The Fourth Calamity: Starting with Dungeon Slimes

Chapter 182 These slimes are insane!

Chapter 182 These slimes are insane!

The enemy has taken control of the pace of the war. The commander knows very well what this means: it means that the enemy can easily manipulate you, and it means that this battle may very well end in defeat.

And most importantly, the commander realized that he seemed to have underestimated the size of this group of slimes.

In the previous battle, there were more than 1000 of them, which was a serious underestimation of the enemy's numbers. On the battlefield, such underestimation is fatal, and this was also due to a problem with intelligence.

He originally thought things were already outrageous, but he never expected that something even more outrageous would happen. First of all, these 1000-plus animals were just the beginning.

Because at this moment, the number of slimes appearing on the battlefield far exceeds that of before. You have to understand that in the previous sneak attack, they also suffered heavy losses, with only about 200 escaping back. And now more than 1000 have escaped, which means that their total number has reached 3000.

As the war continued, he noticed that many slimes were arriving one after another. He didn't know how many, because new slimes were constantly joining the battlefield. Although these slimes didn't have mechs, they could share some of the firepower with the slimes that had mechs, thus reducing the tactical advantage of those mechs.

Although they reacted quickly, their casualty ratio is still 2:1.

Keep in mind that this was under the condition that they had made preparations, and this ratio did not even take into account the enemy's mechs. Because this ratio was entirely inflated by the slimes without mechs; so far, their mech losses have only been around 400 units, with more than half still active on the battlefield.

This made the commander's scalp tingle, because given the current situation, if the fighting continued, there was no doubt that they would be completely wiped out, since they had no follow-up support, while the enemy was sending troops over continuously.

The situation has now moved beyond the stage of a quick victory; to put it bluntly, it's a war of attrition, a battle of who can hold out the longest.

Whoever has more resources will win.

Looking at the situation on the battlefield, despite the commander's best efforts, nothing worked. The enemy's battlefield command ability was no less than his own, nor was their strength inferior. Even so, the enemy still launched a surprise attack. This commander knew very well that no matter how skilled or experienced he was, it would be meaningless.

The various arrangements made before the start of a battle are a great test of a commander's abilities. They need to understand the terrain and the enemy, and then make corresponding deployments based on their experience in different situations.

These are skills that every mature commander should master. Usually, a commander's ability is most easily seen through these aspects. Once the war begins, it is the ability to adapt to the situation on the spot, which is subject to too many uncertain factors.

So even he is powerless to change the current situation; he can only try his best to prevent the war from collapsing too quickly.

However, this is the only thing he can do right now, and it's no exaggeration to say that he has given it his all to achieve this.

That's roughly the situation now, and things have spiraled out of control.

"So now I only have two options. The first option is to withdraw directly, which would allow me to save a lot of people. The second option is to fight to the death, which may result in total annihilation, because the enemy's resources are still coming in continuously."

Watching the special machines made by slimes from the rear of the battlefield transporting slimes one after another towards them, the commander knew very well that the longer it went on, the more disadvantageous it would be for his side.

Once their forces are reduced to a certain level, these slimes will be able to easily sweep through the entire area.

He knew very well that continuing like this was not an option and he had to come up with a solution.

After a period of deliberation, he finally made a decision.

Ordering a retreat immediately would inevitably lead to punishment upon returning, but compared to the complete annihilation of the army here, a direct retreat would at least preserve some strength. Although there would be punishment, given the situation here, it wouldn't be too severe. Because of the major mistake, it's not just his fault; intelligence and other aspects are also at fault. Therefore, this matter cannot be entirely attributed to him alone, and for this reason, he still has room to maneuver.

If you choose the latter, there are only two paths. The first is to follow your team to the bitter end and eventually get caught up in it all. The second is to run away in advance, in which case you can never go back and might even be wanted by the police.

Therefore, retreating is the only and best option now. With this in mind, he immediately issued the order.

With his order issued, the people who were still struggling to hold on were relieved. Under such circumstances, continuing to fight would only result in meaningless casualties.

So when they heard the commander's order, they did not hesitate to begin their retreat.

The retreat was naturally very fast, for fear of being left behind if they were even a second slower.

The consequences of leaving them behind are self-evident. To put it nicely, their current situation is a retreat; to put it bluntly, it's a defeat.

However, it was clear that the slimes had no intention of letting them go.

After they retreated, the slimes immediately gave chase, determined to annihilate them completely, which only intensified their desperate escape. At this point, organizing a counterattack was impossible; in a retreat, there was no point in considering formations or strategies. Everyone was focused on saving their own lives, so organizing a counterattack was virtually impossible.

It's practically impossible for them to retaliate now; they'll only be relentlessly hunted down by the slimes.

The current situation is still very difficult for them to manage.

They initially thought the slimes wouldn't chase them too far, but as time went on, the slimes behind them were closing in.

Some people even went to dangerous areas where there might be all sorts of dangers, but even so, the slimes still chased after them.

That's not the most outrageous part. The most outrageous thing is that even if it means dying together with them, the other side will still rush forward without hesitation, choosing to perish together with their own people. This move completely dumbfounded everyone.

This was a completely reckless fighting style, a one-for-one exchange of their own lives with the opponent, with the aim of annihilating them all. This outrageous fighting style completely terrified the fleeing elves and nightmares. They had never seen such a crazy enemy, who seemed determined to kill them without giving up.

This is what they find most outrageous.

At that moment, they finally understood just how terrifying it was to face a crazed enemy, and how powerless they were.

This group of slimes is just like that; they are really too crazy. When they start fighting, they don't hold back at all. They even hug themselves with a tainted towel and try to take each other down with them. Such things happen all the time.

They simply couldn't imagine what kind of enemy they had provoked. At this moment, all the participants regretted it. They originally thought it was an easy slime to handle, but who could have imagined that it was a demon in slime skin? No, even if it was a demon, it couldn't be this crazy.

Everyone panicked instantly; their feelings were extremely complex.

Now they only have one thought: to run as far as they can.

I must escape from here and never come back again.

This is no place for normal people. This group of slimes is too evil. Not only are they powerful and intelligent, but most importantly, they are fearless.

Even the strongest warriors have moments of fear, but their fear is suppressed so that others only see their strength. But these slimes are different; they are truly fearless.

The reason players are so crazy is because the official team is actually giving out money.

As soon as the battle started, everyone's attention was focused on the players who were participating for the first time, because only they could raise enough money to withdraw as quickly as possible.

To confirm this, they even deliberately had monsters attack the players as soon as the battle began. Through this cooperation, many players quickly reached the withdrawal threshold, and then, under the protection of others, they immediately withdrew their winnings.

Then, after they told others about their successful withdrawal, everything changed. In their eyes, the other party was no longer an enemy, but a walking banknote.

In an instant, all the players went crazy. They immediately launched an attack, a relentless and desperate assault. It's worth noting that the withdrawal threshold is quite high, and the withdrawal amount is limited, with the total prize pool only reaching 20.

一个人提200,10个人就去掉2000了,100个人就去掉了2万,那幺20万仅够1000个人,每人提200。

But what is the reality? The reality is that some players can withdraw 400, 600, or 800, while others may not be able to withdraw at all. That's the reality. So they have to reach the minimum withdrawal threshold as quickly as possible, withdraw once first, and deal with the rest later.

At this point, they stopped considering anything else. No matter how the battle went, they were guaranteed to make a profit in terms of casualties, since dying and reviving only cost one gold coin, and the exchange rate of in-game currency was currently very low.

If they successfully withdraw money even once, it's equivalent to dying nearly a hundred times. The implications of that are self-evident.

To put it bluntly, no matter how many times you die in this battle, including the time it takes for reinforcements, a player will only have a maximum of three chances to die.

Exchanging 200 twice in three transactions seems like a sure-fire way to make money.

That's why they're so crazy.

Thanks to their frantic actions, half of the prize pool has already been taken.

Those chasing the furthest were naturally those who were almost there to withdraw their winnings. So they chased the furthest, because they only needed to take a few more people to withdraw their winnings. Some of them were just one more person away from withdrawing, so they grabbed their magic crystals and went straight to fight him.

As for those players who chased the enemy into more dangerous areas, it was naturally for this reason that they were just one win away from withdrawing their winnings, so they chose to trade their lives for one, a sure-fire way to make a profit.

Besides these, some players who piloted mechs were relatively safe, because the losses from mech transformation are very high. Many players were losing money in this battle, basically all of them were piloting mechs. A small number barely broke even, and among the players who made a profit, only about one-third actually made a pure profit.

Their earnings here are certainly impressive; the highest increase has reached 1000, and the lowest is at least 600.

The.

Let's put it this way: we've already made back the money from the mecha.

While piloting mechs can indeed make money, the losses can be devastating when they are substantial.

Of course, this is perfectly normal. As the saying goes, you can't catch a wolf without risking your cub. That's the reason. Without mechs, it would be good if you could raise your score by 200, and it would be incredibly impressive if you could raise it by 400. But with mechs, 400 is just your starting point.

The more you invest, the more you earn, and thus the greater the profit and loss. That's roughly the situation. The one who raises 1000 naturally has a high-end mech.

And so, the players relentlessly pursued them, attacking with all their might. Desperate to withdraw their winnings, they went all out, starting from 55...

They started at floor 54, then chased down to floor 53, and finally reached the entrance to floor 50.

Upon reaching this point, the players' pace gradually came to a halt. The reason was simple: the enemy had laid down numerous defensive fortifications, making it impossible for the players to break through, thus creating a stalemate.

Obviously, the players were not going to sit idly by and wait to be killed; they had already begun to discuss how to take down the enemy's defensive fortifications.

"Can't the NPCs rent weapons of war? Why don't we go and rent them?"

"The same goes for the amateur welder. It seems like he can also rent war weapons. Otherwise, if we rent these two, I don't believe we can't break them."

"Hey upstairs, you make it sound so easy. Renting these two things costs money, bro. And what if you break them? Who can afford to pay for them?"

While weapons of war are powerful, they still carry the risk of being destroyed. If destroyed, the exorbitant compensation is something not every player can afford.

That's the crux of the problem.

Thinking about this, the players couldn't help but feel a bit of a headache.

In short, the situation is somewhat complicated now, and they can't help but start thinking about how to deal with the current problems.

And most importantly, they knew very well that there was a teleportation magic circle on this floor, and if things went wrong, the other side's resources would keep pouring in.

Clearly, this is going to be a long battle, but they just want to collect all the rewards and run away.

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