Tokyo Video Game Tycoon.
Page 270
He himself felt that the content was rather verbose.
But everyone present listened with great interest.
But thinking about it, it makes sense. Zhu Youxing has experienced all these gameplays, so he thinks they are all natural. But the people in this world don't understand them at all. Every time Zhu Youxing explains a new gameplay, it amazes them.
However, simply replicating the previous Zelda game, Ocarina of Time, with slightly better graphics is not enough; Takeyusei is not content with just doing these things.
Zhu Youxing then turned to the last page of the proposal, and the others also turned to the last page of their copies of the proposal. When they looked closely, they were all stunned.
They were somewhat surprised by what was said in the proposal.
Ariga Fuyuki asked uncertainly, "President, are you sure you want to do this? This thing seems... to be quite costly."
Zhu Youxing nodded: "I'm sure. Of course I know that the initial setup and development of this thing won't be cheap. After all, it's currently only used for film and television dramas and scientific experiments. But no one has said that this thing can't make game development easier."
The group exchanged bewildered glances, but their eyes quickly lit up with excitement.
This is yet another challenge for the gaming industry.
Zhu Youxing cleared his throat and said, "Just as mentioned in the proposal, I plan to introduce a brand new technology with a large investment in this Legend of Zelda: Ocarina of Time game, namely the motion capture system."
Motion capture systems, which are commonplace in many industries in later generations, are still a rarity in this world.
To date, very few films have actually used motion capture. It is more commonly used in motion capture and simulation experiments in laboratories and in model simulation systems in industrial systems.
Previously, a world-renowned mega-industrial company suddenly approached the Unreal Engine team at Youxing Electronic Entertainment.
They claimed they saw the potential in Unreal Engine and hoped to purchase it for use in their new industrial model simulations.
Zhu Youxing was involved at the time and even visited some of the other company's high-end simulation calculations.
Later he saw the motion capture system.
At that moment, Zhu Youxing suddenly remembered this product that would later become a standard feature in the game industry.
If not now, when?
Zhu Youxing was overjoyed, as this might be another groundbreaking innovation that could lead the industry forward.
To date, no game developer in the world has set its sights on motion capture.
Chapter 417 I Want to Develop My Own Game
In its previous life, the first game to use motion capture was VR Fighter, which was released in the late 1990s.
It's a fighting game, similar to Street Fighter.
Its 3D game effects and almost infinitely realistic fighting feedback greatly impressed players at the time.
At that time, people suddenly realized that motion capture could be applied to games.
Then many companies quickly invested in a batch of motion capture systems to assist in the development of their fighting games.
At that time, motion capture was only applied to fighting games.
Later, the application of motion capture in the gaming industry began to expand rapidly.
First, it was applied to the sports game FIFA 64.
Motion capture captures the unique characteristics of many famous football stars and incorporates them into football games, further enhancing the realism of the games and making each football player less rigid in appearance.
Then came Final Fantasy VIII, Shenmue, and other groundbreaking games that used motion capture.
In this world, Yusei is preparing to hand over the crown of being the first game to use motion capture to The Legend of Zelda: Ocarina of Time.
Even though motion capture systems aren't exactly essential in The Legend of Zelda: Ocarina of Time, their epoch-making significance is extraordinary.
Zhu Youxing said to everyone, "Regarding motion capture simulation, I have handed over my requirements to the purchasing department. They should be able to buy the system we need soon. You don't need to worry about the price. I will invest no matter how much it costs, because I don't intend to use this system for just this one game. Many other games will be able to use this system in the future. This investment cannot be simply attributed to The Legend of Zelda. However, you will be the first game development team to use this new technology, and The Legend of Zelda: Ocarina of Time will be the first game to use motion capture."
This is yet another groundbreaking new technology that is leading the industry.
Everyone present was excited.
Even if they want to switch jobs in the future, their experience in developing the first game using motion capture simulation can be a huge plus.
This is much more appealing than having a few more entirely new, imagined features.
Adding motion capture simulation to movies can now be a popular gimmick.
If it weren't for the fact that a complete motion capture simulation system is so expensive that film companies can only rent it, and at a cost of tens of thousands of dollars per hour, motion capture simulation would probably be commonplace in this world by now.
In fact, it was precisely because of the huge demand for motion capture systems in video games, and the gradual development of the film and television industry towards special effects production, that motion capture simulation truly began to develop rapidly, and the entire industry gradually became more accessible to the general public.
Furthermore, motion capture simulation technology is not limited to simple game development.
It is also possible to use motion capture simulation technology to develop a relatively low-tech video motion capture system.
It uses a special motion capture camera to capture the player's movements and then sends the data back to the game console to play the game.
Later, the cameras on the PS4 and XBOX game consoles were able to do this.
Then games like Just Dance began to flourish.
Zhu Youxing hopes that he can also develop similar extended functions.
"Alright, that's my entire development plan. Now it's up to you all to work hard. The future success of this game will depend on you."
Zhu Youxing's words had already filled them with fighting spirit.
The managers of these development teams were eager to return to their posts and relay the meeting's content.
After the meeting, the managers quickly returned to their posts and began to arrange the work to be done next.
Teams building the scenes and creating the basic game framework can now get started.
The creation of game concept art and game character models also needs to begin.
Next is the development of the game rules and systems, but this priority can be put on hold for a while.
Music, storyline, and level design can all be developed gradually.
This time, Toujiro Ariga dispatched more than a dozen people to assist the purchasing department in buying a brand new motion capture system.
They will be the first team to use the motion capture system. Once they take the plunge, other teams that want to use this new system will inevitably have to rely on them. Just thinking about it makes them feel incredibly excited.
Zhu Youxing has basically achieved its goal, so the price of purchasing the entire motion capture system is no longer important.
In this world, motion capture systems are still in their infancy. The purchasing department previously estimated that buying a complete system, especially one that captures multiple people simultaneously, would cost hundreds of millions of dollars.
However, Zhu Youxing still generously instructed the purchasing department to invest freely in this area. Zhu Youxing would not be stingy in this regard, as it is something that is extremely beneficial to game development and absolutely cannot be left behind.
After settling these matters, Takeyusei handed over the development plan for Mario to Aya Tsukino.
At the time, Aya Tsukino was helping other teams tackle technical challenges in the game; she was constantly on the go, essentially a player who could put out fires at any moment.
But this time, Zhu Youxing is determined to truly make her a game producer who can support a whole industry.
However, whether she wants to be the game producer or not is up to her.
"You want me to lead a team and develop a new Mario game all by myself?"
Aya Tsukino's expression was slightly complicated when she saw the documents Yusei Take handed her.
Zhu Youxing nodded: "Yes, do you want to do it? I've always felt that you have the ability, so if possible, I hope you can lead the production of this generation of New Super Mario Bros."
Aya Tsukino hesitated for a moment and said, "Can I refuse?"
After a two-second silence, Zhu Youxing asked, "Is there a reason?"
"I don't want to be your game, I don't want to just be your puppet."
After finishing speaking, Aya Tsukino quickly added, "I'm not saying that the new game you gave me is poorly developed. I hope you don't misunderstand."
Aya Tsukino almost never explains anything; if she wanted to refuse in the past, she wouldn't waste words.
Moreover, Takeyusei didn't think much of it if Tsukino Aya refused.
However, this time, Takeyusei unusually wanted to ask the reason, and unexpectedly, Tsukino Aya also made an exception and explained it to him.
"Then what do you mean?"
"I want to develop my own game."
Chapter 418 I can afford to lose this much money.
Every decision made by Zhuyouxing in game development was too precise; there were almost no mistakes.
After all, they are people from the future, and games are already a fairly mature industry in the future. As long as the game is made in accordance with the rules of game development, it is difficult to make any mistakes.
Aya Tsukino didn't want to succeed easily, or rather, she already had the resources and confidence to accept failure. So she didn't want to take over Takeyusei's already fully mature and destined-to-success game project. She wanted to create a completely unknown work.
Want to create your own games? Want to have your own ideas? That's great!
Takeyusei didn't think Tsukino Aya was taking a risk; on the contrary, he thought it was a good omen.
He has so far lacked people with original thinking.
Actually, he himself was also a bit conflicted.
On the one hand, he wanted to bring those famous games from his previous life back to life in this world; on the other hand, he didn't want to be just a simple cultural porter, but also wanted to create something entirely new.
So he had considered making some attempts, but felt that the time was not right yet. He hoped to create a stunning AAA masterpiece with an excellent storyline for future generations himself.
However, given the current capabilities of the game, it's not yet possible, so Takeyusei wants to wait a little longer.
However, if his subordinates wanted to do this, Zhu Youxing would give them 100% support.
Only with more people like this will I have the opportunity to play more interesting games in the future.
This is my ultimate dream.
"Do you want to create your own game? Of course you can. Here's what we'll do: I won't restrict the scope of the game you make, and I'll provide substantial financial support for your investment in game development."
Aya Tsukino looked at Yusei Takeya with some surprise.
She didn't see any dissatisfaction on Zhu Youxing's expression; instead, she seemed to see a hint of... joy?
She had thought that her direct refusal would displease Takeyusei.
Bamboo Star has always been decisive in game development, leaving little room for compromise on the main storyline and overall framework of the game.
Because those are all market-tested, and they are classic games that Zhuyouxing wants to recreate in this world, and they don't want to lose the soul of the original game due to too many other elements.
Therefore, no one had much room to refuse Zhu Youxing's requests.
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