Only then did he finally have a general idea of ​​how to write his game reviews.

Before writing his own professional game review, he first left a positive review on the game's review page.

In his review, he wrote: "This will be a fun game worth playing, with novel equipment combinations and battles that feel like gambling, where the gains and losses are equal. I also recommend a good equipment combination: the Balanced Blade and a shield. The exquisite shield blocking and counterattacks, combined with the explosive damage of the Balanced Blade, will let you experience the ultimate damage and the thrill of dancing on the edge of a blade!"

After finishing his review, Murakami Kazuo closed the review page with satisfaction, but just two seconds later, a new comment appeared in his Battle.net platform backend.

He had no choice but to open the Battle.net backend messages again.

His evaluation has received new commentary.

He was somewhat surprised that someone had commented so quickly.

"May good fortune be with you always! I'm going to try out the new equipment combination right now!!"

This person must have been camping out in the comments section the whole time.

However, it is still very gratifying to be praised as a good person who lives a peaceful life.

Murakami Kazuo's mood immediately improved.

Since I'm in a good mood, let me first write down the general content of this game review!

It's already 2 a.m. anyway, a few more hours won't make a difference. Being young gives you confidence.

The next day, when Murakami Kazuo woke up at his desk it was already afternoon. He had stayed up all night to finish the review and published it on the homepage of the review website before going to sleep. He didn't expect to sleep until the afternoon.

In a daze, he prepared to go out for a meal, and when he walked out of the office, he found that the entire office building was much quieter than usual.

Most people are usually busy with their work or playing games.

But today is unusually quiet.

He looked at the office area with a puzzled expression and found that there were hardly any people in the company at the moment.

"President, when...did you arrive?"

Just then, a voice rang out, and an employee holding a cup of hot coffee looked at Murakami Kazuo in surprise.

Murakami Kazuo turned his head and asked, "None of these people came to work today?"

Although the company's management is not very strict, as long as the assigned tasks are completed, it still seems a bit lax, doesn't it?

"Ah, you're talking about this because of the game you played yesterday, club president."

"The game I'm playing?"

"That's right, it's the game called Dead Cells. You seemed really angry while playing it, so we were curious and a lot of people tried it out. And then a lot of them didn't come today."

Murakami Kazuo blinked.

Is this even possible?

But thinking about it, it makes perfect sense.

This game is either harmless if you don't play it, or it's easy to get addicted if you play it seriously.

You could spend an entire day just studying equipment combinations.

Right now, half of his brain is still thinking about equipment combinations.

"Alright, consider today a day off. You should go home early too."

Murakami Kazuo waved his hand, saying that he was still hungry and had no time to think about going to work.

After finishing his meal, he immediately went home to continue his battle.

……

"My beloved son! The evaluation is getting better and better!"

That evening, Kazumi happily ran to Aiko's room to share the latest good news.

When she first saw the overwhelmingly negative reviews of the game, she felt a chill run down her spine.

However, Aiko insisted on maintaining the status quo and not panicking, so Oto and Kazumi could only suppress their unease for the time being.

But good news came soon after.

Starting from the second day, the reviews gradually improved.

In just one day, the number of negative reviews, which was only 10% positive, turned into a majority of negative reviews, which was 23% positive.

Moreover, the game's refund rate is gradually decreasing. Although the results are still not particularly good, everything is at least moving in a positive direction.

Kazumi immediately calmed down, and when she saw the positive review rate reach 25% the following evening, she couldn't help but want to report this good news to Aiko.

As soon as I entered the room, I saw Aiko sitting in front of her computer, typing away.

"Aiko, what are you doing?"

Without turning her head, Aiko said, "I'm trying to find a way to enhance the experience of dying cells."

"Improve the experience? How can we improve the experience? Aren't we already doing a great job?"

Aiko shook her head and said, "Of course that's not enough. Do you remember what Professor Takeyu said about the future expansion pack ideas for this game? I want to make them as soon as possible. By the way, you should continue working after you've rested. Our task isn't over yet."

Chapter 693 Never Give Up Easily

Never give up easily, and strive to find your own path to success—this is something Aiko has always believed in.

She was a top student in high school, and she was also one of the best in her class in college.

Even if she didn't pursue video games, she had already received offers from at least two well-known companies in her first year. She could immediately start working for those two companies after graduation, and the salaries would be quite substantial.

But that wasn't what she liked. She loved adventure and success.

Career success is meaningless to her; she wants to do something more groundbreaking.

Video games, a completely new industry.

This is a very young category among all types of industries in human society.

Computer programming predates video games by a long time.

So Aiko set her sights on this industry, hoping to develop all her strengths in this field.

The feedback now suggests that she has been successful to some extent.

But this is not enough.

She won't be satisfied with just this little bit of success.

She wants to reach even greater heights.

Dead Cells is the game she is most confident in since she started making games.

She poured a lot of effort into this.

She spent countless brain cells on this in details that are easily overlooked by ordinary people.

She adjusted the numerical details of the movements that Takeyusei had explained to Aiko at least a hundred times.

She would try her best to revise it after each time she was dissatisfied.

Furthermore, following Zhu Youxing's teachings, she specifically studied the different attack movements of each weapon, striving to make the movements of each weapon appear so smooth and impactful.

In this respect, Aiko truly excelled.

Zhu Youxing has never played the final version of the game. If he were to try it, he would definitely find that the movements of the characters and monsters in this Dead Cells game are much smoother than those in the original game.

It takes a lot of effort to achieve this.

Aiko is practically the template for a hard-working personality.

"Are we going to make the expansion pack now? We've only just had a short break."

He Mei seemed a little reluctant; she wanted to rest for a while.

Aiko continued typing code and modifying the model without turning her head, saying, "I remember you said you wanted to buy a car. Do you have enough money saved up now?"

"Hmm..." Kazumi couldn't answer the question for a moment.

Mei had always wanted to buy a car.

Because she once watched a TV series featuring a female lead, and the strong woman in it drove a super cool car.

That car would cost over 20 million yen.

This price is already considered luxury car level. If Kazumi really wanted to buy it, the current revenue from Farm Defense and the game developed by Oto-chan would simply not be enough.

Aiko immediately began to coax, "If you can create this game completely, I can guarantee you that you will definitely be able to save up enough money to buy that car. If you don't have enough, I will make up the difference for you free of charge."

Kazumi's eyes lit up immediately, and she said, "You said it yourself, so I'll give it a try!"

In an instant, He Mei was motivated.

She was willing to do anything for him, even for a car!

In fact, she quite enjoyed designing the game's art, treating it as if she had finished all her work ahead of schedule.

If the game is released and meets expectations, she'll get the toy car; that sounds pretty great.

For an ordinary person, buying a car worth 20 million would be unthinkable, but for He Mei and her two friends, it no longer seems so out of reach.

As for Oto, Aiko didn't say much. Although she wasn't as driven to succeed as Aiko, she didn't dislike the exhilarating feeling of success that comes with hard work. In any case, the three girls were of one mind, and if they were going to do it, they naturally couldn't leave themselves out.

So the three of them, who had originally planned to rest, immediately picked up their tools again and began their frantic work.

In fact, with the game's original basic framework in place, the remaining development speed will be greatly improved.

Even if the expansion packs for a game might surpass the original game, the cost and manpower required are still much simpler and easier than creating a new game from scratch.

Of course, this is based on the scale of indie games.

If industrialized, assembly-line games gradually take shape in the future, then the difficulty of creating any type of game will be greatly reduced.

Oh right, what did you and Mei say just now?

After Aiko finished instructing Kazumi and Oto on what to do, she realized that Kazumi seemed to want to say something to her.

Never mind, I'll ask again later.

She started new development work after hearing very bad reviews of the game and is determined to make it a success.

The three girls completely ignored the game's sales figures and updates from the outside world.

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