The shop assistant was delighted; after so long, a customer had finally come who wanted to buy Dragon Quest.

Upon hearing this, the customer took out five 1000 yen bills and handed them over. "Here you go, I'll take one box."

The buyer was wearing glasses and looked like a seasoned otaku. He also seemed to be holding a recently opened comic book magazine.

"I'll take your 5,000 yen, give you 500 yen back, and your Dragon Quest game cartridge. Thank you for your patronage."

The shop assistant bowed slightly, and the man nodded gently, preparing to leave.

Watching the customer leave, his inner gamer couldn't help but surge, so he asked, "Excuse me, but why did you want to buy Dragon Quest? Is it because you think it's fun to watch others play it?"

The customer turned around, then held up the comic book in his hand and said, "No, it's a comic I read. It said that playing this game would allow me to know the plot in advance and also let me play the role of a hero and experience the story. So I wanted to try it out."

"Oh, I see. Well, let me tell you, besides the touching story, this game is also super fun."

"Really?" the customer replied somewhat uncertainly.

He is also a gamer.

However, he prefers Contra.

Because that's really fun to fight.

He had seen the gameplay of Dragon Quest before, but felt that the graphics were a bit monotonous and boring, not as good as Contra's graphics.

The reason I came to buy it today is simply because the story of the comic suddenly came to an abrupt end.

In the comic, the hero has arrived at the stone tablet deep in the cave and learned the secret of his origins.

Then, as the hero emerged from the cave, he was attacked by the Dragon King's men, who seemed to intend to kill the still-weak hero first.

The story ends here.

Damn it, why do you comic book artists always end a chapter at the most crucial moment?

Can't you just finish drawing what you're supposed to draw?!

At the time, he had very mixed feelings; he wanted to know what would happen next, but he didn't know what to do.

He's even started considering sending the author razor blades.

Then he noticed that at the end of the comic, it said: "The video game of the same name is now on sale. You can experience the whole story firsthand and learn about the entire Dragon Quest story in advance. Welcome to purchase."

Upon seeing the message, he immediately perked up, grabbed the comic book he had just bought, and began searching the nearby neighborhood, eventually arriving here.

The customer left with the game cartridge, and the clerk happily returned to the store manager.

"Look, shopkeeper, people are still buying Dragon Quest."

"Well, that's just one person, it doesn't prove anything."

The store manager still didn't quite believe in the sales figures for this product.

There had been no improvement for the past month or two.

According to statistics from Youxing Electronics Entertainment, sales of the consoles reached 40,000 in three months, while sales of the game consoles reached 200,000. Contra and Tetris have both exceeded 100,000 in sales, and other games are following closely behind.

He doesn't think Dragon Quest will suddenly become a bestseller.

The shop manager wasn't a player; he didn't understand the fun of games, but he thought he knew how to sell things.

If a product goes unsold for an extended period, it's basically doomed.

However, no sooner had the store manager finished speaking than another child carrying a comic book walked in.

"Big brother, do you sell Dragon Quest game cartridges here?"

The shop assistant immediately ran out excitedly and said, "Yes, yes, yes! We have a promotion today: Dragon Quest is 10% off, so it's only 4,500 yen!"

"Really? It's 500 yen cheaper! Big brother, I want a box!"

The store manager was stunned.

Another one?

In the past, we might not even be able to sell one box a day.

This is not the end.

Several more customers came in one after another, and the first thing they asked about was the game Dragon Quest.

They almost all had one thing in common: they were all holding the latest issue of Kasuga Manga magazine.

The Dragon Quest manga abruptly ends at the most crucial moment, driving readers crazy.

Then they also noticed the few lines of small print at the bottom of the page.

You can experience all the storylines, and even experience the whole story from the hero's perspective, which sounds even more appealing than a comic book.

So they started searching all over the streets for places to buy game cartridges, without even asking the price; they'd pay for anything that had them.

At the same time, this suddenly boosted the sales of game consoles.

Some veteran manga readers who don't own a game console will not hesitate to buy one and game cartridges just to play Dragon Quest, which can easily cost them over 10,000 yen, a significant increase in their spending power.

One person, two people, three people.

When more than a dozen people came in to inquire about the Dragon Quest game, the shop manager could no longer remain calm.

"Hey, take down the discount notice!"

The previous discounts were to sell the game as quickly as possible.

But now it seems that many people are starting to get interested in Dragon Quest.

He didn't know what caused these people to suddenly buy Dragon Quest en masse.

But he knew that if he continued to offer discounts, each game would sell for 500 yen less, which would mean losing almost 10,000 yen in a short time.

This made him very distressed.

Besides this one store, the same scene is playing out in other authorized sales stores.

The store managers who used to complain about the backlog of Dragon Quest game cartridges are now all smiles.

Dragon Quest has the highest profit margin among game cartridges because it's the most expensive, costing 5,000 yen per cartridge. The cost of purchasing the cartridges is 70% of the retail price, so selling them at the normal price would yield a profit of 1,500 yen.

They sold a lot in just a short time.

At the same time, online discussions about Dragon Quest began to increase rapidly.

The initial small circle of communication is gradually expanding.

About three days later, the sales figures for the new week were presented to Zhu Youxing.

The number of game consoles sold was 240,000, and it is now increasing rapidly at a rate of almost 10,000 per day.

With increased promotional efforts targeting surrounding cities, this data has seen an even stronger upward trend.

Contra sold 15 copies, ranking first.

Tetris followed closely behind with 14 copies, ranking second.

Then there's the Super Baseball Game with 12 copies sold, ranking third.

The fourth place is Dragon Quest, 100,000 copies.

In just three days, Dragon Quest's sales skyrocketed, with sales exceeding 20,000 units per day.

Finally, sales climbed from a bottom-ranked 40,000 to 100,000.

Other games generally hover around 50,000 to 90,000.

Upon seeing this data, Takeyusei finally couldn't help but smile.

The hero finally triumphed over the dragon.

I've waited far too long.

In fact, role-playing games have always been the mainstay of game console sales. Before shooting, racing, and sports games dominated, whoever could make a good role-playing game had an absolute advantage.

This trend changed around 10 years later, but role-playing games remained popular, only their status declined slightly.

It seems the comic's promotional effect is indeed very good.

However, this was actually somewhat accidental; otherwise, only a few games like Dragon Quest would have risen to prominence in the previous era.

Besides Takeyusei, Daigo Ikeda is also very happy now.

Recently, comic magazine sales have also suddenly increased. While other companies' sales have been slowly declining, their sales have suddenly increased, which is exciting news.

Chapter 60 Fatal Hand Chop?

Have you played Dragon Quest? How do you defeat the dragon that imprisons the princess?

"It's very simple. You can easily defeat the dragon by just getting a sword from the lake in the town's well."

"Huh? You can actually do that? How did you know?"

"Hey, have you seen the latest Spring Days manga magazine?"

"Not yet, I'm just playing games, I'm not interested in comics."

"Then you'd better buy a few copies. Kasuga Manga magazine now has a game strategy column on the last page. It updates Dragon Quest game strategies in each issue, which can help you play the game more easily."

"I can't believe it's possible! If there were walkthroughs, wouldn't playing games be much less fun?"

"Of course not. You can play the game yourself first, and then use a walkthrough to fill in the missing parts. Think about it, if you miss a powerful artifact, wouldn't it be frustrating if you didn't collect them all? This isn't just about completing the game."

"That makes sense. I'll go buy a comic book then."

"You shouldn't just buy one book, you should buy several. Also, the Dragon Quest manga is currently being serialized, and it's quite interesting. You should check it out."

"Is that so? I'll think about it."

Similar conversations have occurred in many places in the past few days.

Online, among friends, at school, and among colleagues.

The topic of the hero fighting the dragon seems to have gained traction rapidly within just a few days.

First, there's the comic book readership.

They initially started playing the game simply because they wanted to see what happened next.

After patiently playing for an hour, I found myself becoming increasingly addicted.

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