Tokyo Video Game Tycoon.
Page 449
When someone turns on their computer, they will naturally notice Dead Cells, a newly announced indie game.
The creators of this indie game are quite famous, including Nintendo, known as the pioneer of indie games, and Triangle Games, which is also well-known in the indie game scene.
This Triangle Game Studio was founded by three beautiful female college students. There was even an interview about it, which made the three girls very popular.
One is very famous, and the other is quite well-known. A game jointly produced by these two groups is definitely something to look forward to.
But once they bought the game and entered it, they immediately realized they might have been scammed.
This game is frighteningly difficult.
In just half an hour, more than 80% of the players were turned away.
Then most of them very decisively chose to get a refund.
Nowadays, Battle.net offers a variety of refund options, allowing players to easily complete the refund process.
As long as the visit time does not exceed two hours, it's fine.
Aside from the 80% who were immediately discouraged, the remaining 20% were players who could still play with a little patience, but even among them, not many could persevere.
Chapter 691 Thanks for sharing
What kind of game is this?
Is the purpose of such a high level of difficulty to make players feel uncomfortable?
After playing all day, Murakami Kazuo lay slumped in his office at night, staring at the ceiling, lost in thought.
While playing, this game is really infuriating. You die and fail all the time, and all the rewards you get for failing are gone, which is really frustrating.
But he couldn't actually feel any anger towards the game; he was more angry at himself for dying time and time again because of certain mistakes. He could have done better, but he failed because of some small oversights.
Difficulty should not be a reason for negative reviews of this game.
Somewhat dazed, he closed the game and then clicked to enter the game's sales page, where he could see the game's reviews.
Mostly negative reviews?
Kazuo Murakami began to carefully read every review about the game.
The negative reviews were almost unanimously due to the game's excessive difficulty, with many players requesting a refund.
However, players who gave positive reviews had completely different opinions about the game.
Some were praising the game's synergy, saying they seemed to have found some amazing equipment combinations.
"This game is amazing, let me tell you. At first, I died so often that I almost started to question my existence. But in one game, I suddenly discovered an incredibly powerful equipment combination: a hunting trap and a turret, plus the bleeding effect. One weapon could deal exponential damage to bleeding monsters. I used this to dominate the battlefield. It was so incredibly satisfying!"
Huh? There's such a way to play?
When Murakami Kazuo saw the first comment, he was stunned. Then, he completely forgot that he was going to continue reading the comments, quickly switched to the Dead Cells start page, opened the game, and entered the game!
The equipment available in each game of Dead Cells is random, and your chosen equipment combination won't always be a universal solution. However, the equipment combination mentioned in this comment is the easiest to find.
Murakami Kazuo quickly found the corresponding equipment, tried it out, and finally found that it was really similar to what the man had said, and dealing with monsters was no longer so difficult.
At that moment, Kazuo Murakami felt as if he had opened up a new world.
He had only tried combining one or two pieces of equipment before, and never expected that combining more equipment could result in a geometric increase in damage.
Although he ultimately died against the final boss, he was filled with a sense of satisfaction.
This is completely different from the feeling of being constantly angry before.
At that moment, he had only one thought in his mind: to find a better combination so that next time, he could definitely cause even more terrifying damage and destroy this BOSS in no time!
Then, in that instant, he felt as if he had discovered something crucial.
But at the same time, his brain was urging him to move on to the next game quickly.
Undead, strive for the next, even more perfect equipment combination!
His eyes gradually became heated.
He was a little tired just now; he must have been exhausted after playing all day.
But at that moment, something in his body was being rapidly secreted, causing his brain to return to an excited state.
I'm not sleepy at all!
Kazuo Murakami feels he could fight for dozens more rounds!
Wait a minute? What was I trying to do?
Okay, let's play one game first!
And so, Murakami Kazuo played for a very long time.
When he came to his senses, it was already past 2 a.m.
During this period, he tried countless different equipment combinations.
It was only at this point that he finally realized another advantage of the game.
That is, no matter what kind of equipment it is, as long as it is properly matched, it seems to have an unexpected effect.
The combined effects of equipment can sometimes produce a surprisingly explosive output.
After successfully defeating the final boss several times, the exhilarating feeling could last for a long time without fading, making it truly irresistible.
Looking at the clock, he suddenly remembered that he had wanted to check the reviews, but somehow he ended up playing the game again instead.
It was that positive review that had this impact on me.
However, the review didn't praise the game itself much; it was just a suggestion about equipment combinations that made people want to play it again.
He closed the game and immediately went back to look for the review.
After he found the review, he discovered that there were new comments below it.
"Thank you for your guidance! I finally know how to play this game! I had absolutely no idea about the core gameplay before!"
"Aha, this combination is absolutely amazing, it's unstoppable! In return, I'll share my equipment setup here: a large shield with damage reflection and a fire effect. When enemies attack you, you only need to pay a small price to make them lose health very quickly. I've personally tested it and it works, you guys can try it!"
"Thanks to the person upstairs, that's a great move. As a thank you, I'll also share my equipment setup, which is..."
Murakami Kazuo rubbed his eyes.
The last time he saw a review of this game was around 10 p.m.
About four hours later, a total of seventy or eighty new comments appeared below the review.
Through this new review, everyone is expressing their joy at discovering new fun in the game.
share it.
Let's discuss it together.
The game is full of fun randomness.
Several words immediately came to mind for Kazuo Murakami.
He had a flash of inspiration: weren't these the real fun of Dead Cells?
"Thank you for your positive review. Because of your positive review, I didn't miss out on a great game. I'm willing to apologize for my previous negative review. I'll buy two more copies of the game for my friends to play, so they can also experience the fun of this game. This is also my compensation for giving the game a bad review too early!"
Kazuo Murakami read through the comments one by one and found that they were like real-life slaps in the face.
Many people who previously expressed malice towards this game are slowly changing their attitudes.
When he first saw the game's reviews, they were mostly negative, and they still are now. However, looking at the percentage of negative reviews, he noticed that the proportion of negative reviews was gradually decreasing.
It's clear that more and more players have grasped the essence of the game and truly understand its fun.
Later, many of the players who left reviews had played for about five or six hours or more.
And among these players, positive reviews of the game are generally increasing.
This should be a good omen.
Chapter 692 Our mission isn't over yet.
Murakami Kazuo didn't sleep all night.
He first looked through all the positive reviews on the rating page.
Negative reviews are all the same, but positive reviews are all different, and as a game review organization, these comments are very helpful to him.
While reading the reviews, he also began to formulate his own comments about the game.
It now has a rough prototype.
At the same time, Kazuo Murakami would occasionally play a couple of rounds of Dead Cells; this game really keeps you motivated to keep challenging yourself.
Although each scene seems quite similar, each game still feels fresh.
Each level's map is roughly the same, but the details of the map change slightly with each playthrough, making what could have been a tedious challenge more engaging.
Each exploration of the map seems to become more interesting.
Is this really all the content that a 400MB game can display?
He couldn't help but have some doubts.
NES games used to be very small in size.
But that was a compromise made in the visuals and elsewhere.
The dead cells are very strong in terms of visual expressiveness and motion feedback.
As a member of a game review media outlet, he is among the people closest to game developers, and he understands many details of game development best.
To present such a game with so much content, 1-2GB wouldn't be enough.
I really underestimated this triangular game studio formed by three girls.
However, there is another independent game developer here, who is a very talented person, and his role in this project should also be significant.
However, this only made Kazuo Murakami even more curious about the identity of this mysterious benefactor.
After he became famous, the other party stopped contacting him and later went on to create independent games. It can be said that he single-handedly supported the new category of independent games in the game industry.
Without this mysterious benefactor leading small-scale game developers, many individuals interested in game development would likely have had no opportunity to showcase their talents.
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