"It doesn't sound like it. The president keeps talking about team compositions and equipment, but Titanfall doesn't need equipment, does it?"

"Is that the Dragon Treasure Trove? The Dragon Treasure Trove just released a new dragon dungeon recently. I played it at home for a while before."

"It doesn't sound like that. If it were a dungeon raid, the club president would probably shout even louder, right?"

These people continued their discussion, while in his office, Kazuo Murakami was gradually becoming increasingly agitated.

This game... is a bit difficult.

At the beginning, the game was fairly easy, but the attack strength and damage of the monsters felt quite high.

However, if we play seriously, we can still handle it.

However, this game has too many monsters. If a few monsters occasionally cause you damage, it can become a real headache when they accumulate.

However, ways to replenish blood are extremely scarce.

Therefore, Murakami Kazuo had to find ways to avoid getting hurt, otherwise he would die very quickly.

This game seems to be deliberately making things difficult for players.

This immediately reminded Kazuo Murakami of another highly challenging game: Monster Hunter.

However, Monster Hunter's progression curve is quite good. Once you've accumulated enough equipment and figured out the attack patterns of several major large monsters, the rest is just very simple: kill, kill, kill.

But this dead cell... its growth is almost synchronized with the growth of the monsters around it.

No matter how much you increase your strength, if the monsters' attack and defense also increase, then your increases become meaningless.

The more he played, the more he felt an urge to smash the keyboard.

However, every time the writhing chunks of flesh return to the starting point, he can't help but want to continue playing the next level.

It seems like some kind of curse.

Inside the office, Murakami Kazuo would occasionally roar, and the employees outside had lost interest in playing games at their workstations, crowding around Murakami Kazuo's office to listen to him rant.

It's extremely rare to hear the young president roar.

"Now I know why the president gets angry so often!"

Just then, someone suddenly shouted a little louder.

Everyone immediately turned around and found that the person was looking at the screen at their workstation.

So a few people curiously gathered around.

"What do you know?"

"This is the game. I just read some reviews about it, you guys should check it out too."

These people immediately turned their attention to the screen.

At this moment, there are about thirty or forty review messages at the bottom of the Dead Cells main page.

Most of these comments were released this morning.

The game was just released last night, and players who were interested in 'Nintendo is the world' and games developed by Triangle Game Studio naturally came to try it out first.

Then, they were taught a lesson.

If players are playing Dead Cells because of the creator of Nintendo, who is known as "the fucking world dominator," then they can barely accept it, since the games he develops are always unpredictable, and players who like this creator are looking for a sense of novelty.

But the support for players from Triangle Games Studio is different.

They were playing Farm Defense before, and then suddenly the style changed to this extremely difficult game, which they found hard to accept, so they all went to the comments section to complain.

"Extremely difficult? Even more difficult than Monster Hunter? Was this done on purpose?"

"It seems so; the game's description clearly states that the levels are extremely challenging."

"A game that can make the president so angry must be really interesting," one person remarked.

Everyone immediately looked at him.

The man suddenly felt a little guilty: "What, did I say something wrong?"

Some people joked, "You're probably a masochist."

"It's just a bit more difficult, right? Actually, I find that more difficult games are more rewarding these days."

"Shall we buy it and take a look?"

"Buy it quickly, let's see what game made the president so angry."

Everyone started urging the guy in front of the computer to buy Dead Cells.

"Tsk tsk, 1900 yen, that's probably the highest price for an indie game right now, but whatever, that's what we do anyway."

The person sitting in front of the computer successfully paid and then began the installation.

"Huh? Only 400MB? That's a bit small. The game's description makes it seem like it has a lot of content?"

"Why don't you go in and take a look? Back in the day, Super Mario could fit so much fun stuff into a file size of just a few dozen kilobytes, so what's four hundred megabytes?"

"That's true. Let's hurry and go into the game to see what's going on!"

The game downloaded quickly, and then a group of people gathered around the computer and watched intently.

At this moment, angry shouts could still be heard occasionally from Murakami Kazuo's office not far away.

This is extremely rare; it's very rare for a game to make the president this angry.

Driven by curiosity, they also entered the game.

Chapter 690 Terrible Reviews

690

"Aiko, our game is getting really bad reviews! Lots of people have given us negative feedback!"

Early in the morning, instead of sleeping in, Kazumi and Oto-chan got up early to check the latest sales figures for Dead Cells on their computers.

Judging from the sales figures, the Dead Cells product is quite effective; from that evening to the next morning, more than 30,000 players purchased it.

This is roughly the result of the combined fame of the three of them and the built-in fame boost from Zhuyouxing's alternate account.

However, before Kazumi could even feel smug about the game's good sales, she discovered that the game's general reviews could only be described as terrible.

Dozens of people had already quickly reviewed the game early in the morning.

More than 90% of their reviews complained that the game was too difficult, making it very unpleasant to play.

Unsurprisingly, these people gave the game a huge thumbs down. They all felt that the game made no sense in the world; why would a game with such deliberately high difficulty exist? It simply didn't make sense.

They strongly suspect that the producer was drunk and adjusted the difficulty level to this extent.

Moreover, it's not just a matter of difficulty; items that restore health are also extremely scarce in this game. Even if the difficulty is reduced, being continuously damaged by mobs is still quite painful.

As a result, the game received a flood of negative reviews in the morning.

This made Kazumi a little flustered, and she hurriedly went to find Otoko. She found Otoko frowning and looking at game review information in her room. Neither of them knew what to do. It was then that they remembered to go find Aiko.

Aiko seemed to have been too exhausted from the previous game development, but after being persuaded by Takeyusei, she completely relaxed as soon as the game development was completed.

Then last night, the three girls went to several places to eat and drink to celebrate the successful release of another game.

When she got back, Aiko just lay down on the bed and slept without even taking off her clothes until she was woken up by Oto and Kazumi.

"Negative review? What negative review?"

Aiko, who was gradually waking up, was still a little confused and didn't know what had happened.

"Our game doesn't seem to be popular. A lot of people have given it very negative reviews. What should we do about this?"

After finishing her sentence, Kazumi began to mutter to herself, "I think the difficulty should be lowered a bit. This level of difficulty is too much for the players."

Aiko gradually regained consciousness, then immediately got out of bed and rushed to her computer to check the data.

At this moment, Aiko still felt a slight headache. It seemed that she had gone a little too far with her fun yesterday and relaxed too much.

But that doesn't stop her from checking the current reviews of the game.

Like Kazumi and the others, she first glanced at the game's sales figures. Seeing these figures, Aiko felt somewhat relieved, as the sales were much better than she had imagined.

If nothing unexpected happens, the game's first-day sales could reach 50,000 to 60,000 units.

It took them a long time to sell 100,000 copies of their last game, but this game only took such a short time, which is really impressive.

Then she glanced at the review section as Hemei and the others had told her, and her brows gradually furrowed.

"This evaluation... seems to be much worse than I imagined."

"This isn't just a small difference, it's a huge difference!"

He Mei, standing to the side, spoke with slight excitement.

"If this continues, our reputation could be ruined for nothing."

Aiko seemed hesitant, but she shook her head and said, "We should maintain the status quo and not adjust the difficulty."

"Huh? If we don't adjust the difficulty, won't even more people give bad reviews?"

Aiko said, "This is something that Teacher Takeyu emphasized in particular. The difficulty of this game is one of its unique features. Since it is a feature, it should not be changed easily."

"But……"

"There's no 'but' about it. Actually, I also think that this level of difficulty is more appropriate, and it's not just Teacher Zhuyou who says so."

After pondering for a moment, Yin Jiang said, "Should we call Professor Zhu You again for advice?"

Aiko shook her head: "We can't trouble Teacher Zhuyou any more. He has already helped us so much. If we ask him about everything, wouldn't that mean we haven't grown at all?"

Kazumi said somewhat anxiously, "But if we just leave it like this..."

Aiko interrupted Kazumi, then pointed at the screen and said, "This is just the beginning. These reviews don't prove anything. Think about how long these people have actually played the game? You've all played Dead Cells, so you should know best that you need at least a dozen hours of total playtime to truly appreciate the game's charm."

Yin Jiang said, "So you mean to wait and see what the feedback is like?"

Aiko hesitated for a moment, then nodded firmly: "That's right. I think we should observe the situation ourselves first, and then consider whether to consult Teacher Zhuyou. I don't think it's a good idea to rush to Teacher Zhuyou over such a small matter."

Since Aiko had said so, Kazumi and Oto-chan stopped insisting.

After all, according to the agreement among the three, Aiko will be in charge of this game, and she has the right to determine the future direction of the game's development.

In the morning, more and more people are waking up from their sleep; some are office workers, some are students, and some are unemployed.

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