These activities are certainly great, but what truly makes players willing to play Titanfall is ultimately the quality of the game itself.

On the first day of the trial version's release, Titanfall saw a rapid surge in concurrent players, becoming incredibly popular on both PC and console platforms.

Since it's free, why not play it? If you have a game console and don't suffer from 3D motion sickness, you definitely won't ignore this game.

At the end of the year, Titanfall successfully became the most anticipated game for all players.

This time, after adopting the pre-sale model online, the sales figures have reached 500,000.

And this is only the result after the game demo has been released for a little over a week.

In other words, by the time the game is officially released, it will have already sold at least 500,000 copies in its first week, and that number is still growing. It's hard to say exactly what the sales figures will be when the game is officially released.

But regardless, it's still something to look forward to.

And so, 2006 quietly passed by.

As the year draws to a close, the annual game awards ceremony, which has gradually gained a reputation, was held as scheduled.

Kazuo Murakami hosted the event as usual, and selected awards for some of the most popular games of the year, excluding first-party titles from Yusei Electronics Entertainment.

After all, any game from Yuxing Electronic Entertainment that gets its hands on a console is practically a guaranteed win.

It's worth noting that Bamboo Star's Stardew Valley game, created using only a secondary account, almost swept through the game awards ceremony that was just being prepared at the time.

Anyway, those awards and fame are no longer important to Zhu Youxing.

His existence represents quality and absolute dominance; no one can deny that.

However, taking advantage of the game awards ceremony, Yuxing Electronic Entertainment will not miss this opportunity to increase its popularity.

Therefore, the release date of Titanfall was officially announced at the opportune time.

2007 3 Month 1 Day.

That's also the annual carnival of Yuxing Electronic Entertainment.

Celebrating the release of Titanfall with a carnival is a rather high-profile treatment.

At this time, the development of Titanfall had entered its final stages.

We've basically found all the bugs, and now it's time to officially put it into the factory for disc pressing... oh wait, I should say cartridge pressing.

Yuxing Electronics Entertainment's directly owned flash memory factory is operating at full capacity, frantically producing Titanfall exclusive cartridges at a rate of 500,000 to 600,000 per day, which are then packaged and distributed worldwide.

Meanwhile, groups of workers appeared in the United States, Japan, and several bustling areas in Europe.

They arrived at the busy area with various tools and equipment, then set up a cordon around a small area of ​​about 20 square meters and covered it with a special fence to prevent peeping.

Then they began working frantically in that twenty-square-meter space, making a racket and clanging noise.

During this process, some curious people came to inquire about the situation, as they had no idea what had happened inside.

Reporters, in particular, flocked to the scene.

But these workers were all acting mysteriously, and the only answer they could give was that they were employed by Youxing Electronic Entertainment.

Chapter 670 The Bells of Celebration

670

Actually, this kind of promotional tactic isn't particularly hard to guess.

Yuxing Electronic Entertainment did not deliberately conceal anything.

By February, materials and information related to the fall of Titan had begun to be hung on the surrounding fences.

The news spread immediately.

After learning that what the workers were doing was related to Titanfall, the game they were most looking forward to, the players all rushed over to find out.

You can come and see the site, but you can't see what's actually happening inside.

Even patient people can only see batches of materials continuously entering the site, and no one knows what these places are actually intended for.

As for Tokyo, Japan, the stadiums and parks where carnivals have been held many times are now being used by the employees of Yusei Electronics Entertainment to prepare for a new carnival.

Today, the carnival has become a celebration festival for Youxing Electronic Entertainment.

During holidays, Youxing Electronic Entertainment can promote its own game products without reservation and without having to consider any time coordination; they can do whatever they want with their time.

Other manufacturers have also considered holding an event similar to the Starry Night Carnival, but unfortunately, none of them can match the scale of Starry Night Electronic Entertainment. Even if they spent a lot of money to hold one, it would likely be a losing proposition.

For most companies that are primarily profit-driven, this behavior seems rather irrational.

In fact, Yuxing Electronic Entertainment does more than just promote its own games.

In addition, there are also some works from loyal third-party game developers that can be released at this time.

This is an official advertising opportunity for Youxing Electronic Entertainment. Now, Youxing Electronic Entertainment itself is a promotional channel, no longer limited to simple game development and distribution.

Some have even joked that if Yuxing Electronic Entertainment were to publicly sell advertising space at its carnival, the price would probably be no less than a million US dollars.

The reason is that the number of visitors to the Starspark Carnival has reached 200,000 per year, a scale that only some super-large sporting events can achieve.

Yuxing Electronic Entertainment has easily achieved all of this simply by leveraging its gaming industry.

It's unlikely that any other company in the world could achieve this level of success in the gaming industry.

Of course, the core of the carnival is still games, and still Yuxing Electronic Entertainment itself. At the same time, there is another core theme this year, which is Titanfall.

By the end of February, many preparations were nearing completion, and the release date for Titanfall was fast approaching.

As one of the main people in charge of the game's development, Arnold seemed very nervous.

This was, after all, his first time participating in such a large-scale production.

Compared to the scale of Titanfall, the games we developed before were really just small fry.

The cost of hiring music composers for this game alone exceeded one million dollars.

There's also art design, motion capture, special effects production, and a whole host of other processes involved; it's truly terrifying.

Sometimes he worries about what it will be like if he loses the game in the end.

If he really fails, he will probably live with low self-esteem for the rest of his life and never believe in his own development abilities again.

However, at the same time, he was full of confidence because he was the developer himself, and only he truly knew the complete content of the game, so he understood the charm of the game.

Now he just hopes that all his premonitions are correct, that the game can be released normally, and that the game will be a great success.

Zhu Youxing was already quite calm about this, as if nothing could really affect his emotions anymore.

The moment Titanfall was successfully created, it meant that everything was over.

The rest, whether it's marketing or subsequent updates, can be left to the subordinates.

He had laid a solid foundation and even outlined the team's future development direction. Whether they succeeded or not was up to them.

Now, he really wants to enjoy the unique experience of the game he created himself.

Being able to relive everything about the fall of Titans in another parallel world is quite moving.

So, besides experiencing Titanfall, perhaps it's time to consider making the next game.

Oh right, there's also the dead cell; we should pay a little attention to that too.

At this moment, Zhu Youxing finally remembered that he had a secondary account.

Recently, the three girls have been sending me updates on their development progress every week, and they also submit a report on the current development of the game to Zhuyouxing.

Bamboo Star will provide feedback after the experience, and then let them make adjustments.

The three girls also grew rapidly in the process, and they finally understood what kind of thinking and pace should be used to develop a qualified and potentially hit game.

This is the most valuable experience.

……

3 month 1 day.

The Starry Night Carnival has officially opened.

This also marks the official release date of Titanfall.

However, at this year's Yusei Carnival, Takeyusei only gave a speech at the opening ceremony before quietly leaving, leaving the rest to his own people.

Because he has another matter he plans to announce.

In several well-known and bustling areas in the United States, Europe, and Japan, the mysterious construction sites that had been hidden for so long have finally been unveiled.

Those were Titan mechs that were almost perfectly replicated.

The style of the mecha varies from city to city.

Some will be adjusted according to the style of the current city, and then give the most suitable effect.

The moment it was announced was also the moment Titanfall was officially released to the public.

The celebratory bells rang out as well.

At the same time, Zhu Youxing also logged into his account on a brand new website for the first time.

This platform is called Facebook Live.

Simply put, this is Facebook's live streaming platform.

Here, Zhu Youxing will be showcasing the complete Titanfall game content to all players for the first time as a live streamer.

However, this is just an experiment. Live streaming is still a relatively niche field at present, and not many people are really paying attention to it.

Taketori Morisuna is a rather trendy person; he used to work as a director at a television station.

However, the TV station has been doing increasingly poorly lately, and he, a temporary worker, has been forced to lose his job.

While unemployed, video games were probably the only thing that could comfort him.

This thing allowed him to experience a long-lost joy.

However, he wasn't exactly a die-hard hardcore gamer; he was more of a player who simply enjoyed the game.

He doesn't like to go to crowded places; he just quietly enjoys his own game world.

However, if he continued to enjoy the game world like this, he felt he would probably starve to death.

Now, even buying the latest Titanfall game has become a luxury for him.

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