacks of ferocious beasts, while the rear needs to constantly produce resources to provide a steady stream of logistical support for the battle at the front.

This game looks quite hardcore, even down to the level of detail where different defensive turrets on the defending position use different levels of shells, and if the wrong shells are provided, the defensive line will collapse in the morning.

This is quite novel to hardcore gamers, and they think it might be worth a try. However, most players have a lukewarm response, and only true fans of the three-person studio behind Aiko would buy the game without hesitation.

While the press conference was underway, the three of them also quickly took out all sorts of promotional materials for the game and began to redecorate the entire exhibition venue.

The art style of this game looks quite cold and harsh, giving off a sense of ruthlessness during wartime. There are quite a few players who like this art style, and since many similar games have appeared recently, it has benefited a little from the popularity of this style.

Then, there were some other game releases, about seven or eight more, and finally, we came to the main event.

When the lights in the entire press conference venue went out, to the point where you couldn't see your hand in front of your face, several green lights burst forth from the stands, followed by a very stimulating rock music performance.

Zhu Youxing also ascended the stage of the press conference in the darkness, and then when the lights came back on, the Cyberpunk 2077 logo appeared on the large screen behind Zhu Youxing.

"Welcome, welcome to the world of Night City!"

Around them, the walls of the somewhat dark press conference venue began to light up, revealing towering buildings in the Night City. The entire venue's walls were constructed from screens, a fact that players only now realized was incredibly extravagant. At the same time, the players were also extremely excited.

Chapter 1033 Countless people flocked to it

"I think all of you players have been waiting for this for a long time, and you should be looking forward to the opening of our press conference."

"Bamboo Star! I love you!"

"Bamboo Star! My god!"

"My God, it's Zhu Youxing personally hosting this event! This is quite a grand affair! It's been years since we've seen Zhu Youxing personally host the launch of a game!"

"Just because of Zhu Youxing's hosting and his outfit, I'm pre-ordering Cyberpunk 2077 right now! Please open the pre-order window for me!"

The current Zhuyouxing seems to have acquired some kind of divine status, and his appearance attracts many players to excitedly and happily support him.

Zhu Youxing also really liked this atmosphere. He was thinking that he should host the release of some large-scale games in the future. Giving it to others would mean missing out on the fun of being looked up to and watched by many people.

"I'm here today for one purpose only: to fully unveil a game that we've been meticulously crafting for many years. At the same time, we will also expand the cultural aspects of this IP series, so that it's not just limited to the game itself, but also allows the series to shine in many more ways."

"Alright, I've said a lot. Now, let's take a look at the official gameplay trailer so you can truly experience this brand-new game that feels like it's coming into a new era."

"No, we want to keep watching you, we want to keep watching Zhuyouxing!"

"That's right! Please say a few more words, Zhu Youxing!"

Just now, many players wished that the press conference would be free of any boring remarks from the host, as that would be a waste of their time.

However, when Zhu Youxing appeared, they were clearly too lenient.

It's not easy to meet the top players in a game normally.

How can you be satisfied without taking a good look around here?

Today, Takeyusei's status in this world is perhaps comparable to that of Satoru Iwata and Shigeru Miyamoto in the original world. This is the huge popularity he has accumulated over more than 20 years of consistently developing top-tier games.

In this respect, Bamboo Star might even surpass the famous game developers of the original world by a small margin.

After all, even top game developers occasionally make mistakes in the original world.

At this point, the players' desperate attempts to keep the player is considered an unexpected event, and if not handled well, it could lead to some accidents.

Zhu Youxing remained quite calm: "That won't do. My schedule is packed today. You all need to watch the game trailer carefully. As for wanting to see me more, I'll give you plenty of time during the player Q&A session later. I'll definitely be sitting here all day answering your questions!"

"it is good!"

"Long live!"

The players cheered happily, and then the entire venue went dark again, with the large screen at the front being the only bright spot.

Then the screen suddenly lit up, revealing a dazzling city bathed in light.

Night City.

A city that attracts countless people.

The promotional material initially featured elegantly dressed people living in beautiful houses, with flying cars always on standby when they went out. The children were also dressed in finery, wearing VR headsets and appearing to be playing something.

Soon, the elegantly dressed adult led the child toward the helipad where the flying car had already been parked. The adult lifted the child, who was still wearing a VR headset, onto the flying car and then instructed, "Don't play in Oasis for too long, or you'll lose your allowance for this month, understand?"

"I heard you, Mom. You're so nagging."

The child was getting impatient.

Oasis? That sounds like a familiar name.

Oh right! It's that movie, Ready Player One.

Is that movie set within the same worldview as this game?

Oh dear, I didn't notice that at all before. There must be more foreshadowing in that movie. I need to find a chance to buy a set of DVDs and study them frame by frame. I absolutely cannot miss any details.

Most people were stunned by the numerous Easter eggs in Ready Player One when they watched the movie. They didn't study the story itself much, mainly because the story wasn't very interesting. It was just an ordinary story, only slightly better than the story structure of a typical movie.

Jesse Livermore, a great director, can turn a mediocre film into something magical, but he also has his priorities. The most attractive part of Ready Player One is the gimmick of countless Easter eggs. As long as the basic story structure is plausible, logical, and follows a standard three-act script, there won't be any problems.

As for the worldview of the movie itself, not many people studied it at the time; they only knew that the world seemed to be set several decades in the future.

The trailer is still ongoing.

There's also a rather eye-catching little reminder in the bottom left corner of this trailer.

This trailer was entirely created using in-game calculations; the final product will be based on this, or even surpass it.

This reminder is quite confident.

Most game announcements emphasize that trailer content does not represent actual gameplay footage, and the final product will be the final version.

However, Yuxing Electronic Entertainment confidently stated that they would base their predictions on the current level, or even higher.

Only Yuxing Electronic Entertainment can be so confident.

After all, with the Unreal Engine as a powerful tool, it's not surprising that someone would say something like that.

In the trailer, adults and children leave their home together in a flying car, and then the camera pans out of the car, revealing the entire Night City landscape.

In the distance, a large spacecraft appears to be launching from what looks like a rocket launch site.

Up close, you can see a few scattered flying vehicles, similar in appearance to the passengers, flying in the sky.

At this moment, the car's in-car music, which was a very elegant piece of piano music, started playing.

This is a work by a famous musician from ancient times in this world. Placed here, it appears quite elegant and unique, immediately making one realize that the person riding in such a carriage must be either very rich or very noble.

Listening to such elegant music, everything seemed calm and peaceful.

But just as all the players were relaxing, a faint rocket-propelled sound suddenly rang out, and two seconds later, a rocket accurately struck the door of the flying car. At that moment, a piercing alarm blared, and adults and children huddled together in terror inside the car.

Not long after, several men who looked menacing descended from the sky and entered the flying car. They completely ignored the flying car's mad descent, revealed a sinister smile, and then reached out with both hands to grab the adults and children inside the car before leaving the flying car, which was gradually heading towards crashing.

"Sir, I apologize for disturbing you this morning. We are here today for only one purpose: to make money. We need you to get your family to transfer five million US dollars to the ** account as soon as possible, otherwise I can't guarantee that you will live until tomorrow morning."

asphyxia.

All the players watching the press conference felt a slight sense of suffocation.

'This is a cold and ruthless city.'

Even the wealthy have no security; they could die at any moment.

'However, countless people still flock to it, hoping to become legends of Night City.'

Chapter 1034 The Devastating Rescue

The trailer shows more than just people who look lavish and a group of mercenary thugs.

In the lower strata of Night City, there is a group of people living in a daze.

They huddled together in twos and threes around a fire lit by trash, seeking a brief moment of warmth, just to survive one more second in the city.

Then the rich man and his child, who had just been robbed, were led by the robbers to the interior of a building where poor people lived.

The interior of the entire building is like a small city, with an overall structure as complex as a maze.

However, in just five minutes, the room where the robbers were holding the rich man was locked up by another group of people.

They are an organization called the Trauma Group, which specializes in providing absolute protection for VIP clients who pay exorbitant insurance premiums.

"Now, what I'm showing you is the Trauma Team. In the game, this can be considered a private emergency medical organization that also serves as a security detail. Their ultimate mission is to do everything in their power to protect every client who has paid a huge premium. You'll see how much the Trauma Team will pay to save these wealthy adults and children."

"We've identified seventeen thugs inside. We'll take them out one by one. Squad A, load your guns. Squad B, be ready to provide backup. Squad C, get to the client as fast as you can and provide emergency medical care! The client has already lost eighteen hairs and two eyelashes, and their child has a minor knee injury. They're also in a state of extreme stress. We must finish this quickly!"

In the trailer, several armored soldiers who look very cool infiltrate the door and balcony of the room where the kidnappers are located, ready to break out at any time.

However, the players present were stunned when they heard the descriptions of the current situation of the clients by the trauma groups in the trailer.

It's just a few hairs falling out and a slight scratch, yet it's causing such a huge uproar—it's simply outrageous.

But looking at the world-building of that story, they felt that everything seemed quite reasonable.

In such a chaotic place, what is impossible?

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