Tokyo Video Game Tycoon.
Page 604
In short, the legendary Assassin Master goes to a new region to develop the Assassin Brotherhood organization, while continuing to negotiate with the Templars. In the end, the Templars will definitely be defeated in their battle against Ezio, and another Templar boss will die at Ezio's hands.
The story is very simple and straightforward. Players might like this type of story, but they won't, simply because they encounter this kind of thing every day and are sick of seeing it.
As for gameplay, Assassin's Creed is also a benchmark for canned games.
The previous three games have already presented the gameplay of the Assassin's Creed genre very completely, making it extremely difficult to surpass. If there were any breakthroughs, they wouldn't have had to wait until the fourth installment, Assassin's Creed Revelations.
Furthermore, to avoid spoilers, the trailer specifically emphasized that the gameplay content of this game is quite repetitive, essentially just old wine in new bottles.
Gameplay mechanics such as capturing strongholds, defending strongholds with towers, or crafting various explosives using different materials are all quite traditional.
It wouldn't be difficult for Surui Electronics to make a game like this now.
The employee patiently entered the game, and the first thing he did was to give a brief overview of the story of Assassin's Creed, just like the previous introduction, before officially starting the adventure of Ezio, the protagonist of Assassin's Creed.
In Assassin's Creed Revelations, the protagonist Ezio is over fifty years old, but his agility remains as strong as ever.
In the opening CG animation, Ezio is ambushed and captured by the Templars. The Templars then prepare to hang Ezio, but Ezio calmly defuses the crisis with a very stylish and cool move, and then officially enters the game's control screen.
"This CG animation is top-notch as always."
The employee clicked his tongue in amazement.
Yuxing Electronic Entertainment has the most powerful game development engine: Unreal Engine.
Although other companies can also use this engine, when it comes to experience in using it, the people at Yuxing Electronic Entertainment are definitely more skilled.
Furthermore, it is rumored that the Unreal Engine used by Youxing Electronic Entertainment is quite different from commercial engines on the market.
The Unreal Engine used internally by Youxing Electronic Entertainment is more complete in terms of functionality and more powerful in all aspects.
In terms of CG animation production, it is now considered to be among the top tier.
In the past, Unreal Engine succeeded by achieving 90% of the expressiveness of top-tier film and television CG effects at a relatively low cost.
Later, Unreal Engine continued to iterate and improve, and now it can achieve top-notch CG film and television special effects at a low cost. This is the result of more than ten years of technological accumulation.
This employee can only be envious now. His skills are not enough to get into Youxing Electronics Entertainment, so he can only settle for working at Surui Electronics as a second choice. However, he can feel the gap between Surui Electronics and Youxing Electronics Entertainment in terms of game development environment and game development tools.
After the cutscene ends, players can officially control Ezio to explore the world.
The game begins with a tutorial level, which also incorporates the game's storyline.
The protagonist, Ezio, needs to find a hidden library to uncover some secrets.
However, to uncover the secrets of the library, one must collect keys, which are scattered throughout the world—the very places Ezio intends to visit.
"Hmm, just as I expected."
The employee remained very calm.
He had already thoroughly understood these plot points, and now he could roughly guess what Ezio would do in the new city.
First, you need to capture a stronghold. Then, a few assassin NPCs will appear and ask the protagonist, Ezio, for help. Ezio will then help solve some problems, defeat the local initial boss, and then proceed to the next area.
This is the standard template for canned games.
In any case, this is the most reliable way to develop games so far.
As Zhu Youxing mentioned in his course, such a standard template is not a long-term solution, but it can bring some benefits. As for whether any company can emerge from its cocoon and transform itself after the benefits expire, that depends on the company's own capabilities.
As things stand, this benefit is not over yet.
The sales figures for Assassin's Creed Revelations also prove this point.
On its first day, Assassin's Creed Revelations sold over 500,000 copies. Considering that the game's development cost was only over 30 million US dollars, and the marketing cost was at most 50 million US dollars, and taking into account the costs of physical production, transportation, and store revenue sharing, selling about 1.5 million copies would break even.
Assassin's Creed is definitely going to break even, given the reputation of its parent company, Yuxing Electronics Entertainment.
Besides, this game is already considered above average.
However, this employee found the game rather boring.
After completing the tutorial and defeating an initial Templar boss, the protagonist Ezio arrives in Istanbul, the capital of the Ottoman Empire.
Then you begin to meet some important characters from the game's story, and get a brief introduction to the local social environment and the desire of the local assassin organization to grow stronger.
As for the protagonist, he also manages to pick up a girl along the way; even in his fifties, his charm remains undiminished.
The story wasn't particularly surprising, so it seems that's all there is to the game.
The employee was thinking this to himself while continuing to play the game.
Is Chapter 935 really that realistic?
935
"Canned games" isn't exactly a good term, but it's a fairly apt metaphor.
However, such a negative nickname does not mean that the game itself is not fun.
At least for a certain period of time, these canned games are actually quite attractive to players.
However, the biggest taboo in such games is to avoid having too many items to collect or too much repetitive gameplay of capturing points.
Players may find unlocking outposts or collecting items novel at first, but once these activities accumulate to a certain level, they become counterproductive.
This kind of thing is easy to fill up, but the later you play, the more painful it becomes for players.
For players with obsessive-compulsive disorder, playing this kind of game can be quite a form of torture.
The employee of Su Rui Electronics had originally planned to start frantically climbing towers on this map to unlock it, and then conquer the ever-changing strongholds one by one.
However, after entering the city, he discovered that there were only two options to unlock the entire map, and he unlocked all the local areas without wasting too much time.
Something's not right. This isn't the same Assassin's Creed game I've played before.
In previous Assassin's Creed games, unlocking maps required setting up dozens of map unlock points on a large map, but this time there are only two.
This left him feeling a little unsatisfied.
However, after he unlocked the map and saw the area with what looked like thirty or forty strongholds, he felt that it was indeed a familiar experience.
It seems that unlocking the map is merely a way to ease the players' mindset.
This employee of Surui Electronics happens to be a typical obsessive-compulsive disorder patient.
He gets very upset whenever he sees an uncollected item or an unconquered outpost on the game map.
But these things are so boring that he doesn't want to do them, which is really a dilemma.
In the end, he decided to grit his teeth and unlock all the outposts tonight, no matter how tough it was.
So he ignored the main storyline and headed straight for the nearest unlocked outpost, intending to take care of it.
This is a defensive outpost.
Here, players need to build items like in a tower defense game to defend against the Templars' attacks until time runs out, at which point the stronghold is considered captured.
It took him about three or four minutes to easily take down the first stronghold.
"It's simpler than I imagined."
The employee of Surui Electronics felt somewhat bored after witnessing the quick resolution of the battle.
If all the subsequent outposts are this boring, he might fall asleep while playing.
But there's nothing I can do about it; I'm a perfectionist, so I'll just have to move on to the next one...
"Oh, I'm sorry."
Just then, an inconspicuous beggar in the game bumped into the protagonist, Ezio.
Ezio glanced back at the other person but didn't think much of it. However, he soon realized that his money seemed to have been stolen.
"Huh? Your money got stolen?"
This employee of Surui Electronics showed some slight interest.
It turns out that capturing the stronghold was just a taste of the action; there's more story to unlock later!
That's actually quite interesting; it's much more interesting than simply unlocking outposts.
He immediately manipulated the protagonist Ezio to chase after the thief who stole the money.
Before long, relying on his agile skills, he successfully caught the thief.
He then heard the protagonist threatening the other party to return the money to him immediately.
The employee from Surui Electronics vaguely felt that the voice acting was slightly out of place, somewhat different from the main voice acting, but it was nothing serious.
"Help! Help! I've been robbed!"
The caught thief was not afraid; instead, he began to struggle violently, trying to escape from Ezio's side.
Without hesitation, the employee of Su Rui Electronics manipulated his character to punch the passerby unconscious, and then took the money that was rightfully his.
It was just in the game, so he didn't take it seriously, feeling it was just an insignificant little plot point.
Having retrieved his money, he prepared to continue his journey to the next stronghold.
But on his way to the next stronghold, he suddenly noticed that some random NPC characters were pointing at him and whispering. He could even vaguely hear them saying that his character was a bad guy who had just stolen money from innocent people.
Suddenly, the employee of Surui Electronics couldn't hold back any longer and prepared to do something to that person.
However, he felt that there was nothing he could do. The pointing and gesturing by those passersby was probably just a program in the game being activated.
However, it must be said that this approach is quite good, as it makes the game feel much more realistic.
I have no idea how Youxing Electronic Entertainment came about.
He manipulated the protagonist to walk up to that random passerby NPC; he did this simply out of his subconscious.
But then something astonishing happened.
The protagonist, Ezio, took the initiative to question the inconspicuous NPC character in front of him: "Do you have any objections?"
"No, no, no, sir, I have no objection."
The man immediately ran away in terror, avoiding eye contact with Ezio.
"Huh? That reaction is so realistic."
The employees of Surui Electronics were suddenly quite surprised.
At the same time, he also began to notice that the cooling fans of his computer's graphics card and processor started spinning wildly.
You'll Also Like
-
Tokyo Video Game Tycoon.
Chapter 798 9 hours ago -
Mortal Kombat: Scumbag Men Stealing Away Yandere Girls
Chapter 611 9 hours ago -
After being reborn, I was turned into a slave girl by a princess.
Chapter 651 9 hours ago -
Douluo Continent: Building a Divine Kingdom Starting from the Spirit Hall
Chapter 984 9 hours ago -
Starry Sky Railway: The Warden's Interrogation of Kafka
Chapter 196 9 hours ago -
Dragon Ball Super: The Lazy Master Gets Double Rewards for Taking on Apprentices
Chapter 220 9 hours ago -
This wizard is just unscientific
Chapter 528 9 hours ago -
Starting as a working person from Naruto
Chapter 523 9 hours ago -
Wizard: This witcher is neglecting his duties.
Chapter 352 9 hours ago -
My Hogwarts has a serious problem.
Chapter 522 9 hours ago