The store manager walked to the back of the store and then picked up the phone to contact other physical stores that also sold video games.

The answers he received were almost all the same.

This time, there weren't many people queuing up to buy the game.

"I recently heard some news."

"What news?"

"It seems that the supply of physical cartridges to our physical stores this time is not as much as we had expected. This time, we just prepared trucks to pick up goods from the factory and customs as usual. But it is said that the supply from the factory and customs is actually less than half of what it used to be."

"So much less? It seems like the head office had already anticipated this? Did the head office expect both games to sell poorly?"

"Hmm... I'm not too sure about that either. I just heard it from rumors."

"Forget it, we'll just report the data after today's sales are over. Anyway, these kinds of sales data are managed by the higher-ups. We should just focus on selling games normally."

Chapter 909 The Familiar Feeling Returns

909

"President, the sales figures for the first day have been released. Just as you predicted, physical sales will be lower than digital sales this time."

In Zhu Youxing's office, his assistant had already compiled the global game sales figures for the previous day and submitted them to Zhu Youxing for review.

"This is to be expected, because digital games have many conveniences that physical versions don't have. But physical versions also have their own advantages. It's just that compared to the advantages of physical versions, digital versions have become increasingly popular, and this has been reflected in previous game sales statistics."

Takeyusei picked up the data report. On the report, the digital version of Ghost of Tsushima sold 2.1 million copies on its first day, while the physical version barely broke one million.

The physical version of Sekiro sold slightly more, at 1.1 million copies, while the digital version sold 2.3 million copies.

This time, the digital version completely crushed the physical version in sales, and it was also the first time that the digital version had a greater advantage at the game's initial release.

However, Zhu Youxing had already anticipated this outcome.

Around last year, various game sales data clearly showed that physical sales were gradually declining.

The once bustling physical stores are now deserted.

This isn't because video games themselves are losing popularity, but rather because physical stores are gradually becoming less popular.

Even if someone wants to buy a physical copy of a game, they sometimes start prioritizing online shopping platforms rather than having to queue up to buy it.

Unless you're a die-hard fan of the game, or someone hoping to get some unique in-store launch gifts, not many people are willing to go out and buy physical copies of the game.

In larger physical stores, only about one or two thousand people actually go to buy games on-site.

However, if we take into account the data on express delivery in the surrounding areas, then a larger store can sell an average of 10,000 copies of the game.

Such large-scale game stores are usually only found in two or three major cities like Tokyo and New York.

With this kind of statistical analysis, the conclusion is easy to draw.

"Digital games will become increasingly popular in the future, so we need to continue to strengthen our online services."

The assistant nodded: "I understand."

Let's return to the sales figures for Tsushima Island and Sekiro itself.

It seems the two games are evenly matched in sales right now.

Are people who like these two games evenly split?

Or……

Takeyusei looked up at his assistant and said, "Go and compile statistics on the current registered users who own both Tsushima and Sekiro. I want to see this data."

"Okay, I'll go and do the statistics right away."

The assistant left immediately, while Zhu Youxing turned on his computer and began checking the official forum.

At this moment, Sekiro and Tsushima are the two games generating the most discussion.

Sekiro discussion forum:

"Help! How do I beat the first boss? I'm attacking like crazy but I can't kill that armored samurai!"

"A samurai in full armor? The first boss? Bro, you probably didn't even get to the first real boss. The first boss is a guy called Red Oni, and that guy is inhuman. I've died to him so many times. Why is this game so hard?!"

"Red Oni? What kind of BOSS is that? Do our BOSS routes all differ? The BOSS I'm facing is a samurai dressed in full armor and wielding a long sword."

"Hehe, that's just a minor elite monster."

"what?"

"Hey guys upstairs, what are you talking about? Shouldn't the first boss be a guy named Genichiro Ashina?"

"That was a scripted boss, not a real boss at all."

"Huh?! This is just a boss killed off by plot?!"

Zhu Youxing smiled after watching the discussion.

The familiar feeling is back.

It brought back the same feeling I had when I first played Sekiro.

Back then, I was tortured to the point of near death by the Red Demon, Lady Butterfly, Oni Gyoubu, and my father.

They've only just begun; this is just the start. They'll get what's coming to them later.

In the Sekiro discussion forum, everyone is complaining that the game is too difficult. At the same time, some players who seem to be quite skilled have defeated several bosses and are sharing their tips with other players on how to defeat different bosses.

Some people are looking for unorthodox ways to beat the game.

However, Yuxing Electronic Entertainment has always been quite good at controlling game vulnerabilities, so it should be difficult for any player to find a way to speedrun the game through bugs in the short term.

They all have to obediently accept the reality of being repeatedly baptized by the monsters of Sekiro.

For some reason, Zhu Youxing felt a little bit of satisfaction looking at the posts in these discussion forums where people were going crazy.

Immediately afterward, Zhu Youxing came to his senses.

Is this perhaps the source of Miyazaki's enjoyment in creating Souls-like games? Did he create them to see players go crazy?

Perhaps it's not that superficial, but they should be able to experience, to some extent, the thrill of being beaten by a player, just like themselves.

Then Takeyusei took a look at the discussion forum for Tsushima Island.

Compared to Sekiro, where 80% of the posts are complaints, the discussion forum for Tsushima is much more harmonious.

The topics discussed in this discussion forum vary.

Some were discussing the history of Tsushima Island itself, while others were proactively explaining the story to other players.

Some players are also examining the details and controls in the game Tsushima.

The graphics of Ghost of Tsushima are quite good, and when combined with the game's unique black and white filter, which is in the style of Akira Kurosawa, it has an even stronger feel of ancient Japanese sword-fighting films.

This actually made these players even happier, as playing the game was just as fun as watching a traditional movie.

The discussions among players here are quite harmonious, and some have even started contributing game guides.

Comparing the discussion forums for Sekiro and Tsushima, both games have unique aspects, and for now, they seem to be on par with each other.

Not long after, the assistant recompiled the data requested by Zhu Youxing and submitted it to him.

This data represents the number of players who own both Tsushima and Sekiro.

More than 1.6 million.

In other words, among the more than three million sales on the first day for both sides, half of the players also owned the other game.

It seems that players have a high level of trust in Yusei Electronics Entertainment. As long as Yusei Electronics Entertainment releases a first-party game, they will buy it without hesitation.

This makes it even more uncertain which of the two games will win in terms of sales.

Chapter 910 Death

dead.

This is a character from the East, China.

Because Japan itself imitated the ancient Chinese imperial court in terms of culture and other aspects, many Japanese characters were directly adopted from Chinese characters.

The word "death" also has a modern Japanese interpretation.

However, for Japanese people, the Chinese character for death is also one of their most frequently used characters, and they can understand it very well.

However, this word is definitely incomprehensible to people from Western cultures.

However, this situation has changed recently.

Death has become the most discussed Chinese character among Europeans and Americans recently.

Throughout his more than twenty years of life, Barthes had almost no contact with Eastern culture.

But he was a passionate video game player, and he also knew that Yusei Electronics Entertainment was a Japanese company.

Previously, Yuxing Electronic Entertainment did not have many games with an oriental flavor.

Youxing Electronic Entertainment's games emphasize that they are accessible and acceptable to everyone, regardless of cultural background or tradition. This approach also maximizes profits.

This time, Yusei Electronics Entertainment launched two video games with Eastern culture. As a loyal fan of Yusei Electronics Entertainment, after seeing that both games were promoted by Yusei Takeshi, the "God of Games," he did not hesitate to place an order on the digital platform immediately and played both games at midnight.

His impressions of the two games were similar. On the one hand, he was attracted by the clanging action of Sekiro, but he was also interested in the grand historical story of Tsushima.

So in the end, he made a choice: to draw lots, which would be called drawing lots in the West.

He wrote the two games on separate slips of paper, then randomly drew one, and ended up drawing Sekiro.

It doesn't really matter which game you draw first, because he'll play both games; it's just a matter of the order in which they're drawn.

So he followed his draw and chose to play Sekiro first.

Then he learned the word 'death'.

Whenever a character's health bar is depleted and they fall to the ground dead, a large, blood-red "death" character occupies the center of the screen.

At this moment, he didn't need anyone to explain; he already knew the game that the word "death" represented.

dead

It's an instinct. After all, if the character dies and a big "dead" word pops up on the screen, it obviously means the character is dead.

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