Chapter 41 Spells (Part 1)

Lynn was prepared for what Anglie said, but it was just about killing someone.

His dark pupils remained completely unmoved.

"Is this the price I have to pay, teacher?" Lynn paused, but finally called out "teacher."

"Yes, the knowledge and magic that led you to the path of a wizard are my gifts to you," Anglie said.

Lynn asked, "Is it normal to kill other contestants during the trials?"

Lynn needs to ask some questions beforehand.

This will make it easier for him to plan when the time comes.

"Of course," Anglie said. "However—"

Lynn knew that what Anglie said next was the most important.

"However, the noble wizards who have boarded the ship from the Kingdom of Erdoru throughout the ages will certainly regard you as an enemy," Anglie said.

Lynn was not surprised; he had already considered this possibility when Anglie mentioned the price.

According to the information obtained from Dybala, the nobles of the Kingdom of Erdoru must have some means to select offspring with wizarding talents.

Where there are people, there are factions. These descendants with wizarding talents boarded the ship generation after generation, and they must have formed their own factions at the wizarding academy.

My teacher, which faction do you belong to?

Or is this merely your own personal grudge?

"You've caused too many deaths. You should only be able to enter the Black Wizard Academy. Unless you have connections with the White Wizard Academy, it's highly likely that the White Wizard Academy has nothing to do with you," Anglie continued.

Lynn stood there and listened silently.

"Is there anything else the teacher needs to tell me?"

"If you have any questions, feel free to come and ask me," Anglie said.

Lynn nodded; what the teacher meant was that she didn't have to live there anymore.

The thought that she might only have five months left to spend with her family made Lynn feel inexplicably down and empty.

It was already afternoon when he got home.

Hamilton and the others hadn't returned yet, and Lynn fiddled with the ring on his left index finger.

He then entered the alchemy laboratory, picked up a book, and the next moment the book disappeared from his palm. At the same time, Lynn felt that an extra book had appeared in his spatial ring.

After a series of experiments, Lynn roughly figured out the purpose and limitations of this spatial ring.

First of all, it cannot contain living things, unlike the alchemy lab.

Secondly, each time the spatial ring is activated, whether it's taking something out or storing it in, it consumes a small amount of mental energy.

It's similar to opening an alchemy lab, as opening an alchemy lab also consumes a small amount of mental energy. However, Lynn didn't have a frequent need to use the alchemy lab, so he didn't pay attention to it.

In addition, the space inside the spatial ring has no gravity, and all the items inside are essentially floating and stationary.

However, Lynn can adjust the position of items in the spatial ring at will using his mental power, with very low energy consumption.

Items placed in the spatial ring will be automatically stored in the empty space and will not come into direct contact with other items.

After figuring out the rules for using the ring, Lynn stored all the books on the bookshelves in the alchemy lab into the spatial ring.

After all, a ring worn close to the body is more private than a metal Rubik's Cube.

Lynn then entered the alchemy lab and took out four magic books containing spells from the ring.

Lesser Fireball, Mage Hand, Whip of Thorns, Lesser Illusion.

After a quick glance, Lynn had a general understanding of the effects of the four spells.

All four of these are zero-ring spells.

The most damaging spell is Lesser Fireball.

Fireball is one of the most classic spells in countless works.

Even the addition of the word "secondary" cannot diminish its charm.

The first page of Lesser Fireball mentions the first-circle spell Fireball. The text does not mention the specific power of Fireball, but only mentions that as the most basic application skill of the fire element, Fireball is one of the easiest spells to learn among the first-circle spells. As a simplified version of Fireball, Lesser Fireball is also one of the simplest offensive spells among the zero-circle spells, with only twenty-seven nodes.

Lynn almost burst into tears when he saw this. He thought of the forty-seven nodes of the Sleeping Curse, and then he saw that this twenty-seven nodes were almost half missing.

Do you know how I spent those days building skill nodes?

With those twenty-seven nodes, I'm definitely going to learn this level one Fireball!

Judging from the size of the acid missiles that come with the staff, Lynn is quite optimistic about the power of the Lesser Fireball spell.

Moreover, it's rather shameful for a wizard to only spew "saliva".

How could a true wizard not know a few cool elemental spells?

The second spell, Mage's Hand, is a very magical spell.

It is a persistent skill that creates a ghostly hand made of energy with no attributes, which can be remotely manipulated and interacted with.

The book mentions that this is a zero-ring spell that many wizards learn because the Wizard's Hand has many uses and is very convenient.

However, maintaining the Spellsword skill requires a constant drain on mana.

The third spell, Thorn Whip, requires a casting medium.

It can be any plant seed, and the power of this spell is related to the seed.

The spell activates the seed, which then grows into a thorny vine that the wizard can manipulate to perform certain activities.

It can be used for whipping, binding, and restraining.

Lynn thought the spell seemed a bit unorthodox.

Moreover, he didn't have any plant seeds, but the magic book did mention how to cultivate and select seeds.

It's quite amazing that the method of cultivating seeds actually belongs to the field of mutation science, which Lynn had no trouble reading about at all.

The last spell, Lesser Illusion.

This spell creates a magical mirror image that can be controlled to move. The magical mirror image can be any unit, such as oneself, another person, or even an object.

However, the spellbook mentions that this spell requires an extremely high level of proficiency.

Otherwise, the illusions created will be full of flaws.

Moreover, Lesser Illusion has a drawback: its essence is merely an illusion simulated by magic.

So don't expect it to protect you from harm; this illusion can't even pick up a piece of paper.

All attacks and physical contact will pass through the illusion.

Moreover, for wizards with strong mental power, the mirror image created by the Lesser Illusion spell is very poor.

Apart from Lesser Fireball, which has only twenty-seven nodes, Mage's Hand has forty nodes, Thorn Whip has thirty-six nodes, and Lesser Illusion has the most nodes, totaling fifty.

The number of nodes in the Sleeping Spell is actually quite high compared to other zero-ring spells I've encountered.

(End of this chapter)

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