Tokyo Video Game Tycoon.
Page 607
"We can only analyze the program, but we can't reproduce it. Without the game's source code, it's impossible to fully analyze it."
"Can we make something like this? At least you've seen this direction now, so perhaps we can explore it further?"
"This..." The group looked at each other without saying anything.
"Say something! Don't you have any ideas?"
“Minister, this matter is not that simple. If such a procedure were so easy to create, there would be no technological barriers in the world.”
Chapter 939 The game has become more interesting
939
Meanwhile, the number of players who have purchased and played Assassin's Creed is approaching one million.
Of these, about half were players who had previously played Assassin's Creed.
They didn't have high expectations for the gameplay of Assassin's Creed itself; they played the game more because they wanted to continue reading the Assassin's Creed story.
Moreover, Assassin's Creed Revelations was the final installment of the entire Ezio trilogy, which was also the claim made by Yusei Electronic Entertainment at the time.
The farewell story of a legendary assassin master.
Any player who likes Ezio from Assassin's Creed would not refuse to buy another copy of the game and finish the story.
That's the power of a series.
Sometimes, even if a game's quality isn't particularly groundbreaking, players will still buy it out of habit.
The most successful example is probably the Pokémon series.
Even if the original version is outdated or looks terrible, as long as the core gameplay remains the same and a few new Pokémon are added, players who have already developed a habit will be willing to spend money to play it.
Examples of this include games like FIFA and Call of Duty from the original world.
Even though these games are released at an annual rate, players still flock to buy them.
The more than 500,000 veteran players did not have high expectations for the gameplay.
And that is indeed the case.
In terms of gameplay, the Assassin's Creed series has actually done a pretty good job.
It's possible that the series will gradually move towards role-playing, slowly changing the game genre so that it won't be easily abandoned by veteran players, but will also be accepted by more new players.
Then, after the profits from canned games have been exhausted, release one or two comeback titles, claiming to return to the essence of games, and win back the favor of old players.
This is part of game marketing and production.
In reality, although players may not say it, they still tend to fall for this kind of thing.
But just when these veteran players thought the game was all about the story and that's it, they gradually noticed something was off.
Because each of them plays a different storyline.
Various discussions emerged on the forum.
"Hey, I want to know how to win over that merchant's daughter in Istanbul?"
"Huh? You can even find women here? Tell me where, where is it!"
"It's located in *** Street in *** District."
"That's not right. When I went there, there was nothing there. There were no merchants like you mentioned, but there were a few beggars fighting. After I took care of them all, they bowed down and worshipped me. Then I recruited them into my assassin organization."
"What are you all talking about? I encountered some damned soldiers in that neighborhood who wanted to detain me, so I killed them all in a fit of rage. Now I'm wanted by the whole city and have no choice but to flee outside the city to seek refuge."
"???"
Immediately afterwards, more and more comments with question marks appeared in the strategy discussion area.
Everyone's story is completely different.
Moreover, some players have good endings, while others have bad endings; they all have different outcomes.
Of course, some players didn't encounter anything and simply completed the main storyline with only a few minor side quests, making it seem like this Assassin's Creed Revelations was a bit different.
These are the results under different machine performance configurations.
The more compelling the story, the more advanced the platform on which the game is played.
So far, only walkthroughs for the main storyline are somewhat useful.
Players looking for walkthroughs for side quests will find very few to refer to.
"This game is different. It seems to have a lot of stories."
The walkthroughs for the main story were all available in about three or four days, but the experiences with the various side story walkthroughs were different for everyone.
This is simply unbelievable for the players.
They had never seen anything so bizarre before.
The main storyline of Assassin's Creed Revelations revolves around exploring a mysterious prehistoric civilization and some secrets of the modern protagonist, Desmond.
The game's ending subtly foreshadows the end of the world, which is tantamount to setting the stage for the next installment.
That's all the main story. If you play seriously, it should only take 20 to 30 hours, but the side quests seem to have no end.
Of course, there's no need to actually play the side stories, because they're randomized and don't offer any gameplay achievements. Players just want to experience the side story and then continue to see what happens next, as if there's no end in sight.
Not only are the players confused, but the game streamers are also very confused.
This is the most confusing, but also the most fun, game they've ever played.
Because this game often has a lot of unexpected and entertaining moments.
For example, you might accidentally witness someone double-crossing another person.
At this point, the streamer can choose to become another mastermind and swallow all the profits, or help one side, and then that side may continue to appear in a later side story, thus helping the protagonist and solving troubles in another side story, etc.
For veteran players, these experiences are novel, while for new players who have just started playing, it's like opening up a whole new world.
The gameplay was interesting to them, but what was even more interesting was the seemingly endless variety of story content.
"I feel like this Assassin's Creed game is a bit different."
"I've noticed that too; the world in this game seems... to be more realistic."
"Yes, yes, I feel the same way. But I also noticed that whenever I run this game, my console's fan spins like crazy, almost making me think my console is going to take off."
"But the game experience is quite good. I would give this game a five-star recommendation because there is always endless interesting content to experience in this game world, and the key is that there is almost no repetition of this content."
"Upstairs, why is my experience completely different from yours? I only finished the main story and that was it. I didn't experience any of those interesting side stories you guys mentioned."
Online discussions about Assassin's Creed Revelations have begun to increase, and people at Yuxing Electronic Entertainment are also closely monitoring the game's progress.
Assassin's Creed Revelations was the first game in which they incorporated a chaos model that automatically generates stories using AI.
The main purpose is to test the feedback this thing provides.
And now it seems the response has been quite positive.
Most players felt that this kind of game was much more interesting after trying it out.
Even though the gameplay itself hasn't changed much, it has definitely become more interesting.
Chapter 940 So that's how it is
940
Regarding Assassin's Creed Revelations, most players feel that this game doesn't seem to be a significant improvement over previous titles.
However, it is very addictive to play, and you can easily become engrossed in it without realizing it, losing track of time.
Players were confused about what was going on, so they started discussing online why this was happening.
At that moment, a video appeared on Facebook's video platform.
The game's technical details in Assassin's Creed Revelations: A revolutionary product.
Recently, fan-made works about Assassin's Creed have been gradually increasing.
Many people record the stories of randomly generated NPCs in games and then upload them online.
Just by casually presenting a story, you can attract a lot of players' attention.
Most importantly, these stories are almost never repeated, and every player can find a lot more interesting content in Assassin's Creed Revelations.
Soon, fan-made videos related to Assassin's Creed began to dominate the gaming section of Facebook's video platform.
This was accompanied by a rapid increase in clicks.
Some people have even started trying to use Assassin's Creed Revelations to film a story that looks quite complete.
The story only takes about 20 to 30 minutes, and the game's presentation is quite good.
However, it can't go any longer because of the limitations of artificial intelligence technology. At present, it is not possible to calculate more subsequent plots without affecting the lifespan of the hardware.
Therefore, each side story should not exceed one hour in length, and twenty or thirty minutes is the most suitable.
Once the limits are exceeded, the random tasks calculated by the AI may sometimes lose their logic. At this point, the game's built-in blocking system will actively cut off these illogical storylines to avoid serious bugs in the game.
In a sea of countless fan-made videos, a video analyzing the technical details of Assassin's Creed Revelations doesn't stand out.
However, people eventually started to notice the video.
The creator of this video is a veteran game developer who has spun off with two or three partners to start his own independent studio.
During this process, they happened to be bored and wanted to play Assassin's Creed Revelations, and then they became completely engrossed.
After they came to their senses, they were also amazed by the technical prowess of the randomized NPC stories in Assassin's Creed Revelations.
They then began to use their own abilities to analyze the entire game's file package, and eventually found the key to doing so.
"Hello everyone, my name is Jin Clay, and I'm currently an independent game developer. I think most of you have probably played Assassin's Creed Revelations, right? Of course, if you haven't played it, you might not be able to see this video. And every one of you who has played Assassin's Creed Revelations has probably noticed how very lifelike the NPC characters are, right?"
"I think this is likely to be a new technology that will change the entire gaming landscape. It has to be said that after so many years, Youxing Electronic Entertainment can still bring new vitality to the gaming industry. I really envy the people who can work in such a creative company. How happy they must be at work every day."
Kinkley looked longingly at him, then quickly became serious again: "Back to the point, as I just said, this time Youxing Electronic Entertainment has once again created a new technology for video games. This new technology can even be compared with the new technologies that created joysticks, third-person over-the-shoulder perspectives, first-person shooter perspectives, and motion-sensing game technologies."
Kinclair became more and more excited as he spoke.
Then he began to explain the technical details of Assassin's Creed Revelations to the viewers in detail in the video.
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