Chapter 668, 60 frames

On a winter day in 2006, sunlight shone on the building of the U.S.-based Star Electronic Entertainment division, reflecting a brilliant light that made the building appear much more beautiful than the others.

"Good morning, Mike."

"Good morning, Carl."

At nine o'clock, employees arrived at the company one after another and then sat down at their respective workstations.

Once they sit down at their workstations, the first thing they think of is turning on their computers and immediately getting into game development mode.

Because the total working hours are limited, overtime is discouraged.

However, the game development schedule was extremely tight.

So the only thing employees can do is to increase their work efficiency as much as possible during work hours.

Fortunately, although the work pace and schedule are tight, it can still be completed as long as you work hard during working hours, unless you slack off or something, then you can't blame yourself.

Recently, the development of Titanfall has reached approximately 90% completion.

Christmas is just around the corner, and there will be a long holiday. If they don't finish their work before then, they won't be able to enjoy the holiday properly. They'll be constantly thinking about the work they haven't completed.

As things stand, everything is going at just the right pace, and there haven't been any major problems.

The Titanfall demo is set to be officially released before Christmas, and everyone is working hard to prepare it, hoping to make it as perfect as possible.

In fact, almost all the levels of Titanfall have been completed. What remains are some minor but equally important tasks, such as checking for game bugs and further improving the graphics to squeeze the most out of the console's performance.

Zhu Youxing also arrived very early today to hold a meeting with the core team to further explore some details of the game and confirm its overall status.

Inside the conference room, the sounds of battle echoed as Titans fell.

The story has entered a crucial phase where players can control Titans to engage in actual combat on the battlefield.

Arno is currently demonstrating all the gameplay mechanics of Titanfall to Zhuyouxing.

Whenever Arnold looks at this nearly completed game, he can't help but feel a sense of pride.

Because this is the largest game development project I have ever participated in.

Moreover, this could be a benchmark first-person shooter game in the industry. If it is successfully released, it will surely leave its mark on the history of game development.

So he seemed a little excited at the moment, and couldn't help but smile when he was demonstrating the game development to Zhu Youxing.

Finally, he completed a full Titan mech battle level, and then looked at Zhu Youxing behind him like a child waiting to be praised.

"Boss, what do you think? Is it ready to officially launch the product?"

Zhu Youxing didn't say anything, but continued to look at the screen.

Seeing Zhu Youxing's reaction, Arno didn't dare to say anything more and waited for Zhu Youxing's response.

"The frame rate of this game seems a bit unstable."

After waiting for a few minutes, Zhu Youxing finally spoke.

"Oh, you mean frame rate? Well, some optimization work on the game is not yet complete. We will make some enhancements in the final stage to try to stabilize the frame rate."

"To what extent can it be stabilized?" Zhu Youxing asked.

"Probably... around thirty frames per second." Arno was a little unsure now.

The specific optimization results depend on the technical team. They haven't been paying much attention to it lately, since the game is almost finished and it's no longer a technical matter.

Is it only thirty frames?

Zhu Youxing was not particularly satisfied with the performance at this frame rate.

However, it's already quite an achievement that the current GSX gaming console can achieve this level of performance.

Zhu Youxing had never played Titanfall on a console in his previous life, so he didn't know what the frame rate performance of Titanfall was like on a console at that time.

However, Zhu Youxing still vividly remembers the frame rate performance on the PC platform.

Thanks to its powerful graphics card performance, the Bamboo Star can easily achieve over 60 frames per second on the PC platform.

The difference in experience between 60 frames per second and 30 frames per second in games can sometimes be quite significant.

However, players in this era don't have such high requirements for frame rate.

Using 30 frames per second on home consoles isn't a big problem, and players will accept it.

However, I find it hard to accept.

In the era before he traveled to, processor performance had skyrocketed to a very high level, at least two or three times higher than in the current era of this world.

At that time, the scene that caused the Titans to fall was not a problem at all.

Moreover, his era had gradually shifted from the pursuit of ultimate visual quality to a higher pursuit of frame rate.

Zhu Youxing wasn't particularly willing to let the frame rate drop to only 30 frames.

"Boss, don't you think this frame rate is particularly high? Most of the top-tier games on our consoles used to have frame rates like this."

Arno asked somewhat cautiously.

Zhu Youxing looked at Arno and said, "I know that, but I think we can make some new progress in this area."

"Boss, if we have to compromise on the frame rate, the visual quality will drop a notch."

After thinking for a moment, Zhu Youxing said, "Do you have a lower-quality version of the graphics that you can display directly on the game console? I want to see the actual effect."

"We didn't prepare for this before, but it's not difficult to adjust. I'll have someone prepare it now."

Zhu Youxing nodded: "Then go and get ready. There's no rush for this."

The meeting will be temporarily suspended, as Zhuyouxing still hopes to see a higher frame rate performance.

However, if too much visual fidelity has to be sacrificed for the sake of frame rate, then Takeyusei definitely won't agree.

However, everything must be viewed in reality.

The staff spent about a morning adjusting the image.

Previously, home consoles did not have the function to adjust the screen, so adding this function later will be a little slow.

However, the graphics adjustments on the PC platform were already very well done, so it's not a big problem.

In the afternoon, the meeting resumed, with Zhu Youxing meeting again with Arno and some key personnel in the conference room.

This time, Arnold will present a visual style that's a level below his usual standard.

At the same time, the frame rate has also been increased to sixty frames per second.

Titanfall's overall performance was already very strong at 30 frames per second, but when the game switched to 60 frames per second, everything suddenly felt completely different.

When Arnold got his hands on the adjusted 60fps Titanfall, he was also somewhat taken aback.

This... seems to have become a little more enjoyable?

But that shouldn't be the case. The image quality has already been reduced, so the visual experience should also be reduced. However, the feedback from the increased frame rate is far greater than the slight reduction in image quality.

Zhu Youxing nodded slightly at this moment: "It seems to be working quite well, what do you guys think?"

Arnold answered very honestly: "It's really good. It's strange, I thought sacrificing image quality would greatly reduce the experience."

Chapter 669 Full Power

669

Ultimately, Zhu Youxing chose to leave the decision to the players.

Performance and graphics modes were also introduced in future next-generation game consoles, so it wouldn't hurt to try them out in Titanfall.

As for the PC platform, there's not much to say. As long as your configuration is sufficient, you can achieve any desired image quality.

After finalizing the frame rate issue, it was just before Christmas, and the Titanfall demo was released as scheduled.

A Titanfall-themed area has been added to each of the sales counters of Yuxing Electronic Entertainment.

In stores like those run by Yuxing Electronic Entertainment, there are also events that are part of the Titanfall collaboration.

Those who pre-order the digital version of Titanfall at the event will receive some physical item rewards.

This is also intended to stimulate the promotion of digital games.

Furthermore, every player who comes to purchase a game console and game will receive an exclusive Titanfall redemption code.

If you plan to pre-order Titanfall in the future, you can enter a redemption code to get a unique Titanfall character, which is a small prize in the online mode.

Players were already very interested in Titanfall.

Because the image quality and performance are truly outstanding.

Currently, there are already many discussions about the Titanfall setting on the official website's Titanfall discussion forum.

Countless players have combined the current official Titanfall setting with various derivative works.

Players creating derivative works of their favorite games is a very popular cultural phenomenon. Although this may involve some copyright infringement, Youxing Electronic Entertainment is very lenient in this regard. In particular, when individuals create non-profit works, they will actively promote them. As a result, players have always maintained a high level of goodwill towards Youxing Electronic Entertainment.

Given Titanfall's already immense popularity, many players flocked to various Yuxing Electronics stores before Christmas when the game's demo was officially announced.

They either already had plans to buy games for Christmas, or intended to buy a Christmas gift for friends or family, and took this opportunity to experience the Titanfall demo.

Furthermore, to encourage players to visit physical stores, some larger retailers will add a Titan control demo to the existing training ground demo levels.

As soon as players learned about it, they flocked to the stores that offered extra demo content, and for a time, several of Yuxing Electronic Entertainment's large stores became some of the most popular places before Christmas.

In addition to offline events and promotions, there are also some special online events waiting for players.

This demo not only includes single-player training levels, but also an online battle map for players to enjoy.

The online training event is the fastest training competition.

The competition will be divided into several different regions, and the top ten in each region will receive exclusive rewards from Titanfall.

The reward is currently being kept secret from players, but Yuxing Electronic Entertainment assures the winning player that the reward will not disappoint.

Following that is an online challenge.

Titanfall already has a very strong competitive aspect, and it would be a real shame if such a competitive game didn't have a tournament.

Therefore, Titanfall is also hosting an online competitive tournament, which will be divided into several regions for competition. The winning team will receive many prizes related to Titanfall.

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