Dark Eldar

274 "Captain Teemo is on standby"

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The crippled leg of the new lord of Gludin, the rare elite Barbarian King (level 55), is his eternal pain. For some reason, he desperately wants revenge! But he knows his current level and combat power are far from being a match for the Dark Messenger, Dark. The Barbarian King's dream may never be realized, but he continues to strive. He not only recruits soldiers and builds numerous new guilds, but also constantly "refreshes" Gludin's defense level—raising it to the highest level (currently level 9; the highest level for a beginner castle).

The Barbarian King stubbornly believed, "Even if Dark turns back and attacks me, I am fully capable of successfully defending myself..." (This was merely his one-sided way of thinking. He hadn't checked Dark's level in a long time, nor dared to. He feared that the magic detection system would detect Dark's constant battles and, over time, his level would have increased significantly. If Dark wanted to return and attack Gludin again, it would be extremely easy. After all, even if the Barbarian King's city defenses were upgraded to level 10, it would still only be a small, early-to-mid-level city-state. To achieve a qualitative change, many factors needed to be considered, such as population size, average hero level, racial NPC housing coefficient, farmland, and the condition of various metal resource warehouses, before it could truly reach the level of a mid-to-high-level city. This couldn't be easily accomplished in a short time; it required generations of hard work. Simple fighting and killing wouldn't suffice.)

Sometimes, things seem simple and easy from the outside. But once you're in the thick of it, you might not have a clear understanding. If every hero and elite monster had a clear role and perspective, then the Barbarian King's foot wouldn't have been mercilessly "chopped off" by Dark. As the saying goes, "Those involved are often confused, while bystanders see clearly." The Barbarian King regrets joining Ludal's squad and the rebel faction...

Perhaps the Barbarian King had his own plans. After capturing the "petty thief" Captain TIMU and his group, he played the family card, providing separate dormitories for several of them and quietly observing the daily behavior of each new recruit. The other Gludin warriors and student soldiers were already "used to" the Barbarian King's peculiar habits... No one knew why. Why did the city lord, the Barbarian King, "encompass" all kinds of professions and races, allowing anyone to join without much examination? Some were even "zombie accounts" ("zombie accounts" refer to IDs that only logged in once and never returned).

Even during meals, the Barbarian King wasn't idle; he was intentionally observing from the shadows. Other vice-captains, as well as the vice-captain in charge of general duties, and the general manager, some wanted to "convict" the Barbarian King... But the Barbarian King didn't commit any evil deeds; he was merely "observing from the shadows." Sometimes they also secretly observed their new city lord, to see if he had any ill intentions. (Note: In a level 2 map, if a city lord truly turns bad, and there are so-called "righteous people" around him, it's possible to report him; if the ruler was already particularly dark from the beginning, that's another story—his predecessor probably executed all the "righteous people" long ago... The Barbarian King's approach is quite unique; he always maintains neutrality. And the list of his appointed military officers—containing both good and "bad" people—always maintains a relative balance.)

The Barbarian King typically appoints classes with darker connotations, such as "Frenzied Ones" and "Invincible Warriors"—classes with names that sound somewhat unreliable and have a dark undertone—as sergeants or sergeant commanders, ordering them to lead carefree student soldiers to level up in the wilderness or attack small towns. On the other hand, he appoints classes like "Warriors" and "Mages," which have traditionally bright and righteous connotations... (omitted)

The Barbarian King's actions in Gludin never crossed any lines. He diligently helped the "petty thieves" improve, attempting to alter their "class attributes." Early on, in other high-level maps, archmages conducted similar experiments, such as teaching warriors archery skills and mages to cast spells while riding warhorses. However, the Barbarian King's approach differed; it seemed he wanted to fundamentally rewrite the attributes of a particular class. What did he want to turn the petty thieves into? Did he want to downgrade heroes to "NPCs"? "Awakening" is extremely difficult, unless the hero is exceptionally wealthy enough to "open their third eye" or activate "assistants" (note that special items require additional payment and have time limits). In short, the Barbarian King's intentions were shrouded in mystery. Everyone in Gludin, from newly joined student soldiers and werewolves to veteran players like "detectives," was completely baffled by his actions. Furthermore, the Barbarian King wasn't particularly interested in amassing wealth, and he wasn't particularly interested in women either.

Kevin Garnier currently has no native barbarians (at most, only ordinary barbarian monsters; unevolved). It's possible that the number of giant races in the level 2 map isn't as large as in the otherworldly selectable pages. Barbarians belong to the elite monster category. Want to create and advance to become a "Rare Barbarian King"? You usually need to reach VIP3 (VIP level 3) to succeed. Even with only average combat power, he's still a rare elite. If his initial combat power hadn't been so low, the Barbarian King wouldn't be crippled. He never imagined his "awakening" would be so brutal. He watched helplessly as his right foot was severed by Dark's "Shadow Arrow." Green blood flowed freely.

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