However, the new handheld console's performance is more than sufficient.

Choosing Ocarina of Time as the starting lineup is a fitting tribute to this handheld console on which he has high hopes.

Apart from these, other works can be adapted into new IP works.

As for Dragon Quest and Final Fantasy, these two shouldn't be released at the beginning, otherwise they might steal the spotlight. We should let Ocarina of Time, the first game to be released, reap the benefits from the players first, and then release other titles one after another.

Of course, casual games are also included this time.

The second, third, and fourth development teams are well-suited to develop this type of game—quick and easy, and not a long-running series.

Moreover, the biggest advantage of casual games is that all you need is an idea, and the rest can be left to your own devices.

As long as the core gameplay remains unchanged, the quality of the game itself can be maintained.

So Zhu Youxing immediately wrote down several more games.

angry Birds.

Fruit Ninja.

Cut the rope.

The little crocodile loves to take a bath.

There's no need to worry about making too many casual games that will cause them to conflict with each other.

These kinds of games are meant to fill players' spare time. They are easy to pick up and put down, so players need to be given a variety of choices to keep their attention on their handheld consoles. In this way, these casual games can fulfill their mission.

After making the plan, Zhu Youxing immediately issued the task.

There are many more tasks this time, and I can't let my guard down when facing competitors. If I don't work hard enough and fall behind, I will definitely regret it.

The first major release is Super Mario Bros. and The Legend of Zelda: Ocarina of Time.

Next up are Need for Speed ​​and Street Basketball (annual releases), followed by a few other games of varying difficulty levels. This is the second tier.

The third tier consists of casual games, such as Angry Birds and Fruit Ninja. These games can fully utilize the characteristics of touchscreens and showcase their value.

With core games, mainstream games, and casual games in three tiers, the first-party lineup is quite complete.

The rest requires support from third-party manufacturers.

Given the current size of Yuxing Electronics Entertainment, third-party manufacturers will not hesitate to join in once they know that a new game console has been created.

Yusei represents the trend of the times, a result that has been verified many times. If you want to make big money, just follow Yusei.

Chapter 415 The Legend of Zelda: Ocarina of Time Project

Other games on Bamboo Star don't require too much effort, but The Legend of Zelda: Ocarina of Time and New Super Mario Bros. require more serious attention.

Zhu Youxing really didn't want The Legend of Zelda to fail in this world under his control. This was a legendary series in the game world of his previous life, with almost no negative reviews. It would be truly embarrassing if it failed in his hands.

Therefore, Zhuyouxing focused most of its energy on these two games.

The sixth development team excels at solving various technical challenges, and The Legend of Zelda: Ocarina of Time is the game with the most technical content.

The real-time combat system, the ability to lock onto enemy characters, and the textbook-perfect over-the-shoulder perspective are all features that the sixth development team, Takeyusei, can confidently entrust to.

Then there's New Super Mario Bros., a title originally released on the NDS, which Takeyusei also wanted to improve.

The game itself was quite good, but it's not as well-known among all the titles. To improve the overall quality of the game, some gameplay innovation is necessary.

The first innovative feature that Bamboo Star could think of was the Creative Workshop.

This series was later created by Super Mario.

Zhu Youxing roughly estimated his own current level of technology.

Our current technological level is just enough to create the basics of Mario Maker, but we are still a long way from achieving the perfection of Super Mario Maker.

We could use this new Super Mario Bros. game as a trial run.

With the existing game foundation, the overall quality shouldn't be too bad. Adding a Workshop mode that allows players to customize levels would also provide valuable experience in developing such Workshops. He already has many ideas for games that can change the overall gameplay through the Workshop, so this is definitely something that can be done in advance.

However, the development of this new Mario game can only be entrusted to other game development teams.

Setting up such a creative workshop is also a technical task. The sixth group, Zhu Youxing, is preparing to work on The Legend of Zelda: Ocarina of Time. The only person Zhu Youxing can think of to take on the task of managing this new game is Tsukino Aya.

However, I seem to be short-handed. I need to talk to her later. Now I'll go find the sixth development team.

After finalizing the plan, Takeyusei immediately approached Toujiro Ariga, the current head of the sixth development team.

This Yuujiro Ariga was a talent that Takeyusei unintentionally discovered; before that, he was just an unknown salesman in a shopping mall.

While strolling around a shopping mall, he happened to be helping out at a game console store, repairing the machines he was trying out. After the repairs, he could use his ingenuity to modify the FC machines, making their visuals on TV look better and attracting more players to buy them.

At the time, Zhu Youxing believed that this person was a talent in electronic engineering development, so he recruited him into the initial engineering development team, making him one of the employees, and then developed a new game console.

However, after the release of the Super Famicom, he took the initiative to request a change in his position. He believed that he preferred developing fun games to developing game consoles, and he felt that he had the ability to manage a team.

At that time, Zhu Youxing was exactly lacking such a person who dared to volunteer, so he simply gave him a temporary team of more than 20 people to develop the game. The final result was very good. At that time, the original leader of the sixth development group was already showing some weakness in managing a team of more than 100 people, so Zhu Youxing simply made him the new leader of the sixth development group.

Later, Toujiro Ariga participated in the entire development process of Final Fantasy VII as soon as he took office, which allowed him to quickly grow into a person in charge with both excellent management skills and creativity.

If someone like that had resigned back then, he would probably have received countless offers to work for other companies, and even high-level producer positions. However, he was very grateful and thankful that Zhu Youxing had the foresight to recognize his talent and help him grow from an ordinary salesman to the team leader he is today.

Moreover, someone in his position doesn't need to worry about money at all. Zhuyouxing has always been very generous in paying its employees. Working for a top company in the gaming industry with a very generous salary, not many people would be willing to leave.

Even if the salary offered outside is higher, there will still be a sense of disparity between leaving a Fortune 500 company and working for a small, lousy company.

To this day, Toujiro Ariga is a core member of the sixth development team.

Upon receiving Takeyusei's summons, Ariga Toujiro immediately responded; they had been waiting for Takeyusei's call for a long time.

Game development managers like them are involved in the entire process of handheld console development and design. They can provide a lot of advice to the engineering and development teams from a game development perspective, making the development of the game console more beneficial to the game developers.

Ariga Toujiro had long known that he would be summoned by Takeyusei sooner or later.

More than ten core members of the sixth development team, along with Toujiro Ariga, arrived at the small conference room, where Yusei Takeyu had been waiting for a long time.

After they were seated, Zhu Youxing straightened up slightly and said, "Everyone, I'm sorry to have kept you waiting. You will have a very challenging task ahead of you. I hope you can continue to do your best."

Zhu Youxing held his prepared plan in his hand and looked directly at everyone.

Everyone perked up. Whenever Zhu Youxing personally summoned them, it meant there was a big job coming up. Moreover, Zhu Youxing looked very serious right now, so they all became extremely focused.

Zhu Youxing had his assistant distribute the prepared materials to everyone, and then began to personally explain his ideas and considerations for the new game.

"The Legend of Zelda series is quite an old series, and this time I want to make it a launch title for a new console. And you all understand what a launch title for a new console means, right?"

The launch title of a new game console is basically the face of that console.

As the face of the business, it must be of the highest quality.

Even the slightest flaw is a great pity.

This era was not one where game developers could simply give up and do nothing, as would be the case in later generations. Game creators of this period also had their own beliefs. They hoped to create excellent works and to fully unleash their passion. Giving up and doing nothing? That was out of the question.

Of course, it's normal to take it easy occasionally, but the quality of the games must never be compromised. This is the company philosophy that Zhuyouxing has always instilled in every employee. It is precisely for this reason that every game produced by the company can become a work that people talk about with great interest.

Chapter 416 A Brand New Technology

In this world, The Legend of Zelda is not as famous or widespread as Dragon Quest and Final Fantasy.

These two games are known to almost all players, but The Legend of Zelda is relatively unknown.

The main reason is that Zhu Youxing is also struggling to make enough games. He never expected that having so many games he wanted to make would become a source of trouble.

Or perhaps the current game manufacturing industry is still somewhat weak. If there were a more powerful game manufacturing industry, then the speed of game development would probably be even faster.

This time, Yusei Zelda decided to make The Legend of Zelda: Ocarina of Time the starting lineup, in order to create another textbook example of a game.

To date, other game companies do not seem to have fully grasped the essence of third-person gameplay.

They haven't even created a so-called one-click lock function yet.

Don't underestimate this one-click lock function. It is precisely because of its existence that third-person games have a brand new direction for development and have truly brought third-person adventure games to the forefront.

The most distinctive features are the over-the-shoulder view and the dual-joystick operation for movement.

The Mario 64 modified by Zhuyouxing was already quite good in this regard, but it was not the most perfect performance of the third-person over-the-shoulder perspective.

At the time, Zhu Youxing believed that Mario's main gameplay was still jumping, so the over-the-shoulder perspective could be retained to leave some room for future games.

Now, it's just the right time to use it.

Moreover, Zhuyouxing has gained an even bigger advantage: brand-new game development data provided by the Unreal Engine team.

Many of the data from Su Rui Electronics' game development needs to be uploaded to the Unreal Engine team's servers in real time.

This is also something specified in the contract.

Of course, it's impossible to upload the confidential source code of a game, as that would be tantamount to stealing other companies' secrets, which is illegal.

However, it's not a problem to ask the other party to provide some numerical data and model building data for game development.

Such as the fighting action data of characters in fighting games, or the construction data of a game scene, etc.

These have become the most valuable resources and experiences for Zhuyouxing now.

Moreover, these resources and experiences are accumulating rapidly at an exponential rate.

Every company, including every company that is now buying Unreal Engine to make movies, is constantly providing itself with all kinds of data.

This data can now be used in The Legend of Zelda: Ocarina of Time.

Zhu Youxing explained his brand-new concept for game development to everyone, and also clearly explained many of the most prominent features of The Legend of Zelda: Ocarina of Time.

Everyone listened attentively, and occasionally a few people would look at Zhu Youxing with admiration.

Everyone present was young, with an average age of no more than thirty. They were at an age when enthusiasm was most easily ignited, and almost all of them regarded Zhu Youxing as their idol.

Every game development feature that Zhu Youxing is explaining to them now is something they never thought of before.

As expected of the president, who is the god of games, it seems that he is once again planning to lead the development of the entire industry.

Sometimes, no one would even think of a game's special features unless someone points them out.

However, once someone proposes it, it becomes very easy to implement. What most game developers lack is that occasional flash of inspiration.

Zhu Youxing can still rely on his past life's experience and gains to develop games. However, Zhu Youxing also plans to launch a brand-new game development system, which is to develop all game functions through an industrial development model using exhaustive methods, and finally compile them into a book to become an industry textbook.

Zhu Youxing talked on and on for almost an hour, explaining each feature of the game in detail.

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