Tokyo Video Game Tycoon.
Page 268
I never knew movie-game crossovers could be so awesome.
Why didn't we discover this lucrative industry before?
Previously, Yuxing Electronic Entertainment frequently released its game sales figures.
However, capitalists in different industries generally don't pay much attention to things outside their own industry.
They only pay a little attention when it might become something closely related to them.
Now that they've noticed it, they understand how terrifying video games can be.
Moreover, sales volume is secondary.
More importantly, it has social influence.
To date, Youxing Electronic Entertainment has been operating for eight years.
Over the course of those eight years, Yuxing Electronic Entertainment's initial fanbase consisted of children aged seven or eight to eleven or twelve.
These children were just a bunch of clueless little ones at the time, completely unable to participate in the larger social environment; they were a group of pampered babies.
But in those eight years, the children will also grow up.
Those who are eleven or twelve years old are already twenty years old, and they have their own voice.
The children who were seven or eight years old back then are now fifteen or sixteen, and can also be considered as potential pillars of society.
Especially recently, more and more people in society have begun to warn about the problem of an aging society, and the voice of young people has also expanded rapidly.
This time, Youxing Electronic Entertainment was heavily criticized by the traditional industry. Surprisingly, these players showed great cohesion, banding together on the emerging media of the Internet and using every means to speak up for Youxing Electronic Entertainment.
This demonstrates a truly tangible social impact, as well as the ability to mobilize young people.
Not long ago, a relevant research organization conducted a rough statistical analysis.
Among the most popular brands for people under 20 today, one company stands out from the crowd.
That's Youxing Electronic Entertainment.
These days, any little thing that happens at Youxing Electronic Entertainment can stir the hearts of many young people.
That's terrifying.
Winning over young people means winning over the future.
In the end, the chaebols realized they needed to appease Yusei Electronics Entertainment.
Because now, Youxing Electronic Entertainment has unknowingly become one with them, someone they need to look at on equal terms.
Video games have also firmly established themselves in the market.
All of this was accomplished quietly.
This Zhu Youxing is truly remarkable. He pioneered the industry and led it, gradually transforming it into an important part of society without much fanfare.
Now, if you offend such a person because of a few junior screenwriters under your command, you're just asking for trouble.
Those screenwriters really didn't know their place; they actually dared to provoke Zhu Youxing.
So they were pushed forward by the chaebols and given a good talking-to (or threatened).
If you obediently admit defeat, you can still retire smoothly; otherwise, your life in the second half of your life will be bleak.
Even if these screenwriters found it unacceptable, they had no choice but to grit their teeth and admit defeat.
Because their backers are no longer helping them.
Then came this NHK press conference.
These screenwriters, who were already somewhat well-known in the industry, announced on the spot that they would retire from the film and television industry and never touch it again.
Yuxing Electronic Entertainment achieved an absolute victory.
Throughout this process, Zhu Youxing finally experienced the buff that came with increased influence.
Power can be addictive, and this kind of influence can probably be considered a kind of power as well.
But what does this have to do with making my own games? I'll just keep making my own games.
However, Zhu Youxing also noticed that more and more high-ranking people from different industries were starting to contact him and hoping to get to know him.
Among them were old friends of Zhu Youxing's father, who had all regarded Zhu Youxing as a junior.
Because Zhu Youxing's father had managed investments for many high-ranking figures and made them a lot of money, they would take care of Zhu Youxing, their descendant.
But unexpectedly, Zhu Youxing conquered everything with almost no one else's help, relying solely on his genius-level game development skills.
It's truly remarkable. The Zhu You family is quite extraordinary. Zhu Youxing's father is an investment genius. If he had continued working in the investment field, he would probably be a top investment banker by now.
But for some reason, he suddenly left the industry and went abroad to write novels, which is puzzling.
His child, who was previously unknown, quietly started an industry, which is truly enviable.
Many of the older generation among these tycoons thought that even if they lost ten years of their lives, it would be a huge gain if they could have a descendant like Zhu Youxing.
He declined all the invitations from these people, because Zhu Youxing had no interest in partying with a bunch of old men, and he wasn't good at drinking either, not even the sake that was practically water in Japan.
He couldn't hold his liquor in his previous life, and he still can't hold his liquor in this one.
Among these invitees, there were some who simply couldn't refuse. These people were originally good friends of Zhu Youxing's father and all had a certain social standing.
Given this relationship, Zhu Youxing couldn't very well refuse.
These people are quite reasonable. When they invite each other to get to know each other, it's just a simple greeting to get acquainted. They will also help Zhu Youxing if he needs any assistance in the future. And if they want to enter the game industry in the future, they also hope that Zhu Youxing, the god of games, will give them a boost.
Everyone wants to make money, and the more the better. Zhu Youxing's father earned them a lot of money and won their respect.
Now Zhu Youxing can do the same thing, so they must also respect Zhu Youxing.
As for those screenwriters, that was just a minor incident, not worth mentioning at all. Consider it a small gift to Zhu Youxing.
However, this kind of networking shouldn't be a wasted trip. Zhu Youxing has already planned to have these people help recommend the handheld console when it's released.
You, Surui Electronics, have strong technical capabilities, and I also have my own channels to expand my influence. In addition, I have my own absolute advantage in gameplay, so I may not necessarily be weaker than Surui Electronics.
Chapter 414 Three Echelons
This time, Surui Electronics is coming on strong, relying on its powerful technical capabilities to prepare for a head-on battle with Youxing Electronic Entertainment.
In the past, as a department head, he might not have had much ambition, but when Hayakawa Ueto truly became the president of a super conglomerate, his mindset and vision changed completely.
Having such a powerful company, yet always lagging behind a small company in the same industry, he was truly somewhat resentful.
Therefore, he invested a huge amount of money.
Moreover, he also paid a price for making a bet in order to convince the board of directors.
However, he also left himself some leeway, as a kind of insurance.
Meanwhile, after finishing some trivial matters unrelated to the game, Zhu Youxing once again began to ponder the direction he should take next.
The challenge from Surui Electronics must be taken seriously; failing to produce a sufficiently impactful game could allow Surui Electronics to steal the show.
This time, Takeyusei doesn't plan to invest too much in its home game console. The GS1's performance is already comparable to the PS2, and it also has motion-sensing capabilities, although they haven't promoted this motion-sensing feature much beforehand...
By the way, now seems like a pretty good time.
Zhu Youxing's eyes gradually brightened.
Now we've come up with a solution.
This time, Surui Electronics focused on its existing gamers, as well as some users attracted by the game's graphics.
While maintaining our current advantages, we can further expand our market.
Previously, I didn't promote my motion-sensing games and other casual games much. I just put them aside after I made them, mainly because I didn't have the time or motivation to do so at the time, since I hadn't fully explored the existing player market yet.
The gaming market is actually a relatively traditional commercial market; everything is based on sales volume, and ultimately, everything comes down to money.
Expanding influence is equivalent to expanding the market; these two are mutually reinforcing and cannot rise independently.
Currently, casual gamers represent a completely untapped market.
Moreover, it seems that Surui Electronics hasn't realized this yet.
The games he releases are almost all games that are geared towards hardcore gamers.
There was only one somewhat casual simulation game, which was probably a trial project made by imitating the gameplay of The Sims on their side, and it wasn't mentioned much in the upcoming meet-and-greet.
It is clear that Surui Electronics has not yet discovered this market.
So, the home video game console is set, and this time the main focus will be on motion-sensing games.
This doesn't need to be made from scratch; we've already made a lot of motion-sensing games, but they haven't been widely promoted.
These kinds of casual games need promotion to be effective, and that can be handled directly by the promotion department.
And I can then focus all my energy on developing great games for the new handheld console.
Faced with the challenge from Surui Electronics, and also wanting to consolidate its position before the handheld market's final boom, it was essential to release the highest quality games.
However, we can't release everything at once; we need to give players some breathing room.
Otherwise, if multiple major works are released at the same time, they are very likely to all flop, and the effect will not be good.
When it comes to the most effective launch, series works are definitely the most likely to produce results.
Mario definitely has to be included; it's absolutely essential. It's the most universally appealing game, and using it as the first release title on a console is a common practice.
There are several good Mario Bros. games on handheld consoles, but we can't just release the best one right away. After some thought, Yusei Takeyu decided to use a less well-known game, New Super Mario Bros., as the first release.
The game's difficulty is moderate, it's decent, and it's a high-quality game, but it hasn't surpassed the influence of its predecessors.
Then, Takeyusei wrote down another launch game on the paper.
The Legend of Zelda: Ocarina of Time.
This game far surpasses the new Super Mario Bros. in terms of fame and influence.
Originally, Takeyusei planned to create this work on the GS1.
However, I have more and more series on hand, and any few of them could become the most popular video games of their time.
In the end, the Ocarina of Time was held back by the Bamboo Star and was not released.
Unexpectedly, after being delayed until now, it's now being released on a new handheld console.
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