Tokyo Video Game Tycoon.
Page 589
At first, he was actually quite calm.
Character death is normal. He has played many games, including the very difficult Monster Hunter, so he can accept character death with equanimity.
But... he gradually realized something was wrong.
There are way too many deaths!
Is there something wrong with the difficulty settings in this game?
Why is even the mobs dealing so much damage?
This made Bart question his own existence.
Monster Hunter's difficulty lies in its large monsters, and the difficulty increases gradually. The initial monsters are not too difficult to deal with once you find the pattern.
But in Sekiro, if you're not careful, no matter how skilled you are, you might die instantly if you face more than three or four monsters at the same time.
Along the way, relying on his experience playing high-difficulty games, he managed to get to the point where he killed Genichiro Ashina through a plot device.
Here, the protagonist, Wolf, will lose an arm, but will be revived by the sculptor, who will then give him a flexible prosthetic arm, allowing him to regain the ability to fight.
As long as you are careful in the early stages, everything should be fine.
But once the scripted death ends and the adventure of the entire game officially begins, the difficulty starts to rise sharply.
The mobs deal high damage, and often while you're hunting one, several other enemy soldiers will suddenly appear and surround you, often resulting in you being hacked to death.
puff...
'die'
Snapped!
Bart threw his controller away.
Another one died...
dead again!
Is this game even meant for humans to play?
What normal person could beat this game?
I'm afraid even the God of Games himself couldn't beat it.
In his mind, Star Entertainment would never make bad games.
But now, in his eyes, this game is utter garbage.
He even had the urge to request a refund.
It's not yet the two-hour refund period, so you can get a refund directly.
Yes! Refund!
He made up his mind, then decisively quit the game and went to the main page to look for a refund option.
"Your conditions meet the refund requirements. Would you like a refund?"
"Yes!"
"Refund successful. Thank you so much for playing. We are sorry this game gave you a bad experience."
Bart is still angry; he's died too many times in the game, which has left him unable to quell his anger.
He's even considering refunding the Tsushima Island refund now.
However, he ultimately held back.
I'll at least try out Tsushima Island first. Anyway, there's still a two-hour refund period, so I can experience it first and then decide.
So he composed himself and entered the world of Ghost of Tsushima.
After playing for half an hour, Bart's mood improved significantly.
Because this game is significantly less difficult.
Furthermore, the game offers an option to adjust the difficulty.
Perhaps because Sekiro had tortured himself too much, he mindlessly chose the easiest difficulty this time, intending to just go on a rampage!
Then he discovered that the game was clearly quite player-friendly.
The enemies from Mongolia were all cut down as easily as chopping melons and vegetables.
Even if I face several enemies at the same time, I can still easily defeat them all. It's not difficult at all!
Having compared it to the previous game, he found it quite fun.
At the same time, Tsushima Island also contains many traditional Japanese cultural elements.
Things like Japanese myths and legends, stories about temples, and haiku were all very novel, things he, who had been immersed in Western culture for over twenty years, had never seen before.
And this is just the culture of a small country in the East. He knows that there is a large country in the East with a much richer culture. He would love to have the opportunity to experience it, preferably through video games.
Of course, this is just a thought for now; he is currently fully immersed in Ghost of Tsushima.
On the internet, opinions on the two games are currently polarized.
On the one hand, Sekiro's extremely high difficulty level directly discourages a significant number of players with poor hand-eye coordination.
Then, like a form of revenge spending, these people turned around and bought Ghost of Tsushima, and the game's rating skyrocketed.
Chapter 911 Unexpected Changes
911
On the game review platform run by Kazuo Murakami, Sekiro received a four-and-a-half-star recommendation in their official professional review, praising the game's originality and its creation of a completely new genre.
Of course, this innovation may seem like a minor innovation in today's video game industry, but it is still quite remarkable.
Meanwhile, the official review platform also recommends that players persist in playing for a period of time, as the feedback will be very good once a certain amount of playtime has been achieved.
Let's look at the reviews of Ghost of Tsushima.
This game is rated four stars.
The official review states that this game demonstrates what a standard, formulaic open-world game looks like. It doesn't have many outstanding features or innovations, but given the mature development environment of the game industry, the game is highly polished and offers a good gameplay experience.
At the same time, the game also incorporates a lot of traditional Japanese culture, making it one of the gameplay elements. Moreover, the inclusion of these elements doesn't feel forced. Kazuo Murakami gave it high praise, believing that it's quite effective in promoting traditional Japanese culture.
Looking at the two games individually, the reviews don't seem particularly impressive.
However, when the two games are compared side by side, players react very strongly.
"What? Why is Sekiro rated so highly? This game is simply not for humans!"
"That's right, I died at least twenty or thirty times before the two-hour refund period ended. What game can make you die twenty or thirty times in two hours? Give me an example."
"Upstairs, there are games like that, such as Dead Cells."
"That's an indie game, don't equate it with serious AAA titles. Besides, in that game, once you level up your character's stats in the late game, dealing with mobs is no problem at all. But look at Sekiro, the stat increases are barely enough to fill a tooth gap. Is that the kind of difficulty a normal game can achieve?"
"I think Sekiro has the most two-star characters!"
"Ghost of Tsushima should actually be rated four and a half or even five stars. I was so angry after being tortured by Sekiro, but after playing Ghost of Tsushima, I found myself much calmer. It's true what they say, there's no harm without comparison!"
"That's right. Do you think it's possible that Yuxing Electronics did this on purpose? To highlight the excellence of one game by contrasting it with another?"
"No way, I don't think that's right. Yuxing Electronic Entertainment doesn't need such a low-level promotional method."
I think...
……
Negative reviews of Sekiro are spreading rapidly online.
Although some players have given the game positive reviews, for example, some have praised the game's action system as excellent, ranking among the top in the industry, and clearly showing that the action system has been carefully tuned, while Ghost of Tsushima is a level below.
However, amidst the flood of negative reviews, almost no one notices these positive comments.
At the same time, the number of refunds for Sekiro online was also increasing dramatically.
Sekiro originally had over three million sales.
However, after a barrage of negative reviews, Sekiro's overall sales plummeted.
This is the first time that a game from Youxing Electronic Entertainment has experienced negative sales on the second day after its initial release.
Oh no, I should say that almost no game has negative sales.
Their peers were also stunned.
They really didn't understand what Youxing Electronic Entertainment was up to.
Judging from the scale and quality of Sekiro, it was definitely made with care.
However, it deliberately set a very high minimum difficulty level, which directly deterred most players.
Mingming Youxing Electronic Entertainment can significantly reduce the difficulty, allowing players to have a better gaming experience.
The game itself is considered to have a very good foundation by these industry professionals.
However, if we think about it from a reverse perspective, this might actually be some kind of strategy by Yuxing Electronic Entertainment?
Don't just look at Sekiro's sales figures.
Sekiro only costs $35.
But the price of the Tsushima Island is $59.9.
The two games are priced at a different level.
The very reason why Sekiro was so off-putting has ironically led many players to praise Tsushima, a praise that even surpasses the quality of the game itself.
This game really only deserves a four-star rating.
This four-star rating also contains some personal factors, and it would be reasonable to lower the actual rating by half a star.
However, most players now regard this game as a masterpiece, elevating it to a position it shouldn't have.
This also led to a surge in sales of Ghost of Tsushima.
Sales on the first day barely reached three million.
Sales on the second day are typically 30% to 50% lower than on the first day of release. If the game quality is slightly worse, sales could drop by 70% to 80%.
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