Tokyo Video Game Tycoon.
Page 657
However, he clearly underestimated the imagination of netizens.
Jesse had little prior experience with video games, leading many to mistakenly believe he disliked or was uninterested in them.
When these people saw what Jesse shared, most of them didn't immediately guess that his next movie would be related to video games, but rather that it would probably be a very touching family story.
Netizen A: "Wow, just from one photo you can see the close interaction between Grandpa Jesse and his grandson. Is Grandpa Jesse preparing to tell a story about the relationship between three generations? I'm looking forward to it!"
Netizen B: "I've already imagined a heartwarming yet slightly bittersweet family story. Mr. Jesse, please don't worry about the box office performance of this kind of movie. I will definitely support it as soon as possible!"
Super editor and top screenwriter Jimmy: "WOW! Director Jesse is preparing a new movie? That's great! I grew up watching Director Jesse's movies. I'm looking forward to his next family-themed film!"
At this very moment, Jimmy, the editor-in-chief of a magazine, is in a vacation home chatting with several industry insiders about the latest gossip.
These guys were all rejected from the two films adapted from movies licensed by Yusei Electronic Entertainment.
This also gave them a sense of mutual respect and appreciation.
Then, as they were chatting, Jimmy's phone vibrated. It was a notification from someone he was following on Facebook who had posted a new message. He then saw that Jesse had posted the message.
"I never expected that Mr. Jesse would still be making movies. He's already over seventy and has achieved great success. If it were me, I guess I would have been enjoying my retirement long ago."
One of them sighed as he spoke.
"He is a living fossil in the film and television industry. The ideals of people in his generation are quite different from ours, and that is precisely why such people are worthy of respect."
Listening to the discussion around him, Jimmy noticed the details of the photo after commenting on Jesse's post.
"This looks like a video game?"
After Jimmy finished speaking, the other two turned their heads to take a look.
"Yes, it is a video game called Pokémon. My child loves playing it and has even shown it to me, but it's just a game."
Jimmy nodded in agreement; it seemed to be just a game after all.
Chapter 1017 The Tragedy of the Unnoticed Little People
1017
"Speaking of the movie adaptation that Yuxing Electronic Entertainment recently collaborated on with Tukarev, I feel it probably won't do very well at the box office. He keeps saying that he will completely follow the original work and that there will be almost no changes. Isn't that just remaking the scenes and stories from the original game? It's completely unnecessary."
"Exactly. Movies have a soul, and directors have their own consciousness. Simply following the words of capitalists to make movies that lack any autonomy is an insult to the film industry."
Jimmy and the others can be said to have very similar interests and subjective inclinations.
Moreover, they shared a commonality: none of them benefited from these films, which made them feel a strong sense of kinship.
Jimmy laughed and said, "The magazine I manage will soon publish a few reviews about this kind of film, mainly criticizing the drawbacks of not giving us screenwriters and directors any autonomy. You can take a look when it comes out, and if you are interested, you can also post about it on Facebook."
"Huh? Did you write this article?"
"Yes, it has my name on it, and I participated in it."
"oh oh."
The others looked respectful, but they all knew in their hearts that Jimmy's nonsense should not be believed. He was probably just exploiting some editor to write articles. At most, he would give them a general direction and let them write, without putting in any effort himself.
I really envy this guy. He has the social status of an editor-in-chief, which is a bit different from those of us who are just pure screenwriters.
However, in order to have more opportunities for promotion for the films they write in the future, they still have to go along with Jimmy a little. Perhaps in the future, the magazine he manages can say a few good words about their films, or say a few bad words about their competitors at the same time.
They all had their own ulterior motives and different purposes.
At this moment, one of them suddenly remembered something and said, "By the way, besides the Metal Gear Solid and Uncharted movie adaptations, there's another movie whose name hasn't been announced yet. Do you know who's going to direct this movie, Jimmy?"
Jimmy thought about it carefully for a moment, then shook his head and said, "I don't know, I haven't heard of this. Maybe the candidate hasn't been decided yet?"
"So you're saying we... well, I guess it's not feasible. We're just screenwriters; it would be difficult for us to become directors of this kind of film."
Jimmy casually said, "Don't say that. Sooner or later, we'll all become directors. We'll have to make our own movies. We can't just stay in screenwriting forever. Actually, we all have the ability to be directors. We just lack an opportunity to show it."
“Jimmy is right, but even if the director of this movie is not completely confirmed yet, at least there will be a general direction.”
Jimmy said, "I think the most likely candidate is the director of the Resident Evil movie. That director is already quite famous, so having him direct it would have a certain reputation effect."
Some of them disagreed, saying, "Hmph, this guy just happened to be born at the right time. Half of his fame is exaggerated."
This director and the Resident Evil director entered the film industry around the same time. Before the Resident Evil movie, which is the zombie world movie in this world, was made, their status was similar, both having worked their way up from the bottom.
Then, by sheer luck, he suddenly became the director hired by Tukarev.
Another rumor is that the director was a hardcore gamer. When he heard that a video game was going to be made into a movie, especially one of his favorite games, Resident Evil, he got very excited and volunteered to be the first to try adapting a game into a film, when everyone else was skeptical.
The final result was naturally a happy one. With the foundation of a mature commercial film like World War Z, most directors can make a pretty good film as long as they are capable.
Several like-minded people gathered together and chatted for a long time before saying their goodbyes and leaving.
A few days later, the magazine article, as well as the articles written by these screenwriters, began to circulate online.
Their main argument is that movies that mix various IPs together in a hodgepodge are likely to tire audiences, and simply incorporating all sorts of characters into one movie can also easily lead to aesthetic fatigue.
The art styles of various video games are all different.
Can you imagine Cloud from Final Fantasy VII Remake standing next to the 2.5D art style of The Legend of Zelda: Breath of the Wild?
It looks quite out of place no matter how you look at it.
Because they are people with a certain social standing, quite a few people agree with their views.
It seems that attacking this big IP movie is gradually becoming a routine practice in the film industry.
It seems like you're not qualified to survive in this industry if you don't criticize it.
However, what's somewhat strange is that there are quite a few people criticizing this movie in the lower and middle levels of the film industry.
But when they rose to higher levels, those well-known directors, screenwriters, and others remained silent.
Even when some industry insiders contacted them to ask for their comments on this film featuring a large collection of IPs, they remained cautious, only expressing that the film's shooting style was novel and would be very challenging.
Jimmy and his friends' actions didn't cause much of a stir, which made him a little uneasy.
He felt his social influence was being challenged, so he immediately arranged for his people to publish more articles.
But most of them disappeared without a trace, and no one responded.
Just as he was about to do something more, Tukarev suddenly announced that the director and the final name of the movie featuring a large number of popular IPs had been decided.
The movie will be titled directly using the name given by Takeyuki: Ready Player One.
The specific worldview was also slightly revealed: it would be a dystopian society in the future where people have high technology, but the average standard of living is not high, so people begin to indulge in the world of video games, where they can find some happiness.
Then came the final selection of the director.
Jesse Holmeer, a living legend in the film industry, announced that he would be directing this film, and his main reason for choosing to direct it was to challenge himself in an unknown territory once again.
The film industry has become increasingly sophisticated across various genres, and he, a living fossil of the film industry, had long since grown bored with it.
This kind of movie, which mixes together various art styles of games, is quite interesting.
Perhaps there won't be any progress in filming techniques, but putting so many cultural IPs together and making them feel harmonious is a challenge, a challenge that a director like him is most willing to accept.
Upon learning that the final choice for director was a living legend in the film industry, Jimmy immediately shut up.
Just kidding. If he still dares to criticize that movie now, it's like he's truly making an enemy of the film industry. His thinking is still normal. In fact, he didn't hesitate to delete and block all the articles that he had previously publicly criticized online, for fear that more people would see them and come after him for his past mistakes.
However, the internet has a long memory, and there are no secrets on the internet; it all comes down to whether you are worthy of attention.
He was just a little lucky and didn't get the attention of top figures like Zhu Youxing and Tukarev.
This is perhaps another kind of tragedy, the tragedy of the little people who are not noticed.
They're just indulging in self-congratulation.
Chapter 1018 The Founder of the Gaming Industry
1018
Since the announcement that Jesse Holmeer would be directing, the filming process has gone much more smoothly.
Industry resources are starting to flow towards this film.
This also reflects Jesse's personal influence.
As for Jesse's desire to adjust the scenes in the story, Takeyusei didn't have much of an opinion, except that he would lose one or two of his own Easter eggs.
The setting of Ready Player One's second act is also a thriller, The Shining by renowned director Stanley Kubrick, which creates a kind of parallel relationship in this time and space.
Once all work officially began, the official visual effects teams from Unreal Engine and Yuxing Electronic Entertainment also joined the film's production.
This was Jesse's first time encountering video games and related fields, and he witnessed firsthand how amazing the Unreal Engine and special effects technology that the game industry has developed are today.
Previously, many of the film shooting and special effects techniques he used were somewhat retro in comparison.
The labor costs involved are considerable.
However, once the Unreal Engine team and the official special effects team arrived, and with the assistance of the official AI, the computer used for creating the special effects began to operate at full speed.
Jesse roughly estimated that the special effects produced by Yuxing Electronic Entertainment could save at least one-third of the cost.
This broadened his horizons, and he seemed to realize that the video game industry was quite powerful.
Their influence extends far beyond video games as an entertainment product; the emerging technologies developed from video games can also benefit many different industries.
"Director Jesse, I'm a huge fan of yours! Your film, 'The Enemy of Today,' is my favorite spy movie!"
Despite being over seventy years old, Jesse is young at heart and will take time during breaks in filming to check on the work of the special effects department.
Although he was too old to understand programming and other technologies that were easier for young people to learn, he still really wanted to see them.
Among these people were Jesse's fans, and quite the veteran ones at that.
One of the people in charge of scene effects production excitedly followed Jesse around, introducing him to some of the features of Unreal Engine effects production while saying how much he admired Jesse.
Jesse smiled kindly: "Thank you so much for liking my movie, just like what Halliday says at the end of the film: 'Thank you for playing my game.'"
Then he looked curiously at one of the supercomputers that was running at full speed.
Next to the supercomputer were dozens of employees intently checking the rendered special effects.
"Your job seems quite easy; all you have to do is stare at the computer. This is completely different from the work of the special effects production teams I've worked with before."
The young manager immediately said proudly, "This is thanks to the power of our Unreal Engine. You can take a look at this first. How long do you think it would take to build this scene from scratch in Unreal Engine?"
After a moment's thought, Jesse said, "A special effects film scene that meets my requirements will take at least two days to develop."
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