Role-playing games may not be able to match the graphics and special effects of games like Contra.

However, once you get deeply involved, it's easy to become completely engrossed.

They were so engrossed in the story that they would stare at the scrolling credits of the production team until the very end.

Contra is basically something that people put aside after finishing the game. People who are really interested might play it two or three more times, but it's just something they play for fun, and they don't really take it to heart.

But the hero slaying the dragon is a story that keeps people coming back for more.

Even knowing how the story unfolds, it still makes people want to start over and walk the path of the hero again.

It seems that every time you start over, it's a completely new experience, making you want to visit again and again.

Perhaps this is the charm of role-playing games.

As a result, comic book sales have also slowly increased.

The causes of these data are quite complex, and it is difficult to truly investigate them without complete statistical data channels.

Currently, only Youxing Entertainment has complete access to the detailed data, and it will not be disclosed to the public for the time being.

As for the data from the investigations of Surui Electronics and other companies, it is actually unreliable, or rather, they did not really take Zhuyouxing, this emerging small company, seriously, and did not conduct thorough investigations.

With the release of the ninth game, Rocket Rider, the tenth game is already on the agenda.

That was the Red Fortress, and its development was handed over to the second game development team that had previously created the rocket car.

They have gradually gained experience, and under Zhu Youxing's guidance, the game production is progressing very quickly. At this point, the Red Fortress has already built the framework, and all that remains is to fill in the content.

One classic game from the previous generation is released every month, keeping the Famicom on sale for about three or four years. They release about forty games themselves, fully capitalizing on the profits, and then move on to the next generation. This is the overall plan of Zhuyouxing.

He had no intention of living off a single game console. Since the technology in this world was already so advanced, it would be a disservice to the world not to accelerate the pace of game development.

Zhu Youxing stood up from his seat. Today he planned to go and check on the development of the game console hardware at the First Engineering Development Team.

Currently, Yuxing Electronic Entertainment has three development teams: the First Engineering Development Team, the First Game Development Team, and the Second Game Development Team.

The first engineering development team was responsible for optimizing game console hardware and developing new game consoles, while also conducting research on expansion hardware for the Famicom (NES).

For example, there were light guns and external disk drive systems that appeared on the Famicom.

We may not actually be able to use it, but we should at least do some research to increase our employees' relevant research experience, lay a foundation for the future, and also register a few important patents in advance to prevent others from getting there first.

The first game development team is currently in charge of a long-term project, Dragon Quest II, which is a year-long development project.

In fact, with Zhu Youxing's guidance, it could definitely be made in a month with expedited processing.

However, Zhu Youxing still has some ambitions of his own.

He was not satisfied with the quality of the second part of Dragon Quest in his previous life.

He wanted to expand upon the original Dragon Quest II, just like the optimizations and improvements he made to Dragon Quest I, to increase playability and also to cultivate the game development skills of his employees.

Moreover, the pace of one year was just right, with one Dragon Quest game per year until the third game ended the Famicom's mission, paving the way for the second game console.

The second game development team is responsible for the short-term, quick development of popular games from the previous life, but of course, they are not necessarily limited to releasing a game within a month.

For games like Castlevania, extending the development time can whet players' appetites and increase their anticipation.

In addition to these three development teams, the number of employees in the company has been gradually increasing over the past month or two, and now it has reached about eighty people. Zhuyouxing is planning to expand to two more teams, adding an engineering development team and a game development team.

And Zhu Youxing finally recruited three suitable illustrators.

They were originally illustrators working in the animation industry, but due to a falling out with their employers, they were blacklisted and unable to make a living in the industry. Since other industries didn't need animators, they were introduced to Takeyusei by Daigo Ikeda in despair, and became professional game concept artists in the world.

Their painting skills are very high, but they offended someone and there's nothing they can do about it.

After passing through the two game development team offices on the second floor, Zhu Youxing arrived at the engineering research and development team office on the third floor.

As soon as I opened the door, I saw the back of Hayasawa Airi. She was wearing work clothes and seemed to be seriously testing a newly made gaming hardware.

When Takeyusei walked over, Hayazawa Airi didn't seem to notice, and continued testing with complete focus.

When some employees saw Takeyusei enter, they immediately wanted to greet him, but when they realized that Takeyusei was approaching their group leader, Hayasawa Airi, they broke out in a cold sweat.

"President Zhuyou! Be careful!!"

Snapped.

Takeyusei gently placed his hand on Hayasawa Airi's shoulder and asked, "What kind of work are you doing now?"

Airi Hayazawa was taken aback, then turned around with a happy smile: "Takeyu-san, you're here! I'm working on the light gun for the third batch of test samples, and I think this batch should be a success."

"Really? Can I try it now?"

Upon hearing that the light gun seemed to be nearing completion of its research, Zhu Youxing also became interested.

The employees standing nearby stared wide-eyed at the conversation between Zhu Youxing and the team leader.

what's the situation?

President Takeyu approached Team Leader Hayasawa from behind and was not killed in return.

Previously, many people in the group had unintentionally approached the group leader from behind.

Then, as if she had some kind of stress reaction, their team leader, Hayasawa Airi, would strike back and deliver a fatal chop to anyone approaching from behind.

The most seriously injured person fainted on the spot and was taken to the hospital to recuperate for a day and a night.

Later, the group members reached a consensus that they should never approach their group leader from behind, as it was too dangerous.

So far, it seems that no one has been able to get close to Team Leader Hayazawa from behind and escape unscathed.

But today, this convention has been broken.

Their bamboo-themed club president could easily get close to the group leader from behind without being countered by a hand chop.

This is unbelievable!

Chapter 61 Every Boy's Gunfight Dream

How many people in this world can avoid Hayasawa Airi's fatal hand chop?

Nobody knows this, including her parents.

Then, we should also include Bamboo Star now.

Takeyusei himself had no idea that Hayasawa Airi possessed this instinct.

For a long time, Hayasawa Airi had not shown any violent tendencies in front of Takeyusei.

Occasionally, Takeyusei would notice that Hayasawa Airi was a little stronger than the average woman.

Because when we first took Airi Hayazawa to the park to promote video game consoles, Airi Hayazawa was able to move those old-fashioned CRT televisions all by herself.

At the time, Takeyusei thought it was just because the weight of the large-screen TV was something women could still bear.

But in reality, most women can't lift it, and even if they could, they wouldn't be able to do so without showing any reaction.

"Zhu Yousang, the principle of this light gun is the same as what you told me before. Our engineering development team has carried out three generations of product development before we can roughly produce the one you envisioned."

Hayazawa Airi enthusiastically explained the beam gun to Takeyusei.

A television and a computer-generated red and white game console have been placed in front of Zhu Youxing.

Compared to the retail Famicoms sold normally, the engineering Famicoms have a more rugged appearance.

Since this won't be sold externally, and we don't need to consider customers' aesthetics, we can just do whatever is convenient for us.

The entire motherboard is exposed, making it easy to debug and observe at any time.

Zhu Youxing held a light gun, which looked like a futuristic handgun from a science fiction movie. At the end, a wire extended to the game console and was plugged into the port where the controller should have been plugged in.

"We've finally created a usable product without changing the original internal hardware configuration of the game console. Give it a try."

Hayazawa Airi watched Takeyusei's movements with anticipation.

At this moment, a scene resembling a shooting range appeared on the television screen.

This is a simulation program and cannot be considered a complete game because it is too crude. It is simply a rudimentary testing software created to test this light gun.

But even something like that can be very interesting.

Several employees nearby were also eager to try it out. If Zhu Youxing hadn't come, they would probably be scrambling to experience it right now.

This may stem from some kind of primal human instinct for struggle.

Since firearms came into this world, it seems that both adults and children have a dream of owning firearms.

You don't need to actually own it.

Even indirect contact can excite many children and adults.

In parks and streets, many children can be seen playing jungle shooting games with their friends, using toy guns and imitating the battle scenes of adults.

One can imagine that if this brand-new form of shooting entertainment were introduced to the public, it would be very popular.

In the history of light guns, Nintendo has roughly gone through three generations of light gun upgrades.

The first generation was from the old Famicom era. Its functions were relatively weak, and its response was very slow. It was only good for experiencing something new.

Then the second generation was optimized and launched on later game consoles such as the Super Nintendo, and then came the third generation, the modern light gun.

Given the capabilities of the Famicom and its original hardware technology, the most that could be done was to develop a second-generation light gun ahead of schedule.

With the third-generation light gun, the game console itself would need to use corresponding hardware to work with it.

To save costs, the Famicom (Nintendo Entertainment System) of Zhuyouxing did not have this hardware installed.

Later machines cannot be added directly, otherwise it would be unfair to players who purchased the game consoles earlier.

It could be incorporated into future game consoles.

The second-generation light gun is essentially an optimized version of the first generation.

The principle is that when the light gun pulls the trigger, it transmits a signal to the game console, which then sends a command to the TV to flash a white screen for a fraction of a second so that the light gun can capture the coordinates of the white light on the screen and finally determine the hit position of the light gun.

Early light guns were used to capture television signals, not to emit them.

In terms of principles, a light gun doesn't fire bullets; rather, it should retrieve them.

Of course, what is actually displayed is the normal launch footage.

Zhu Youxing held the light gun and aimed it at several targets on the screen, pulling the trigger repeatedly. All the targets were hit accurately. It wasn't difficult, but the delay was almost painful for Zhu Youxing.

This delay is estimated to be close to 100 milliseconds.

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