DOOM!

The game will be released on Super Famicom (SFC) and PC. The age limit is 16 years old. Younger players should play with parental guidance. More details about the game will be released gradually.

Stay tuned!

The scene ends, and Takeyusei, the president of Yusei Electronics Entertainment, appears on screen with his usual gentle and confident smile.

"I wonder if viewers who saw this trailer are looking forward to this game?"

"Yes! Of course! I want to go sightseeing right now!"

Some teenagers, around sixteen or seventeen years old, couldn't help but shout out excitedly in front of the television.

They were very excited.

Video games should be this cool.

Those games before were for kids, could they even be called games? This is a real game!

On the television screen, Zhu Youxing, of course, couldn't hear these people's shouts. He continued to smile gently and said, "Thank you all very much for your continued support of our company. Please support us again so that we can create more miracles."

After saying that, Zhu Youxing suddenly put on a complete Doom Slayer combat suit, then took a huge gun, smashed through the background, and entered that apocalyptic world, but also a very charming world.

With this, the first Game Star eSports tournament came to a complete end, and the Doom game trailer immediately caused a sensation in the United States that day.

The chaos and commotion in Chapter 269's preview

In Japan, first-person shooter games are not particularly popular. The Japanese prefer role-playing and action games, and various niche genres such as rhythm games and visual novels combine to form the Japanese game industry.

The true market for first-person shooter games is outside of Japan, with the United States being the largest market.

So when people in the US saw this ad for the latest game at 6 p.m., their eyes lit up.

Age ratings for games are something that exists in any cultural industry. People who really want to play games don't care about age restrictions, but you still have to mark them.

When the Doom Slayer appeared in people's sight, they had only one feeling: it was incredibly awesome.

The special effects shots of destroying monsters and wiping out all enemies with heavy artillery fire got their blood pumping.

They swore it was the coolest video game they'd ever seen, and on the very night the trailer was released, hundreds of thousands of posts and hashtags related to Doom appeared online.

People everywhere were searching for all information related to Doom, and the traffic to the official website of Yuxing Electronic Entertainment also surged rapidly, with countless gamers flocking to the site to watch the advertisement over and over again.

They were deeply impressed by this brand-new first-person gameplay, and industry insiders are also amazed by this brand-new visual presentation.

This should be a real 3D game, damn it!

In the headquarters building of Surui Electronics in Tokyo, Hayakawa Ueto sat alone in his office, staring blankly at the latest game trailer, speechless for a moment.

How did he do that?

It's a ghost!

Why didn't I think video games could be made this way?

First-person shooter game?

This is yet another completely new category.

This young guy is truly astonishing time and time again; he never stops causing trouble.

This game doesn't even require you to think about gameplay anymore. Just the scenes shown in the trailer and the immersive feeling make it clear that this is definitely a fun and cool game, and an incredibly cool one at that.

After a brief moment of shock, he immediately stood up from his seat and rushed to the game development studio as fast as he could.

Upon arriving at the studio's office, he pushed open the door and went inside. He noticed that many people were gathered around a television watching a game trailer.

That game trailer is the trailer for Doom.

They saw the game trailer around the same time as Hayakawa Ueto.

They had already watched it repeatedly, and they were even finding it hard to get tired of just watching the trailer.

They are not only game developers, but also a group of people who are relatively passionate about games.

When Hayakawa Ueto reorganized the team, he believed that game developers must have a passion for games.

So when they saw the game trailer, they couldn't wait to play it.

Although playing games from competitors might be a bit of a blow to our own pride, we have to admit that the games made by Yuxing Electronic Entertainment are really fun!

"You all saw the trailer too?"

Hayakawa Ueto walked up behind these people and spoke.

Everyone immediately snapped out of their daze and hurriedly stood up, eager to get back to work.

"Wait a minute, let's have a quick meeting here. I want to ask you, is it difficult to make this kind of game?"

"Well... we're not sure, because it's a new genre, and we need to study the production logic and such. Ideally, we could get our hands on a Doom game and study their code."

"Studying code...?"

This is the most effective method.

However, this would put them at a disadvantage, as it would mean that Youxing Electronic Entertainment would be able to create even more advanced games ahead of them.

At this point, an employee who was already considered a senior game developer raised his hand and said, "Minister, I think studying the gameplay of this game is actually secondary. What's really terrifying is that the game's size will probably be huge, and the code will be much more extensive than we imagine. So even if we are familiar with the entire process, the manpower and resources required to develop this game will be enormous!"

"A lot? We've made 3D games before, but is it really that difficult for our current team to make them?"

"Yes, the reason why Yuxing Electronic Entertainment expanded its workforce before is probably because of this."

Currently, Youxing Electronic Entertainment has ten game development teams, plus occasional temporary game development project staff, totaling over a thousand people.

The biggest drawback of having so many people is, of course, the increased labor costs.

The biggest advantage is that game development and coding speed will be very fast.

Their two game development teams at Surui Electronics still each have around fifty people.

It's not that Hayakawa Ueto doesn't want to increase staff, but unlike Takeyusei, he doesn't have any independent say. He's restricted by the shareholders of Surui Electronics. Unless he achieves even better results, he can't easily increase the number of employees.

When the gaming industry entered the 3D era, the amount of game code increased exponentially. If game engines hadn't existed in the future, each game company would probably have needed to increase its number of developers three to five times to meet the demands of developing games of the same level.

Within Yuxing Electronic Entertainment, thanks to the engine, the overall development progress of employees is actually quite easy, allowing them more time to brainstorm ideas and not be limited by tedious programming.

Hayakawa Ueto thought about it carefully for a moment, then made a decision: "According to the game's release date in this trailer, we have four months. Within these four months, let's try our best to finish all the current game development projects, but game quality is still the top priority. Is there any problem?"

He looked around and noticed that some people had bitter expressions on their faces; they probably already anticipated that they would have to work overtime continuously for a long time to come.

This is a rather painful process.

However, Hayakawa Ueto was never stingy when it came to overtime pay, and given his position, he could guarantee this to his employees.

The two development team leaders nodded somewhat reluctantly and said, "Okay, we understand. We will try our best to improve."

Hayakawa Ueto bowed slightly to everyone: "Then I'll trouble you all. I hope you can all work together so that we can create greater value."

Hayakawa Ueto has always been a good leader, treating his employees with respect and humility. He is also very popular. So, they naturally have no reason to refuse his requests.

Chapter 270 A Grand Vision

Besides Surui Electronics, other game companies were also shocked by this new game genre.

The bosses of any game companies that had a good relationship with Yuxing Electronic Entertainment immediately contacted the management of Yuxing Electronic Entertainment, hoping to find out some secrets.

Especially for the earliest and most steadfast third-party game companies like Kubonki, their boss contacted Takeyusei directly by phone.

Zhu Youxing is currently in the United States. After all, it is a rare e-sports competition, and he wants to experience it in person and maybe win an award.

"President Zhuyou, this is truly unexpected. You always manage to create such surprising and delightful things."

Zhu Youxing was completely unmoved by the compliment and asked directly, "What do you want?"

"Haha, that's right. This game you made must have cost a lot of money, right? Do you have any production experience you could share?"

The owner of Kubonki immediately took a liking to Doom Slayer's technology.

If even a middle-aged man in his forties like him wanted to play this game, then the younger people would certainly want to as well.

They would probably go crazy if they saw this.

He also realized the business opportunity. If he could take advantage of this opportunity to make money with Youxing Electronic Entertainment, he should be able to earn a lot of hot money.

Zhu Youxing smiled and said, "Of course, but developing this game requires more than just learning how to make a first-person shooter. It also requires corresponding tools to assist you. I have no problem teaching you how to make the game, but I must say in advance that the tools for game development are not free."

The owner of Kubonki froze.

"This... could it be one of those dedicated game development kits?"

"No, it's different from that. This is software, just like industrial design software. However, industrial design software usually only requires an annual fee, but my game design software requires a share of the game's profits. But it's not high. You are now our most solid partner, so I only need to take 3% of the game's profits."

Is only three percent required?

Upon hearing this number, the owner of Kubonki breathed a sigh of relief.

This is actually acceptable; they didn't ask for 10% or 20% right off the bat.

If that's the case, he'll really be showing his teeth.

At this point, Takeyusei added, "Actually, I've already arranged a course on first-person game development. I'll be back in Japan in a few days to personally teach the course. It will all be free. What I hope for is for the game industry to grow as large as possible, rather than simply to monopolize it."

"So, that software..."

"Of course, it's also publicly available, but the revenue sharing rules will be slightly different. For example, for a strong exclusive partner like you, it's 3% of the revenue. For a partner who logs into the game on multiple platforms, it's 4%. For a competitor, it's an annual fee, which I expect to collect every ten years."

"Oh." The owner of the Kubonki restaurant nodded, but soon he felt that something was wrong.

"Wait a minute, President Zhuyou, you just said that your competitors can also use the tools you developed?"

"Of course, I don't refuse, as long as you pay."

"But isn't this helping our competitors?"

"This is within my plans."

The owner of Kupponki was completely baffled.

Logically, this kind of software should be given to the most core partners, thus forming a technological monopoly. Even if it can not be maintained permanently, it should at least maintain a monopoly for three to five years and form an absolute advantage.

But Zhu Youxing doesn't seem to have this intention.

However, that was Yuxing Electronic Entertainment's own plan, and since he wasn't an employee of their company, he couldn't say anything about it.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like