The number of times players can pilot the Titan mech in the main storyline is limited, and players will certainly not be satisfied with that limited playtime.

The online model will inevitably be the direction they pursue.

Furthermore, the online mode includes two different modes: cooperative gameplay against the computer and player-versus-player combat.

Everyone can find a style that suits them best.

Therefore, the online mode of Titanfall has been extremely popular recently.

According to incomplete statistics, the number of players in the most famous massively multiplayer online game, Dragon Treasure, has dropped rapidly due to the launch of Titanfall Online. Brown Entertainment has tried various methods to retain these players and prevent them from playing Titanfall, but unfortunately, the results have been minimal.

Seeing these guys working themselves to the bone all night again, Murakami Kazuo just smiled helplessly and didn't pay them any more attention.

His media review company is indeed quite lenient, which he learned from Yuxing Electronic Entertainment.

On the contrary, it is precisely because of this relaxed environment that everyone's creativity in game reviews and various articles has been maximized, forming a virtuous cycle.

He bypassed the general staff office area and went to his own office.

Upon arriving at the office, the first thing he did was not to work, but to immediately open the Battle.net platform on his computer.

Before starting work, let's play a couple of rounds of Titanfall Online to perk ourselves up.

This is something he's been really enjoying doing lately.

But just then, he suddenly noticed that his background messages were lit up.

He moved the mouse over it and saw the details of the notification message.

The game developer you follow, 'Nintendo is the World Dominator', has released a new game. Please click the link below to go directly to the relevant page.

Huh?! My benefactor has released a new game!

Murakami Kazuo looked at the news with some surprise.

Chapter 688 Unique Style

688

I never expected to see my benefactor's latest game released so early in the morning.

He still vividly remembers the first game created by this mysterious netizen.

He was really obsessed with Stardew Valley for a long time back then.

This game looks so rough, yet it still possesses an extraordinary magic.

Not only him, but a large number of people in his company were also captivated by this game.

Later, he released a game called Cycle Heroes, which had a very unique gameplay and the same magic as Stardew Valley, making players always want to play the next round and always feel that the next round could make the game more perfect.

Then, this mysterious benefactor online released a game called Witch's House.

Well, to be honest, he didn't really like this game. The plot was a bit too depressing, and it also had horror elements, so it was destined that not many people would like it. However, he also noticed that those who liked it were genuinely interested, without any pretense. This led to polarized reviews for the game. On the game's review page, you can see that the most people gave it one-star reviews and the most people gave it five-star reviews, while the fewest people gave it a score in the middle.

So games do have a certain audience, but not everyone likes them.

This also made Kazuo Murakami realize that this mysterious online friend who had once helped him a lot and could be considered his benefactor was also very talented in game development.

He even saw a hint of the God of Games in this mysterious online friend.

However, the "God of Games" is clearly more skilled in game development, while the games developed by this mysterious benefactor will inevitably carry a unique personal touch, making it difficult for them to become mainstream games.

After nearly two years, the mysterious benefactor has released a new game once again.

Hmm? Was it developed in collaboration with someone else?

This is a bit different from his previous development style.

Previously, this mysterious benefactor had always been working alone.

This time, they suddenly found a team to collaborate on the game development, which is quite unusual.

The game is priced at 1900 yen, which is relatively high for an indie game.

Most indie games on the Battle.net platform are now under 1000 yen. If you look carefully, you can even find indie games for only 50 yen.

1900 yen is already considered the top price for an indie game these days.

If this game were released by an unknown, ordinary indie game developer, he estimated that most players would simply ignore it.

However, besides the mysterious benefactor online, the other game development team he collaborated with was also a well-known game studio. It was a game development team formed by three female college students. He had even had the opportunity to interview them once and was very impressed with their development capabilities.

This should be considered a powerful alliance.

With that in mind, Murakami Kazuo no longer hesitated and decisively chose to buy it.

Purchase complete, game will start downloading automatically.

The game's size is around 400MB.

This is significantly larger than the file size of a typical indie game today.

A larger file size means that the game content should be quite rich.

No wonder the mysterious benefactor chose to collaborate on the development; it would have been extremely time-consuming to complete such a game alone.

The game was downloaded in no time.

Dead Cells, um, a game about constant death?

It's quite novel. I saw some screenshots on the game's homepage before, and it seemed to be a side-scrolling action platformer, categorized as a Metroidvania game.

The most famous games of this genre today are still the Metroid and Castlevania series.

Is this time the mysterious benefactor netizen trying to break through their own limitations?

He entered the game with anticipation.

The first thing that catches the eye is an ancient castle, drawn in a pixel style, which has a unique charm.

In an environment where all types of games strive for high definition, it's quite unique for a game to suddenly go back to basics and create a pixel game.

Of course, it could also be due to insufficient funding?

Click on the game option to enter, and then the cutscene will begin.

The prison cells—this is where the game all begins.

As the camera moves, it arrives at a location that resembles a pipe, from which a mass of pixelated flesh rolls down and lands on the ground with a thud.

Against the backdrop of the ground, Murakami Kazuo saw a skeleton resembling a giant sitting slumped on the ground, which immediately sparked his imagination.

Who is this giant? What happened here? And what is this rolling mass of flesh and blood?

The flesh and blood quickly reached a lying corpse, then swiftly burrowed into it, allowing the corpse to move again.

At this point, the game officially began, and Murakami Kazuo stared blankly at the screen.

This game... really has a unique style, and as always, it takes a strange turn.

Normal games would never be developed like this, because it looks extremely bizarre.

But when applied to indie games and to a mysterious benefactor online, everything seems perfectly reasonable.

Following the instructions, Kazuo Murakami quickly learned some basic maneuvers: jumping, moving forward, and rolling.

He then maneuvered his character to run forward.

He immediately noticed that the game's overall movements were very fluid and smooth, which showed that the developers had put a lot of effort into the design of the game's character movements.

The motion data provided by Unreal Engine alone is not enough to create such smooth and fluid motion effects.

Unless the mysterious benefactor has internal channels at Youxing Electronic Entertainment, they cannot obtain exclusive action data from the company.

After performing simple actions such as jumping, running, and rolling, the character arrives at a gate.

A shield and a short bow are hovering in front of the gate, and a woman dressed like a warrior seems to have been waiting for a long time.

Through his conversation with this female warrior, Kazuo Murakami gained a general understanding of the entire worldview.

The character he's currently controlling appears to be a strange, bizarre creature that is itself immortal.

The principle behind immortality is inexplicable, but in short, if the protagonist fails in a game, the game will not end immediately. Instead, the protagonist will return to the cell to be reborn and continue the next cycle of battle.

Is it a constant cycle of death and rebirth? Wouldn't that be a bit boring?

Murakami Kazuo pondered, feeling that the game wasn't quite as interesting as he had imagined.

But Kazuo Murakami is very patient. His job is to play and review games, so he can't judge the overall quality of a game based on its initial performance. In short, he plays it first and then judges it.

Chapter 689 The Temperamental Murakami

689

"Damn it, it was so close!"

"This time my equipment is even better, watch me tear you to pieces!"

"Hehe, this set of equipment is absolutely awesome! I never knew you could combine them like this!"

Outside Murakami Kazuo's office, some employees had already arrived at their workstations, which were located a short distance from his office.

Not long after they started working there, they heard faint sounds coming from Murakami Kazuo's office.

"What is the president doing?"

"Does this sound like a game?"

"What kind of game could make someone as good-natured as the club president so furious?"

Everyone was quite surprised.

Kazuo Murakami has always been perceived by most people as a person who speaks gently and has a certain personal charm.

He has also been committed to promoting games in his own way, so that more people can learn about them.

A group of like-minded people joined the company because of Kazuo Murakami's ideals.

Normally, Kazuo Murakami rarely shows signs of anger or frustration. What kind of game could make the president, who has such a good temper, turn into this?

A group of people started discussing it.

"Could it be the latest Titanfall? I've noticed a lot of incredibly skilled Pilots appearing in Titanfall's online PvP mode lately. I often get wiped out before I even see them. It's unplayable."

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