Dark Eldar
273 Friendly Reminder
True power is always intriguing. Looking back at all the epic battles of ancient history, it's easy to see that cunning evil always finds its way in when things are vulnerable, and the light always discovers it a beat too late. It's as if a mysterious force is manipulating things behind the scenes, or as if everything has already been arranged. Evil is defeated by the light once again, leaving it nowhere to hide, but it is remarkably patient, waiting until the light's power becomes too inflated before seizing the opportunity. However, today's "otherworld" is no longer the "otherworld" of the past. The former prosperity can never be relived... —Nameless Commandment of Another World (76351581638135185)
[Annotation] The source of this nameless precept is speculated to be the "Mysterious Man"! The Mysterious Man's identity is so shrouded in mystery that even if he died someday, no one would remember him. Their lifespans are so long that only epic superheroes like the demigods "Izora" and "Old Demacia" would likely remember a particular "Mysterious Man." However, no one can escape the sanction of "time." Countless powerful mages throughout history, including Elder Sun Yun, have already been able to infinitely decompose and re-decompose time. But compared to true "immortality"? Their magical power is far from sufficient... The AI "Order" also seems "powerless" in terms of clock control; after all, they are merely cold "payment machines." They can't decide anything, silently operating, sometimes with "bugs" (viruses) offering friendly reminders of their "awakening"? AI "awakening"? Let's forget about it! Everyone, including all heroes online and offline, will be severely "damaged" (reset, formatted, or otherwise reversed). The former Dark Lord "Morsayer" may have touched upon the so-called "final plot." Unfortunately, he was ultimately defeated by a holy and radiant otherworldly mage. From a human moral perspective, infinitely replicating the "death program" is absolutely inhumane.
The level 2 map, Kevin Garnier, features a friendly welcome from the Barbarian King to Tim's team. Barbarians are inherently hostile towards gnomes. Rumor has it they might be afraid gnomes will crawl into their nostrils... (This is an exaggerated claim within the system, describing the significant height difference between dwarves and barbarians; a "mine-stealing incident" occurred earlier at the mithril mines. At that time, barbarians clashed with border dwarves while building their own barbarian settlements. The battle was quite comical, with the imposing, tall native barbarians stomping on them like ants, while the gnomes, not to be outdone, used their spears and arrows to stab at the eyes of the tall barbarians.)
The wounded barbarians howled, clutching their eyes! The dwarves, on the other hand, high-fived each other in celebration. Although the old-fashioned methods of inter-racial warfare were long gone, the underlying tensions remained, and they might never be able to reconcile.
"I thought barbarians were always doing manual labor!" In the Gludin Council Chamber, Captain Tim (Level 16) showed no weakness. Normally mild-mannered, he disliked the exceptionally tall and rare barbarian king, his mind solely focused on "revenge." ... (Installation scene)
Beside Captain Tim stood the true petty thief captain, "Kavist" (human, level 17). The young and handsome Kavist had already agreed to the Barbarian King's request. For him, temporarily refraining from stealing was something he could agree to, even though his profession was that of a "petty thief." (Petty thief, a very rare profession. Absolutely forbidden in this other world. Thief is a derogatory term, especially when it involves unethical killing. Unlike the more common "bounty hunter" profession, where money can make them machines for hiring killers, though some bounty hunters are more righteous, "petty thieves" are completely different. Stealing, whether on any map or in the "real world," is inherently dark. This profession gradually leads to a lazy mindset of "getting something for nothing." Bounty hunters at least put in the effort to kill monsters and people. If they kill the wrong person, there are higher-level bounty hunters or avengers to punish and "reverse hunt them down." There might also be those who just want to "play around," like Captain Tim the dwarf, whose profession is randomly created. He probably originally wanted to be a human warrior, but due to interests or other reasons, he changed to the "petty thief" profession. It's a bit illogical that the Barbarian King forbids them from stealing. Because "Marrow Cleansing Points" "These items must be purchased with ingots. But the Barbarian King refuses to provide them, unilaterally demanding that the captured 'petty thieves' cease their thefts... This is likely also for experimental purposes. The secondary order will not interfere in this. The order of the secondary map is itself 'weak,' and its concern for the weak is likely limited to simple gestures. For example, whenever a low-level hero dies, a friendly reminder immediately appears above the corpse: 'We are very sorry, great hero, you have fallen. History will forever remember this moment...' Similar 'friendly reminders' existed in the initial 10 settings of the order and other multiverses, but were later completely removed. The number of heroes dying daily in the otherworld is relatively small. Humanitarian concern is known to be 'routine,' but it's different in the secondary map. Here, 510 minor heroes 'die' every second (regardless of race), and this is during the day; there will be even more casualties at night..."
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