The gameplay content has been expanded somewhat, but it is still relatively limited.

However, a kind of randomness that they couldn't figure out added a lot of extra content to those gameplay options.

They occasionally encountered a super-skilled stranger who was also a chatterbox. He kept recommending that they go fishing. On their way to fish, they ran into a group of law enforcement officers who were violently enforcing the law. Without saying a word, the two of them went up and beat the officers up. Then, with wanted posters on their heads, they ran out of the city, but still didn't forget to go fishing.

The story is somewhat bizarre, yet it also contains elements of absurdity and logic.

Such stories are quite numerous throughout the game's plot.

The kind that's overflowing.

It seems there's always endless content in this game, as long as you want to play.

Of course, the main storyline doesn't have a huge impact. It's the backbone of the game, but now it seems that the main storyline is secondary. The people and events encountered during the main storyline are the most interesting.

"So, isn't it just like I said? This is different from the previous Assassin's Creed... no, I should say it's different from all the games I've ever played before."

"Hmm...indeed...it's a little different." Finally, someone had to admit it.

Meanwhile, someone else said, "And have you noticed that these stories almost never repeat themselves? Unless we follow an NPC for at least half an hour, we might see that NPC repeat their tasks, actions, and voice lines. But the game's size is only 30-something GB."

"Yeah, this game is only a little over 30GB. If the story content in the later parts of the game is this much larger, it will definitely be more than 30GB!"

"How about... we break down the game data package?"

Upon hearing this, everyone immediately looked eager to try it out.

"Come on, let's take it apart!"

"Yes, disassembling it might provide some answers."

These people immediately sprang into action.

Just then, the head of the game development department arrived at the department's entrance.

He also had a big feast yesterday, going out drinking and singing with friends.

This is also something that is most often done in Japanese workplaces and among friends.

He was still a little dazed when he came to the company this morning.

belch.

As he pushed open the door, he noticed a number of people gathered in front of several computers doing something.

He was still a little dazed and subconsciously yelled, "What are you guys doing? Why aren't you working at your desks? The president has given us more time to develop the game, but that doesn't mean you can slack off during work hours!"

"Ah, Minister, we're not slacking off; we're parsing the game's data packets."

"Huh? What?"

The minister didn't quite understand at first.

"We found something interesting."

Several people took the initiative to explain their findings to their minister.

The minister gradually came to his senses.

"Assassin's Creed Revelations uses some technologies we've never seen before?" the minister asked.

"That's right. I don't know how they did it, but this technology allows the game to have a small storage capacity but a lot of game content."

"Is it some kind of amazing game compression technology? Similar to Sekiro?"

Sekiro: Shadows Die Twice was only about 20GB in size when it was first released, but its content is quite rich. Whether it's the map, the story, or the combat, it makes you feel like you're getting more than your money's worth.

Moreover, the game's system requirements are not high, which has made it popular with many players.

At the time, Su Rui Electronics held a special meeting to study the game and explore how some of its technical details were implemented.

"No, it's different from Sekiro. It's something else. We don't understand it yet, so we're analyzing it."

Upon hearing this, the minister nodded in satisfaction and said, "Hmm, it seems you guys really played this game seriously yesterday. I'm very pleased. I thought you guys would all go out drinking and singing and wouldn't listen to me at all."

Most of the people present immediately burst into awkward laughter.

They actually went out drinking.

If it weren't for a few people actually playing the game seriously and then sharing their experiences with them in the morning, they would never have known that Assassin's Creed was so different.

This gave them a sense of relief.

Chapter 938 Technological Barriers

938

Finding the hidden technical details of game development within a game is easy, but figuring out exactly how it's implemented is difficult to do in a short time.

The most striking technical feature of Assassin's Creed Revelations is the sheer number and randomness of its countless stories.

How exactly is it possible to present dozens or even hundreds of storylines within a very small file size?

It is theoretically unlikely to be possible.

Unless it's some kind of cutting-edge technology they have absolutely no idea about.

The technical team at Surui Electronics deciphered this cutting-edge technology in about half a day.

"Minister, Youxing Electronics Entertainment has added a program to the game that can continuously learn and grow. This program consumes an incredible amount of computer resources; the better the computer, the more powerful this program becomes. This learning ability..."

The head of the game development department was a bit overwhelmed. He said, "Please explain briefly. I don't understand your jargon."

"Uh, okay, to put it simply, the random characters in the game can create their own storylines. This is completely random, which is why each of us encounters completely different side stories on the main storyline when playing Assassin's Creed Revelations."

"You mean, the characters in this game have come to life? They can develop their own story?"

"Yes... of course it's not as exaggerated as you say, Minister. There is an upper limit to this, and that upper limit is the upper limit of the hardware that can run this game."

"What does this have to do with hardware? Does this game have high system requirements?"

"No, this game is very well optimized in terms of graphics. It only uses about half of the graphics card's performance at most."

"Then why is it also related to hardware limitations?"

"The feature that randomly creates stories is related to the hardware limitations."

This minister is not entirely from a technical background; he is a managerial talent. He doesn't need to take on the role of game producer, as that role is filled by others. He only needs to manage the team.

Therefore, they do not fully understand the technical details and terminology used by these game developers.

"Minister, let me show you."

After saying that, one of them excitedly ran over with a desktop computer in his arms.

That computer was one of the high-end models in the entire department.

He skillfully connected the computer host to the monitor and keyboard, then turned on the computer and launched Assassin's Creed Revelations.

The moment the game started, the desktop computer's fans began to spin rapidly.

The sound was loud and quickly caught the minister's attention.

One of the employees immediately explained, "Minister, this is the result of the computer operating at full power. Both the CPU and the GPU are currently at full capacity."

"Is this the random generation thing you were talking about that consumes a lot of resources?"

"That's right! Minister, the machine is performing calculations like crazy, and the result of these calculations is the random storyline of those random NPCs in the game."

The game interface opened, and the employee in front of the computer controlled Ezio in the game to start wandering around the city.

During this short stroll, the minister noticed that the various reactions of the passersby NPC characters around him were quite lifelike.

Some passersby might accidentally trip and fall, then get up and let out a somewhat incongruous curse. Clearly, this is audio dubbed using some special voice-over data, not simply audio dubbed by a person.

On the roadside, there were still vendors selling goods, and not far away, a child was watching the vendors with a sly look. Taking advantage of the vendors' inattention, he suddenly rushed to the stall, stole two pieces of fruit, and then ran away quickly.

Hey! You damned kid!

The vendor, upon discovering his goods had been stolen, immediately burst into a tirade of curses.

All of this is so vividly portrayed. Although there are still some incongruities in the details, the scenes in this game feel so familiar that they no longer seem like a simple game world.

"Minister, did you notice?"

“These passerby NPC characters are all very vivid.”

"And what's even more vivid, and most importantly, you never know what will happen next besides the main storyline."

After saying that, the employee controlled the main character in the game to start running on the street.

The protagonist's running also begins to affect the surrounding environment in the game.

Some people started muttering curses at the protagonist for running around on the road, causing them to cough in the dust.

Some random NPCs will even yell at the protagonist to stop, or else they'll get beaten up.

The employee then manipulated the game's protagonist to stop in place, and then turned to face the location where the sound had just come from.

The person who made the sound immediately made a very human-like backward movement.

However, since it was ultimately a game scene, the character's backward movement caused him to clip through the wall, with his head going directly into the wall behind him.

This is somewhat out of place.

However, this is not a major problem.

It's not even a problem.

No one will care about such a small detail.

"Oh, sir, I'm sorry, I was just joking..."

The passerby immediately became timid upon seeing the approaching character and quickly left, not daring to confront the protagonist head-on.

The other party's performance just now made it seem like it wasn't just a bunch of randomly filled-in data and code, but a real, lively, and flexible person.

"How...how did they do that?"

The minister now finally understands how powerful this thing is.

It really feels like creating a world.

"It relies on the hardware configuration limit for running the game. We just tested it, and if it's a computer with lower configuration, the reactions of the passerby characters won't be as vivid as they are on this computer."

"I mean, how is this done? Why are these characters so vivid?"

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like