Full-Time Psychic Martial Artist

Chapter 20 Little Fool, Terrifyingly Clueless

After the upgrade was completed, Lorne immediately crafted a [Substitute Body] for himself to replace his true body.

As Teratus, the gatekeeper, ran over, he snapped to attention and gave a military salute: "May the goddess bless the elves!"

May the goddess bless the elves!

Lorne raised his hand in return, and then cast [Seneson's Battle Spirit] on himself, followed by [Light and Agile Stance].

Then he ran towards the direction marked on the sheepskin map as the entrance to the upper abyss.

His current base movement speed is 9 points per round, and it will be 10 points per round after equipping the Senesion War Spirit.

With the [Light and Agile Stance] buff, movement speed is increased to 5 meters.

每回合10点行动力就是每6秒可移动50米,也就是百米12秒,时速30公里。

How fast can I go if I sprint at full speed?

Lorne went all out and was surprised to find that he could walk on the grass without his feet touching the ground.

Light-footed skill, flying over grass?

So this is the complete form of [Swiftness Without Restraint], which allows one to move swiftly and effortlessly even in complex forest terrain.

At the same time, a system battle report popped up with a message:

[You begin [Swift Movement], [Swiftness] effect enhanced.]

Lorne viewed the details.

~~~

[Speed]

At the start of the round, consume all action points to run at full speed, increasing movement speed by 2 and stamina cost by 2.

When you use Sprint, you will automatically enter combat mode.

Sprinting will be interrupted when you are affected by difficult terrain.

~~~

Holy crap, 60 kilometers per hour!

However, physical exertion doubles.

In other words, each round consumes 20 stamina points, and it's a battle state where stamina cannot be replenished.

Lorne immediately stopped his brisk walk and switched to a normal run.

He only has 435 stamina points right now. If he keeps running at full speed, he will run out of stamina in about two minutes.

He then tried running at a speed slightly faster than normal, and although he didn't trigger sprint, he entered combat mode and began to consume stamina.

Therefore, one of the criteria the system uses to determine whether to enter combat mode is whether stamina is consumed during movement.

In non-combat situations, stamina recovery rate is [1 + constitution adjustment value] points per turn, with a minimum recovery of 1 point.

Based on this calculation, the fastest way to move around should be to first sprint to deplete stamina, then walk to restore stamina, and so on.

However, unexpected situations may arise, so you should conserve more than half of your energy and repeat this cycle.

As he pondered, Lorne crossed the siege buffer zone that had just been cleared the night before and entered the forest.

From here on, you can no longer run in a straight line. You can jump over low bushes or boulders, but you have to slow down and go around trees.

To improve cornering speed, Lorne began using his psionic tentacles for assistance.

After several upgrades, the psionic tentacles have grown from the initial 4 meters to 6 meters.

Since the psionic tentacles can extend from any part of the body, Lorne extended them from his palms, increasing their length by about half a meter.

In this way, Lorne can use his psionic tentacles to assist him when turning, which greatly reduces the waste of kinetic energy.

It's a pity that its tentacles aren't long enough; otherwise, it could swing forward like Spider-Man and move even faster.

The most comfortable one was Nelly, who could move in sync with Lorne simply by staying in his shadow.

……

At dusk, Lorne finally spotted a caravan of orcs.

He quickly climbed a large tree, hid in the dense foliage, and waited for his chance.

The orcs didn't notice Lorne and walked right past the tree, stopping in the shade of a neighboring tree.

The orc wanderer took out a map and pen and began to determine his location. The other orcs took the opportunity to sit down and rest.

Lorne used the system to identify all 10 orcs as professionals, with the leader being a level 12 warrior with a health of 240 points.

The remaining four level 2 warriors, four level 2 barbarians, and one level 3 rogue have a maximum of only 100 health.

"Nellie, how many can you kill?" Lorne asked Nelly through the mind network.

"It's dark, all of it," Nelly replied decisively.

"We can't wait. They're probably just scouting ahead and will be leaving soon. How many can we kill now?"

Nelly thought for a moment and said, "Sneak attack, kill the strongest, and escape."

Lorne raised an eyebrow slightly in surprise: "That warrior is around level 12. You can take him down in one hit?"

"Yes." Nelly's voice was firm.

"Alright, you just need to take down the strongest warrior quickly, and I'll handle the rest. Oh, and don't break the corpses too much; I need them."

"Okay," Nelly responded and began to act.

She used the environmental shadows connected to Lorne's shadow to sneak under the tree, and after moving a distance using the shade, she deactivated her Shadow Follower status.

To Lorne's surprise, Nelly deactivated Shadow Follow while in [invisibility] state.

Fortunately, both the [Shadowguard Mark] and the [Psionic Web] can detect invisibility through telepathy; otherwise, Lorne wouldn't know where Nelly was right now.

Nelly stealthily moved to a spot 3 meters behind the target, under the shade of a tree, and then remained still.

"What's wrong?" Lorne asked.

"Charging up." Nelly replied briefly, without giving Lorne a detailed explanation.

Lorne could only check the system battle reports.

[Neri gains [Dark Protection], increasing damage reduction by 25 and shadow damage by 20.]

[Nelly gains [Dark Protection], +4 to base armor, and +2 to all saving throws.]

[Neri gains [Dark Stealth], lasting 20 rounds, triggering [Dark Stealth Healing], restoring 2 HP per round.]

[Neri's [Shadow Lurk] has been charged to 4 stacks, activating [Lying Momentum] and [Ready to Strike].]

[Neri's [Shadow Lurk] is now at level 8.]

[Neri's [Shadow Lurk] is now at level 12.]

【…】

~~~~~~~

[Shadow Lurk] (Shadow Assassin Level 1)

When you are in the shadows, remain still to charge up. Each [1 point of action + 1 point of spirit] consumed will charge up 1 stack of [Shadow Lurk], lasting 6 seconds.

While in stealth or invisibility, you gain double the number of stacks with each charge.

You can obtain a maximum of (sub-job level + perception adjustment value) × 10 layers. Each time you obtain a new layer, the duration of all layers is refreshed.

Losing all [Shadow Lurk] stacks will result from the duration ending, taking damage, a successful ambush, or a failed ambush.

Each stack of [Shadow Lurk] will cause your attacks to deal an additional 1 point of Shadow damage and can also deal critical damage.

• [Mentor Correction]: (Shadow Assassin Level 4)

While charging up, you can move slowly. Movement speed = (sub-class level × 10%).

While charging, remain still. Each [1 point of action + 1 point of spirit] consumed will charge 2 layers of power.

Each stack of [Shadow Lurk] will cause your attacks to deal an additional 2 Shadow damage.

~~~

[Lying Ambition] (Shadow Assassin Level 2)

While in [Shadow Lurk] state, your attack power is increased by 1.

Every 10 stacks of [Shadow Lurk] grants an additional +1 attack power.

• [Mentor Correction]: (Shadow Assassin Level 4)

While in [Shadow Lurk] state, your attack power is increased by 2.

~~~

[Ready to Strike] (Shadow Assassin Level 3)

You enter a state of focus, [Shadow Lurk] duration +1 turn.

When injured, you can avoid losing stacks by using a Constitution saving throw.

Saving difficulty = the damage source's [attack power] or [spell power].

• [Mentor Correction]: (Shadow Assassin Level 4)

[Shadow Lurk] Duration +2 turns.

When focused, physical exemptions can gain an advantage or overcome a disadvantage.

~~~~~~~

Lorne felt a chill run down his spine just from roughly imagining the strength of these combined characteristics.

At that moment, he finally understood why Nelly had said he was weak.

Now I understand why Nelly was able to live alone in the upper abyss for twelve years.

At the same time, I am extremely grateful that Nelly is not my enemy.

This little fool is terrifying!

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