The computer I bought is considered to be top-of-the-line in terms of performance for this era, and it's difficult for most games to run at high speeds.

However, I didn't expect that a game with such reasonable system requirements would start to rapidly consume my computer's performance.

He subconsciously switched to the desktop and glanced at the computer's performance usage, then discovered that the processor and graphics card were both using over 90% of their processing power.

Moreover, the CPU's multi-core utilization rate is maintained at over 90%, which means it can basically operate at full power.

Normally, a video game would be more demanding on the graphics card, while the processor would typically only use one or two cores of computing power. But this game is using so much of the processor's computing power, which is clearly abnormal.

He returned to the game screen in a state of confusion, and then saw that the passerby character from before had quickly walked to the end of the alley.

The employee of Su Rui Electronics seemed to sense something, and he subconsciously followed the passerby NPC character into the alley.

Then he saw the man realize he was being chased and immediately start running, shouting in terror, "Don't chase me! Don't chase me! Sir, I was wrong! I shouldn't have pointed at you!"

The employees of Su Rui Electronics stared in disbelief at the NPC who had run away.

This reaction... could this be another new side story I've stumbled upon by chance?

It felt like a real-life story.

Is it really that real?

Chapter 936 This is a different kind of canned food

936

This employee of Surui Electronics didn't know how long he had been playing; he just felt as if the game would never end.

Each character has their own story, and in his current gameplay, there is almost no repetition of gameplay content.

Some games simply have the main character run errands, which can be quite boring.

But during the errands, you might accidentally discover some other interesting details.

Running errands along the way felt like encountering countless stories.

He was completely absorbed in it all night.

However, he at least knew when to sleep, so at midnight he finally turned off his computer with some reluctance.

Only then did the computer's extremely high usage gradually decrease, and the computer's fan speed also began to slow down.

It was truly an extraordinary experience.

I've never had this feeling in many games I've played before.

Previously, games like Civilization and other time-killing games made you want to keep playing until the next round, seemingly without end.

But the new content added to Assassin's Creed this time is different.

In this Assassin's Creed game, he felt as if he were truly living in 16th-century Europe, where the local customs and culture were portrayed with remarkable detail.

It's so detailed that it feels like it's not just a simple game anymore.

And more importantly, the process is quite interesting.

The most direct feeling that video games bring is that the return on investment is obvious.

In the game, you get back exactly what you put in.

In this Assassin's Creed game, if you run errands, random NPCs will occasionally give you some strange and unusual items.

These strange and unusual gadgets can sometimes play a special role at certain times.

What's even more interesting is the game's storyline, where every character comes alive.

Although the voice acting and movements still look very stiff, making it easy to lose immersion, the storytelling ability has improved significantly.

After he closed the game and lay down in bed, he began to toss and turn in bed.

From a gamer's perspective, this kind of game can captivate you subtly and gradually.

Furthermore, he discovered during the game that the content outside the main storyline was quite random.

Previously, he accidentally caused the game to crash due to a program conflict. When he re-entered the game, he found that the story of the passerby NPC had not been saved in time, causing the story progress to return to about five or six minutes earlier. When he continued, the story began to develop in a different direction.

Before the game crashed, he was still fighting a group of bandits. When he got back to that part of the story, he found that the bandits had already been taken care of by a mysterious expert. Out of curiosity, he followed the clues to find this mysterious expert, defeated him in a fair fight, and finally persuaded him to join the Assassin Brotherhood.

The story is very complete and smooth, and from the player's perspective, it is also a very interesting game process.

But what if we look at this game from the perspective of a game developer?

He would have a disorienting feeling about life, because the game contained an overwhelming amount of content, and it wasn't just mindless, ineffective stuff; rather, it was content that was at least never boring.

Is the entire story of the game a collection of countless random elements?

This is truly unimaginable.

What kind of workload would it take to put so much content into one game?

how did you do that?

No, I want to play some more.

Thinking of this, he quietly got up again to avoid waking his wife, and then went back to the study to turn on his computer and continue playing Assassin's Creed Revelations.

……

The next morning, the employee of Surui Electronics arrived at the company, looking somewhat tired.

He played Assassin's Creed Revelations non-stop until 5 a.m.

He wanted to keep playing because there was so much story to tell and countless things to do in the game.

You can go fishing, collect interesting little items, and meet interesting people and things in various places.

But in the end, his body's biological clock gave him a warning; he was already in his forties and could no longer compare to young people.

"Hey? What's wrong? Did you go out drinking and singing all night yesterday?"

In the morning, someone noticed this person's condition and couldn't help but start teasing him in a joking manner.

“We all understand, really. The company put too much pressure on us for a while, and now that we can finally get off work and rest, we definitely need to let loose.”

"Hmm, speaking of which, I was out until 2 a.m. yesterday. Tsk tsk, there was an izakaya where the hostess service was quite good."

"Hmm? Give me a recommendation, I'll treat you next time."

"Okay, right here..."

The group had already forgotten about the somewhat haggard-looking man and started chatting amongst themselves.

Listening to them talk about drinking or singing, he reluctantly looked up and asked, "Didn't you guys play Assassin's Creed Revelations yesterday?"

"Huh? Assassin's Creed Revelations? What's so fun about this game? It's just a formulaic, canned game. I know what's in it even without playing it."

"Exactly, rather than wasting time on this, I'd rather go out for drinks and karaoke."

The haggard employee said, "But yesterday the manager wasn't... Oh no! I forgot to write the game experience report!"

"Hey, it's okay. The minister went out drinking and singing, so he definitely wouldn't dare to urge us to submit the report now. But speaking of which, you haven't been playing Assassin's Creed Revelations, have you?"

The haggard employee nodded: "Yes, I did play."

Upon hearing this, everyone looked at the person with a strange expression.

That look in his eyes seemed to say: Are you alright? What's so worthwhile about this game?

If you're talking about playing The Legend of Zelda: Breath of the Wild, or Grand Theft Auto, or other iconic classic games, that's easy to explain.

Even now, there are still many things to learn from these games.

But with games like Assassin's Creed, which are essentially canned games, playing one or two is enough. Aside from the storytelling methods, there's not much else to learn from them.

Why would you bother playing this game to learn how to repeatedly fill in those meaningless and unproductive strongholds or collect items?

"No way, you really played it? Don't tell me you look so haggard today because of this game."

"That's right, it's this game that brought it. It seems you probably don't know, but this game is very different. It's not the kind of canned game we've seen before."

The haggard-looking employee spoke very earnestly.

Chapter 937 I am very pleased

937

At first, no one present believed it.

The Assassin's Creed series was designed from the outset to showcase the standard, industrialized game development process to the industry.

The first part involved the collaborative efforts of thousands of game developers from different companies and with different roles. It helped them understand how developers can maximize their role within the game industry system and make game development more efficient.

Then use the saved time to think about more ways to create fun in games.

However, most commercial companies only learned how to develop industrial standard games more efficiently, but forgot what came next.

If more companies learn this trick, they will only use the time saved to push their employees to develop more of these formulaic games.

That's really quite boring.

However, this process has indeed cultivated a group of game developers whose average quality is far higher than that of game developers before industrialization.

Once such developers are familiar with the entire game development process and rhythm, they can often achieve good results when they go out on their own with a few people to make games.

Large companies seek stability and develop more formulaic games.

Small teams, on the other hand, strive to create as much interesting content as possible, while simultaneously encouraging larger companies to learn from and emulate them, in order to avoid falling behind.

This can be considered as forming a positive cycle again.

Now, some people say that Assassin's Creed, which was once used as a benchmark for industrialized games, has made a leap forward, but they all find it somewhat hard to believe.

Because there's no reason for Assassin's Creed to do that.

The game's fanbase is already largely established, and even Takeyuki himself has stated that Assassin's Creed can maintain at least four titles.

Furthermore, Yusei Electronics Entertainment itself did not promote the game's content much before its release, and the sales relied entirely on Yusei Electronics Entertainment's reputation and the support of Assassin's Creed series fans.

As for these game developers, they actually look down on such formulaic games. They believe that they have certain aspirations and should learn something more meaningful.

With this skeptical attitude, these people, on the recommendation of the haggard employee, hesitantly turned on their computers and tried out Assassin's Creed Revelations.

Ultimately, this game is not much different from the previous Assassin's Creed games.

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