"First of all, I have high hopes for our players. They are not only outstanding in the game, but also students of our respective martial arts schools in real life. I believe they can win."

"Take Kumazawa Hisahito, for example. He already has the strength of a third-degree black belt in karate, which is very impressive. He is also one of my most promising players. I hope that in addition to shining in video games, he will also have a brilliant performance in real combat competitions in the future."

In the remaining time, the heads of the martial arts gyms naturally had to start promoting their own gyms one by one, hoping that more people would come to their gyms to learn and earn more tuition fees.

As for Youxing Electronic Entertainment, the biggest contributor to the success, they also helped with promotion. The cooperation between the two parties was very positive and mutually beneficial. Naturally, the heads of the martial arts schools were willing to reciprocate.

Ultimately, when the show ended, the viewership ratings exceeded 30%, which sparked a nationwide enthusiasm for martial arts, even surpassing e-sports itself. However, the public is still paying close attention to the developments in the United States.

Chapter 267 The Feedback Brought by Esports

"My God, what did we just see? Matsumoto Tsutomu unleashed a super combo! He completely dominated his opponent from the US! His opponent was utterly helpless! His opponent's health bar was empty! His opponent has lost!"

"Tsutomu Matsumoto from Japan has won the first Game Star Cup Street Fighter championship and a prize of $100,000, a prize that belongs solely to him. He deserves this reward. Let's cheer for him!"

TV Tokyo, starting at 11 p.m., postponed all scheduled programs and then broadcasted live e-sports broadcasts from the United States from the night until 10 a.m.

Originally, the period after 11 p.m. was the traditional nighttime programming time, but this time slot is considered garbage time and has no value in most TV stations.

If it weren't for the fact that the time difference between the US and Japan is exactly fourteen hours, and that it's daytime in the US while it's nighttime in Japan, such a unique live sports broadcast shouldn't have been scheduled for the late night.

However, even late at night, the executives at TV Tokyo discovered that the viewership ratings had jumped from a mere 2 or 3 percent to over 10 percent that day.

This is the highest nighttime viewership record in Japan in recent years.

This also shows that the spectacle of a major war between Japan and the United States is indeed very attractive, and people will enjoy it even if it means staying up all night.

Since the next day is the weekend, why not enjoy watching the great battle between Japan and the United States all night long?

The result of the competition was very encouraging.

After a full day of intense battles, two Street Fighter champions were finally crowned, one from the United States and the other from Japan.

The final match was then scheduled for Saturday night, which increased viewers' anticipation and could potentially boost the ratings even further.

In short, TV Tokyo must be overjoyed.

The sponsors were also quite pleased. They hadn't paid much attention to esports before, but they were surprised to find that it had suddenly become a hot topic and attracted a lot of attention.

These former sponsors have gained a great reputation as a result, and they've really made a killing.

As a result, Yusei Electronics Entertainment saw another surge in sales of its game consoles and Street Fighter.

Street Fighter had only just broken one million sales in Japan, and that was after several months of hard work.

However, once the e-sports program aired, coupled with the hype generated by the previous talk show, sales in Japan immediately reached two million. Adding the two million sales in the United States, Street Fighter's total sales have now reached four million, which is quite a ranking in Yusei Electronic Entertainment's records.

Street Fighter has now become one of the most popular characters among children.

In the ranking of virtual characters in Japan, Koshien Superman, who once dominated the scene, has fallen from grace and can no longer even make it into the top three.

The top three most popular virtual characters are all from games by Yusei Electronic Entertainment.

First is Mario, second is the hero from Dragon Quest, and third is the entire Pokémon series, which has matured and grown over time.

Then, in the top ten most popular virtual characters in Japan, Yusei Electronics almost dominated the entire list, occupying a full eight spots.

Only Koshien Superman, who came in fourth place, and a manga character from Kasugasha's "Machine Heart" occupied ninth place.

This is terrifying data. Yusei Electronics has built a solid wall in the hearts of Japanese children. As long as Yusei Electronics doesn't do something stupid, its position will be extremely secure.

Let's get back to esports programs.

The second night arrived, and the final match of Street Fighter officially began. As expected, the Japanese fighter won the final victory. However, under the deliberate hype of TV Tokyo, the fighter from Japan was portrayed as someone who defeated his opponent through continuous hard work. This made it easier for people to identify with the story and realize that hard work can bring positive inspiration.

The Japanese public is quite receptive to this approach.

On Saturday night, the ratings for Street Fighter reached a new high of 20% after the championship match, but this only lasted a few minutes before quickly dropping back to around 12% or 13%.

This alone has made TV Tokyo feel very rewarded, and they believe that collaborating with Takeyusei was the wisest choice they have ever made.

After the Street Fighter competition ended, it was time for the Need for Speed ​​competition. This also received some attention, but it didn't garner the same level of attention as Street Fighter. After all, the audience for racing in Japan isn't particularly large; most people just watch for the spectacle.

This Need for Speed ​​race is one of the two team races in the four major competitions. The final winners will be determined on the same day. The winners are also from Japan and are from a club sponsored by a local zaibatsu in the Kansai region.

Then, the TV station announced the schedule for tomorrow's games to everyone. Street Basketball and Mario Kart will continue to be played tomorrow. At the same time, TV Tokyo also released a screenshot with only a few silhouettes in the final preview.

The screenshot below reads: "The latest masterpiece from Yusei Electronics Entertainment, a brand new type of game personally crafted by President Takeyusei, will be announced after all the competitions are over. Please look forward to it."

Compared to the results of the later Mario Kart and Street Basketball games, the trailer for this new game is clearly the main attraction.

At this point, Takeyusei is finally ready to announce its first game developed entirely with a game engine: Doom.

This time, Bamboo Star plans to move beyond children's games and begin developing for older age groups.

If Doom were to be rated by age, it would be at least a 16+ game, filled with elements of gore and violence, and is clearly not suitable for children to play or appreciate.

Therefore, the trailer repeatedly emphasized that this new game is aimed at a new age group and is not suitable for children. If you want to watch the trailer, please do so with parental supervision.

This warning is also to prevent some people from taking advantage of this.

Targeting new age groups with games was something Zhu Youxing had planned long ago; he couldn't limit himself to children forever.

Previously, Metrorod had already started to include some warning elements on the cartridges, but it did not implement age ratings. At the time, Takeyusei thought the time was not right, and Metrorod's visuals were barely acceptable to children.

But Doom Slayer really needs to be warned once it's created.

This is not a game for children; please do not purchase it.

Chapter 268 Doom Slayer! Destruction!

When Sunday arrived, many people who stayed up late mainly wanted to see the so-called new game for themselves.

Furthermore, the advertisement stated that the game was specifically designed for young people and adults, a kind of romance for adults, and that children should avoid playing it.

This advertisement is quite intriguing.

In the past, almost all of the games from Yuxing Electronic Entertainment were suitable for all ages.

Driven by Zhuyouxing, most people are following its path, and few are stepping out of the comfort zone of games for all ages.

This time, Takeyusei intends to break this vicious cycle and let more people who love games know that games are not just for children, just like regular TV dramas and tokusatsu dramas.

However, this did not dampen the children's enthusiasm.

The more the advertisements say this, the more curious the children become.

But Zhu Youxing really couldn't control it. He had tried his best to remind them, but if a child was really frightened after watching the advertisement alone, there was nothing he could do.

This is an inevitable path for video games; it cannot be cut short by some unexpected event.

On Sunday night, the street basketball competition first determined the ultimate winner, who was also a player from Japan.

These are players who have undergone more professional and long-term training. The difference between American and Japanese players is that one is a professional and the other is driven by interest. Unless one has extraordinary talent, the professional will not lose.

After the street basketball game, it's time for the Mario Kart competition.

This is another team event, and because it is inherently entertaining and highly random, it has managed to revitalize the somewhat confused audience.

They also began to think that this Mario Kart was quite special and might really be worth buying and playing. When they saw four players gathered in front of a TV and working together intently in the live stream, many people also felt a longing and wanted to experience the feeling of playing video games with multiple people.

Of course, the final winner was no surprise, so there's no need to elaborate further.

Finally, after all the awards were presented, the somewhat sleepy audience members perked up again.

They knew the real show was about to begin.

The timing was perfect, around 8 a.m., which is about the time when office workers are about to get ready for work. You could say that the timing was just right, so you could go to work immediately after watching the trailer, and the children could go to school.

"I'm coming!"

As a series of deep, somber music played from the television, people stared intently at the screen.

In some families, the father and child even sit together watching TV.

Meanwhile, the mother, who was preparing breakfast in the kitchen, could only keep urging her husband and children to get dressed quickly.

Then, the music gradually became more intense, resembling a rock-style game, with the overall game leaning more towards an American style.

Everyone stared wide-eyed at the trailer.

Soon the screen lit up, and a person dressed as a real person, wearing a suit of armor that looked like a spacesuit, walked out of a nutrient tank, holding a gun that looked rugged.

The camera then circles around the person before finally settling on a frontal view.

First-person perspective game. It wasn't the first game with a first-person perspective, but it was definitely the first first-person FPS game.

From this perspective, the audience can only see a gun and a mechanical hand, while in front of the camera are several ferocious-looking monsters, baring their teeth and claws as they lunge at the camera.

At this point, some children were so scared that they covered their eyes, but they would eventually peek through a crack in their fingers to watch TV.

For adults, it's as if a surge of passion is suddenly rising within them.

Bang bang bang!

A series of incredibly realistic gunshots rang out, followed by the monsters exploding.

The music became more intense at this moment, with the fierce drumbeats and the unique timbre of the bass stimulating every cell in everyone's body.

Then the screen changed, and the game finally appeared on the TV.

Boom boom boom!

Bang bang bang!

On the screen, the controlled character constantly switches between various weapons, wreaking havoc as if entering an empty field, with countless monsters falling in front of the character.

The first-person perspective feels incredibly real, as if you were truly the embodiment of that character, wielding a weapon and wreaking havoc.

All of this was so violent, yet it was exhilarating and incredibly satisfying.

Suddenly, adults finally understood why the previous ads said it was a game for adults.

That's absolutely right. Only adults can truly feel that adrenaline-pumping sensation.

At the end of the trailer, the screen was filled with countless monsters, which was quite unsettling, but then the character switched to a super-large caliber rocket launcher...

Suddenly, all the adults stopped feeling terrified; the saying that all fear stemmed from insufficient firepower was now truly proven.

With these super-large caliber rockets, what's there to be afraid of? We'll blast you all to smithereens!

On the screen, the image gradually dimmed, and then red text appeared.

"Want to come? Let's defeat these damned monsters and slaughter them all!"

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