The young manager proudly said, "We only need twelve hours and three people."

Before Jesse could even exclaim in surprise, the young manager continued, "For the film and television industry, once a virtual special effects scene is built, it still requires adjustments to the scene's lighting, wind direction, and a series of complex scene feedbacks every second. But Unreal Engine doesn't have to go through all that trouble."

The young manager picked up an empty laptop next to him and extracted a special effects scene that had already been set up on the computer to show Jesse.

"In Unreal Engine, you only need to input the corresponding parameter data. You see, in just a few minutes, our team's cloud supercomputing can easily present all the natural environmental changes that occur in the entire scene in the next few minutes, including the sand and dust flying in the wind, as well as the different performance of light sources in different scenes. This is the power of Unreal Engine."

Jesse stared at the screen and said, "Why can't other special effects do this?"

"Because of the database."

"What database?"

"Behind our team is an unimaginably vast database containing countless data points. This data is Unreal Engine's most valuable asset. With this data, combined with the latest AI computing capabilities of Unreal Engine, it can intelligently determine what environmental data to use for a scene. If any errors occur, they can be adjusted manually immediately. During this adjustment process, the AI ​​will continue to learn, enabling it to perform even better in future special effects productions."

"It sounds impressive, but honestly, I'm getting old."

Jesse shook his head; he couldn't understand at least seven out of ten sentences the young man said.

data?

Is data really that important?

He has realized that he is finding it difficult to keep up with modern science and technology.

Fortunately, he at least knew that this thing was good enough, and how good it was was not important to him.

"Unreal Engine is a great thing, and the person who created it is incredibly smart."

The young manager revealed a look of pride and admiration: "Indeed, to be able to think of using an engine to create film and television special effects and to make games from the very beginning already shows extraordinary talent, and I think such a person is on par with Director Jesse."

“Me?” Jesse shook his head with a smile. “I didn’t do anything.”

"That's not because he did nothing; you could say he was the founder of the modern film industry."

“It’s not that exaggerated.” Jesse continued to shake his head, then said, “As for the person who created this Unreal Engine, I’m really interested in meeting him and having a chat. He’s an extremely talented person. Is he here right now? Is he the owner of this Unreal Engine company?”

"No, the boss of our Unreal Engine company is just a professional manager. He doesn't know anything, he just knows how to run the company steadily. The person who created this engine is the current God of Games."

"What? God?"

"Oh, sorry, I'm used to calling him that. He's the owner of Youxing Electronic Entertainment and a pioneer in the video game industry, which is why I said he's on par with you, Director Jesse."

"That person..."

Jesse naturally knew about Bamboo Star.

After all, he is a top figure in the industry. However, I had only heard of him before, knowing that he was very good at making games and was very popular among young people.

But no one thought he had other achievements besides that.

It seems we need to do some serious research on this pioneer of the gaming industry.

Chapter 1019 Rediscovering the Allure of Video Games

1019

The film took nearly a year to shoot, during which time Zhu Youxing would occasionally come to check on the film's progress.

It would be quite meaningful to make a Ready Player One movie in this world.

It can allow more people to understand the charm of video games more deeply.

He remembered that in his previous life, some people around him who didn't play games before had changed their views on video games after watching this movie.

At the same time, because the film was directed by a top director like Spielberg, he also became an opinion leader.

If even someone of such high standing, a leader in their industry, is praising a culture, then it certainly can't be that bad.

Zhu Youxing naturally had some contact and communication with Jesse.

The two are more than thirty years apart in age, but their thinking and ideas are very advanced, and they have sparked a lot of ideas when they are together.

This world has its own unique aspects, and the original world also has its own unique aspects. Zhu Youxing shared some relevant knowledge about the original world with Jesse, and Jesse also shared his more than seventy years of experience with Zhu Youxing without reservation. The two of them also sparked a lot of new inspiration together.

Then, Zhu Youxing decisively applied these inspirations to the new game that was already in preparation.

During the filming of the movie, Zhu Youxing was not idle either; he is not the kind of person who likes to be idle.

In his words, he would at least wait until he saw many unique and top-notch works emerge in the world before considering retirement.

Before that, he continued to act as a porter between the two worlds, bringing excellent games from his own world to this world.

Who knows, I might witness the true metaverse in my lifetime, instead of the money-grabbing metaverse of the original world.

Then came the release of Ready Player One, Metal Gear Solid, and Uncharted.

To avoid the three films competing against each other, they are scheduled to be released one week apart.

The first movie to be released was Uncharted, filmed by the same team behind the video game.

With the live-action movie about to be released and promotional efforts in full swing, Yuxing Electronic Entertainment naturally wants to take advantage of this opportunity to promote the game of the same name as well.

Who knows, it might just pique the interest of some new gamers who don't play games at all, and then they'll start buying games.

The sale of various collaborative merchandise is also naturally indispensable.

With the added fame of the game, and the addition of several well-known movie stars to the live-action film to attract a wider audience beyond gamers, the merchandise sold quite well.

Drake's exclusive commemorative pocket watch, a mass-produced item, costs an average of ten dollars to make, but with the Mysterious Sea design, it can sell for fifty or sixty dollars.

A poster for Uncharted costs a few cents to print but can sell for ten dollars; it's a low-cost, high-return product.

These items alone have already generated millions of dollars in revenue, which surprised Tukalev. The movie hasn't even been released yet, and the sales of the merchandise are already comparable to the early stages of a typical film series. What will happen later on?

However, he wouldn't get much of the money; the majority would go to Youxing Electronic Entertainment. After all, he only acquired the film and television adaptation rights, but he would still receive a share of the design fees.

In order to expand its influence, Tukarev also asked Takeyusei to attend the premiere. All he had to do was make a brief appearance. After all, Takeyusei Electronic Entertainment would also receive a share of the profits from this movie. So Takeyusei readily agreed. The movie premiere was quite meaningful, since it was an adaptation of his own work.

In its first week of release, Uncharted grossed nearly $200 million, and barring any unforeseen circumstances, it should be able to recoup its costs.

But this is just the beginning.

Metal Gear Solid followed closely after Uncharted's first week of release, raking in 230 million in its opening week. Clearly, moviegoers still prefer spy thrillers with big-scale action, while treasure hunt movies are somewhat outdated in this era.

Then came the third week, when Ready Player One was released.

For Metal Gear Solid and Uncharted, Yusei licensed the rights as a favor, and he wasn't particularly concerned about whether more people would pay attention to them. But Ready Player One is clearly a different story.

Beyond the various game IP promotions surrounding Ready Player One, the most important aspect is that this game will unveil a cyberpunk worldview, laying the groundwork for the upcoming promotion of Cyberpunk 2077.

More importantly, this movie may also, like the original world, allow many people who have never played games to realize for the first time what games have brought to this era.

"I just don't understand, how much do you like playing video games? Even the first time you took your old man to the movies, it was to see a movie about video games."

In front of a movie theater in a city in the United States, a huge billboard advertising Ready Player One stands in front of the theater, occupying the view of all passersby.

A middle-aged man who looked to be in his fifties and a young man who looked to be about seventeen or eighteen were standing in front of the huge sign.

The middle-aged man in his fifties was Jimmy, the editor-in-chief of the film review magazine.

He really didn't want to come.

He was so disgusted by video games that he felt very embarrassed.

Although his accusations against video games never really made a splash, he still felt embarrassed and had no desire to watch this rubbish movie.

But his son disagreed, insisting that he show his outdated father the allure of video games.

Jimmy can ignore the allure of video games, but he dotes on his child, whom he had late in life, with unparalleled affection.

In front of the movie theater, the huge sign for Ready Player One is a completely computer-generated virtual humanoid figure.

The design of this human figure is very ingenious. It looks very much like a real person, but some human structures and positions are exaggerated. This is to avoid the uncanny valley effect.

The uncanny valley is a special feeling humans have towards non-human objects. If these non-human things are very similar to humans, there will be a subconscious aversion.

The people and objects appearing on the giant standee are designed to avoid this situation as much as possible, so that moviegoers will not feel disgusted at first glance and will not give up watching the movie from the start.

Then, below the standee, there is a line of small print: Thank you for watching this movie. We hope this movie has given you a new appreciation for the charm of video games.

Chapter 1020 - Excited Just to See the Title

1020

As the editor-in-chief of a film review magazine, Jimmy naturally obtained tickets to the premiere of Ready Player One at one of the cinemas. The biggest advantage of attending the premiere was the opportunity to meet the film's creators and answer their questions live.

"Hey, isn't the God of Games showing up?"

Jimmy led his child into the premiere venue and took his seat. Then, some of the film's creators came in first to interact with the audience.

Since there are many venues for premieres, people like Zhu Youxing would naturally attend the premiere at the largest venue. At premieres in other cities, only a few key members of the production team would participate, such as some supporting actors or executive directors.

"These are all very standard publicity and promotion methods. If you want to meet the actual creators, I'll find an opportunity to take you to see them later."

At this point, Jimmy should make a good impression on his son and demonstrate his social standing.

And his child did indeed look at his father with great admiration, making Jimmy quite proud for a while.

After the main cast and crew chatted briefly about the movie, they voluntarily stepped back, allowing everyone else to go see the film.

They're not the main characters this time; the movie is.

The lights in the movie theater gradually dimmed, and the screen lit up, displaying the logos of the film's production company.

Everyone is already used to seeing these movie studio logos.

However, this movie has a rather unique logo, which is the official promotional logo of Youxing Electronic Entertainment.

The logo is that of a game controller, which then transforms into a shooting star on the screen, illuminating the sky before finally revealing the GAMESTAR logo.

"It's Yusei! It's Yusei!"

Jimmy's child said in a low voice, sounding somewhat happy.

There were also several people around him who were quite agitated.

They were all gamers too. There weren't many people in the venue like Jimmy who had no interest in video games; most of them were gamers.

They are very sensitive to the appearance of this logo.

Jimmy, however, found it hard to understand. It was just an opening logo; what was so exciting about it?

He even heard someone whistle just now.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like