As for Zhu Youxing himself, he had previously planned to have his competitors use his engine as part of that plan.

The market is still developing too slowly. Adding an average of one or two million players per month is simply not enough. He hopes to add tens of millions of players every month and produce as many games as possible.

Whether they are competitors or partners, they can all use your engine, but the treatment will be different.

For competitors, sign a ten-year licensing agreement first, with installment payments possible.

If we don't sell it to them, they will find a way to develop their own game engine at their own expense, and the development speed will not be too slow. Game engines are not particularly complicated.

That way, you can make a profit while making your competitors dependent on your engine. Even if they want to develop their own engine, it will delay them for at least several years.

Furthermore, they can also continuously obtain engine manufacturing data from competitors, just like lithography machine manufacturers that make chips. They rely on massive databases of customer feedback to achieve an absolute crushing advantage. Any upstart that wants to surpass them must accumulate the same database resources to produce products of the same quality.

This could perhaps be called a data monopoly.

This has a far greater impact than mere market monopoly.

Zhuyouxing has also begun to assemble a dedicated engine development team, recruiting more cutting-edge software development talent from the United States. This recruitment is being carried out simultaneously with the special effects team recruitment, and there has already been some progress.

A few days later, Yusei Electronics officially announced the new game production course, which was taught by the president of Yusei Electronics himself.

This is tantamount to receiving divine skills from the gods, which is different from the past.

Many people who had just heard the news acted quickly, doing everything they could to find opportunities to learn.

This learning opportunity is rare, and since Zhu Youxing is only one person, he can't possibly take care of too many people. The number of people he can teach at the same time is definitely very limited.

Zhu Youxing will only give this explanation once; subsequent explanations will be given to senior staff such as the engine developers who have already been hired.

They even started considering using their networks in hopes of becoming part of the teaching staff.

Upon learning of this, Hayakawa Ueto discovered that the registration process didn't seem to have many restrictions, only requiring applicants to have sufficient game development experience. Did that mean that Su Rui Electronics might also be able to learn from them?

When he thought about this, Hayakawa Ueto still felt it was a bit outrageous, but it was indeed a rare opportunity. If he could really learn from it, even if it was a bit shameful to treat his competitor as a teacher, it would be worth it.

However, he was still somewhat conflicted, so he consulted his father, Kentaro Hayakawa, who gave a very clear answer almost without hesitation: Go, you must go.

What does losing face matter as long as it benefits the gaming division of Surui Electronics?

Chapter 271 Differential Pricing

"Ladies and gentlemen, this is the program developed by our company that can be used for game development. I call it the game engine. With this engine, the speed of game development, as well as the development of games in the future 3D game era, will be much more convenient. Now I will demonstrate it for you."

In a lecture hall in Tokyo, Takeyusei stood on the stage explaining the basic operation of an engine to a group of three hundred people.

This course was less of a lecture and more of a small software product launch.

After initially explaining the basic development framework of first-person shooter games in a simple way, Zhu Youxing began to focus on the role of the game engine in it.

Originally, it would have taken dozens of people at least a week of working day and night to write the basic program, but Zhu Youxing managed to create the basic framework of a first-person shooter game all by himself using the engine.

This left everyone in the audience speechless.

This was a path they had never considered before.

Previously, their game development team had never considered using software to reduce repetitive processes.

Or perhaps someone had thought of it before, but didn't know where to start.

But this time, Zhu Youxing demonstrated it directly to more than 300 people, and everyone present understood its value.

It's like a hero who possesses the ultimate artifact, able to easily defeat even the final boss.

While explaining, Zhu Youxing created a relatively simple game using the engine.

In just one hour, the foundation for the game that would have previously taken several people several weeks to build was created.

Then all that's left is to add all sorts of materials to this base.

The first-generation version of the engine is certainly not as good as the later Unreal Engine 4 and Unreal Engine 5.

But it's already amazing enough for the time being.

In particular, this thing saves game development time and manpower.

Everyone was focused on how to obtain a license for the software.

Only Hayakawa Ueto was thinking about whether he could create this thing on his own.

In the end, he concluded that it was very difficult.

The head office's funding didn't allow him to do this kind of thing; he didn't have much money to pursue another development path.

Unless the gaming industry can make further progress.

Previously, following Zhuyouxing, they had also gained a considerable share of the US market by relying on the low-priced PN1, which boosted the confidence of Surui Electronics' senior management, but it was not enough for them to agree to invest in opening up a new R&D route.

However, the direction of the engine is good. Even if we can't make a mature game engine like Zhuyouxing, we can still make a game engine that can play a certain role.

Thinking about this, he couldn't help but feel a little depressed.

It seems that the gap between Yusei Electronic Entertainment and the companies that follow him will continue to widen, which is rather disheartening.

But at that moment, Zhu Youxing on the stage seemed to hear everyone's thoughts.

He looked at the crowd and said, "I imagine you're all thinking about how to get your hands on this engine now, aren't you?"

Everyone stared at Zhu Youxing, and no one spoke; the meaning was self-evident.

Zhu Youxing smiled and said, "It's actually very simple. It's just an exchange of benefits. I get money and data, and you get the right to use the engine."

As Zhu Youxing spoke, he manipulated the computer, and the licensing price of the game engine was displayed on the large screen behind him.

Yuxing Electronic Entertainment's first-party exclusive partners are licensed at a rate of three percent of the profit from each game.

The licensing price for third-party partners who release games on the platform is four percent of the profit of each game.

Upon seeing this price, these people quickly began to calculate in their minds the pros and cons.

You only need to pay three or four percent of the game's profits to use this engine to develop games, while the cost of making games by manpower alone would be far more than three or four percent.

Seeing such licensing prices, Hayakawa Ueto was also somewhat envious.

However, he estimated that they would not be candidates within those two authorized price ranges.

Surui Electronics and Youxing Electronics Entertainment are competitors, and Youxing Electronics Entertainment certainly won't easily...

At this moment, Zhu Youxing turned to another page of the PPT, and on the next page, the third authorization condition was clearly written.

Non-GameStar Electronic Entertainment partners can obtain the right to use the game engine by paying a fee every ten years. The fee can be paid annually, but the contract must be for more than ten years.

Hayakawa Ueto's thoughts were disrupted by this.

what's the situation?

Does this mean that Yuxing Electronic Entertainment's competitors can also obtain the right to use the game engine?

However, this wasn't a percentage-based fee, but rather an annual fee, and the contract had to be for at least ten years, which surprised Hayakawa Ueto.

What exactly is Zhu Youxing thinking?

Are they short of money right now?

No, if they are short of money, they would not allow annual installments; they would require a lump sum payment.

"President Zhuyou, what do you mean by your third point? Does that mean our competitors can also use this engine?"

Upon seeing the third comment, someone couldn't help but stand up and ask the question that Hayakawa Ueto most wanted to ask.

Hayakawa Ueto exclaimed that this person did a great job, saying that if it were him, he would never have bothered to ask.

Zhu Youxing nodded: "That's right, that's the meaning. Actually, it's not limited to just that. The meaning of 'non-partner' can also refer to other industries besides game development, such as future film and television special effects, engineering and architectural 3D design, etc. These are naturally not our company's partners, but they can still have the right to use them."

"Then...how much does it cost?"

"Well... that's an internal matter for us. We will customize it according to the specific circumstances of each non-partner."

Prices vary, but please don't ask me the specific differences; I won't tell you.

Everyone knows the truth.

If it's a competitor, the price will definitely be high. As for those who have no competition in the industry, the price can be relatively cheaper.

However, it was worth it, and Hayakawa Ueto's eyes gradually lit up.

Purchasing for ten years is no problem at all, and it's not a one-time payment; you only need to pay year by year.

At worst, we can just buy the engine ourselves for ten years, and then have our employees continuously research and develop the engine during those ten years, eventually creating our own engine. This would greatly save costs and also help with game development.

Moreover, Zhuyouxing just mentioned that this engine is not limited to game development; it can also be used for film and television special effects, engineering modeling, and even certain data environment experiment simulations.

Fortunately, Surui Electronics has its own film and television company. It can persuade the film and television departments to jointly purchase the equipment with them. Surui Electronics can use it to develop games, while the film and television departments can use it to develop film and television special effects. It's a win-win situation!

Thinking of this, Hayakawa Ueto's previously bad mood immediately improved a lot!

Chapter 272 Finding a Partner to Share the Burden

Hayakawa Ueto is a man of action.

When he decides to do something, he will act immediately without any hesitation.

On the same day, he approached the film and television department of Surui Electronics.

Suri Electronics' film and television division is an American company called Detroit Film Group. It was on the verge of bankruptcy, and Kentaro Hayakawa wanted to expand the company's business, so he directly acquired it outright.

If we categorize by factions, this film company is definitely a president-affiliated faction.

As the president's son, he naturally had a good relationship with the company, especially since he was once the head of the US business division and had had many project collaborations with them.

He immediately contacted the key figures at Detroit Film Group in the United States.

"Hey! Zhi Ren, it's been so long since we last talked! How have you been?"

On the other end of the phone came a very energetic voice.

Judging from his voice, he was probably an American man in his forties.

"It's alright, it's just managing a new department, the same as before, nothing has changed," Hayakawa Ueto replied.

"The video game division, right? I know that. It's been really hot in the US lately. A lot of venture capitalists I know have invested in it. The market is booming, and your future looks very bright."

Hayakawa Ueto replied helplessly, "We can only say we're barely surviving. The majority of the market doesn't belong to us, but to another company."

"Huh? You sound like you're in some kind of trouble?"

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