The Fourth Calamity: Starting with Dungeon Slimes
Chapter 183 Disagreements Between Players
Chapter 183 Disagreements Between Players
"So, guys, what's the take on this?"
"This floor is their main base where they used to operate frequently, so they are very familiar with the layout here. Under such circumstances, it won't be easy for us to break in. Obviously, this is a tough nut to crack."
Indeed, the fortifications here are completely different from those elsewhere. Other places may appear hastily constructed, clearly built in a rush. But here, it's obvious that they've undergone a long period of refinement.
Every detail is so well-designed that if the enemy doesn't want a direct confrontation, the fortifications alone can hold them off for a long time.
Most importantly, support can be obtained here at any time. It's just that the energy consumption is a bit higher when going through the magic circle, but since we're performing right under their noses, they can't possibly destroy this place. So this will be a protracted war, and the place where the real war begins.
"It means we just want to grab some benefits and run away. If this continues, it might turn into a real war. We're just here to take advantage of the situation. Starting this battle rashly would not give us any advantage. Even if we were to start it, we would definitely do so after we have made all the necessary preparations."
The crowd was discussing this matter extensively. It was clear that the current situation was not suitable for them to start a war directly, and they needed some time to prepare.
After all, truly caring about something is no small matter; it involves many things that need to be considered. In such a situation, it can be quite troublesome if you are not fully prepared.
The worrying thing is that it seems like if things don't go well, it could really start a war.
"Why do you worry so much when you're just playing a game every day? Besides, this game actually lets you withdraw real money. If it weren't challenging, do you think it would be worth the money? So, this is what's normal now."
"Although the situation here may not seem very good, do you think it's a big problem? Obviously, the problem here is not big at all. I'll just mention a few very simple issues."
"That means we're going to get here eventually, it's just a matter of sooner or later."
"Now that we've made it this far, what's wrong with that?"
"The problem is that we came here without being fully prepared. To solve this, we just need to go back and make arrangements now."
"The overall operation is not complicated; it's simply a matter of bringing the battlefront here."
Upon hearing this player's statement, another player immediately stepped forward to refute it. Compared to this player, the other player had a more thorough understanding of the various strategic details in the game, and naturally disagreed with what the first player said.
"Dude, you make it sound so easy. Have you considered that if we extend the timeline, there are many things we need to consider? Based on our previous performance, we have prepared supplies and everything else quite well, including repairing the roads."
However, if we establish this as our current base, then all the roads we've traveled along will need to be repaired and rebuilt. At the very least, we need to ensure our vehicles can travel at the fastest possible speed. So, I'd like to ask, given this situation, how long do you think this will take?
"No matter how efficient we are, it will still take us several days to prepare. But here's the problem: they can attack in just a few minutes. Do you think they'll give us much time to prepare? That's why advancing the front lines now is definitely disadvantageous for us."
"The rewards are indeed very attractive, but don't forget that a large portion of the prize pool has already been taken. Under these circumstances, if we all stay here and waste time fighting the enemy for the remaining amount of money, we might all be wiped out. In fact, many of us are losing money."
"So my suggestion is that we retreat first, then set up these defensive facilities on the upper floors, and then slowly and steadily advance to ensure that the pace of all aspects can keep up, especially key aspects such as logistics and routes."
Compared to players who engage in such rational analysis, the vast majority of players naturally don't think that much, and some even find such rational analysis overwhelming.
"Here we go again with your lecturing. I'm so curious, why do you guys love lecturing so much? It's one thing to lecture in real life, but to do it in a game too, I don't know what you're thinking."
"Dude, we're just playing a game, not a real war. For us, as long as it's fun, that's all that matters. Why think so much? We're making money and having fun, so everyone's happy. What else is there to worry about? I really don't understand why you guys think about so many things before opening your shop. Do you even enjoy the game if you think about all this?"
"Shouldn't playing games be about relaxing and playing whatever comes to mind? Why worry about so much, why calculate so many gains and losses? A lot of things are completely unnecessary."
However, this player's words were immediately refuted by other players. After all, there are many people playing games, and players are divided into different camps. Some camps just play casually, doing whatever makes them happy, while others always like to rationally plan resources and focus on details and skills. Their views on the same thing are definitely fundamentally different.
"In my opinion, both sides have their own ideas, so there's no need to argue about who's right and who's wrong. Besides, you can't argue about it anyway. The reality is that both sides have good intentions. And what they ultimately want to do isn't wrong either. So, in this situation, discussing these things is meaningless. We can divide people into two camps: those who want to continue with that bullshit plan can go back and do it, and the rest who want to fight can continue fighting here."
"And then again, I don't really think these suggestions are meaningful. Playing games is a personal thing, why care about other people's opinions? Do you just do whatever others tell you to do? Anyway, I've said my piece today, I'm only in it for the money, I'm about to withdraw my winnings, so I'm leaving now no matter what."
This time, the players had very different opinions, and each player had different ideas. Because these ideas were inherently contradictory, the two sides quickly started arguing.
Jiang Chen had actually anticipated what would happen here. He knew this would happen after the quota was increased. Simply put, it was normal. In the past, there were fewer players, so it was very easy for everyone to reach a consensus.
But things are different now. There are so many people here now, and everyone has their own ideas. One person offers an opinion, and another chimes in with theirs. Before long, no one can convince anyone else, and it's normal for people to argue about this. Usually, other games will open a guild system when they reach this stage. The purpose of a guild is to categorize like-minded people together. In this way, there won't be too many disagreements.
Jiang Chen did the same thing.
This update naturally included an updated guild system, which he even mentioned. However, the problem is that as soon as these players joined, they excitedly went to figure out how to withdraw their winnings.
Who has the time or inclination to research some so-called guild system for you?
However, after all this, matters concerning the guild will definitely be put on the agenda.
They will definitely organize their own group and play together. People with different opinions will be in different guilds and do things according to their own ideas. This way, a lot of problems can be avoided.
Jiang Chen was naturally unsure how to handle the situation with the players. In fact, no game company had any reasonable way to deal with this situation. It wasn't that they lacked the ability, but rather that it was a very real problem.
You can certainly handle this matter and do it your way, but once you issue the order, why should others listen to you? When the guild leader assigns tasks and issues orders, people are willing to listen not because the guild leader has prestige, nor because of that status.
In reality, in many games, there's no fundamental difference between guild leaders and ordinary players. For most players, the guild leader title is merely a slightly special honor; what practical use does it have? Clearly, none at all. So, in this situation, why should I listen to you when you command me? Of course, there are some guilds where members are willing to obey. The reason? At least they've given you gold.
And this is the most important part: the so-called "exploding gold coins" is quite something.
Simply put, the boss will periodically send out red envelopes and give away gifts in the group chat. Through this method, the first...
The first type can gather a lot of core members, and the second type is also very wealthy. Is it too much for them to take your money and follow your orders? It's not too much, and many people are even happy to do so. As for those who take advantage of others and follow orders, they are actually a minority.
You didn't spend a penny, and then you want me to help you? I can accept it, or rather, I can't accept it. But the problem is that if I help you, you still get the benefits, and I'm just a sucker. That's definitely not acceptable. So usually, there are only a few active members in the guild.
They're basically the kind of people you can hang out with in the inner circle. As for the rest of the people, they'll just go about their own business.
This is the current situation for most players. Under such circumstances, a certain player who is in charge can command a portion of the people around him, but he absolutely cannot command everyone. And some players are the darker type.
These types of players usually see you making comments in the world chat and doing well, so they get inexplicably annoyed and try to suppress you. There are actually quite a few players like this, so there's not much more to say about it.
They'll either be sarcastic or deliberately targeting you, or they'll try to interfere with your development. Sometimes, when people are bored to a certain extent, they'll do anything. On the internet, where everyone is separated by the network, it's okay to do some excessive things sometimes—that's roughly the situation.
Therefore, trying to give orders under such circumstances, especially when everyone is a stranger and in competition, is unlikely to garner much attention. While their suggestions might be useful, usefulness doesn't put food on the table. Their assessment is that the suggestions are good, but they shouldn't be repeated.
If you feel that no one is adopting your methods or listening to you, sometimes you should examine how much money you've spent on your own online activities and whether you've sent red envelopes to the group members. If you don't want to contribute anything but expect others to contribute to you, then there's something inherently wrong with you.
So the players discussed this matter for a long time and finally decided that half of the players would stay here and the other half would choose to leave.
Those who stayed here were almost ready to withdraw their winnings, so their primary task was to figure out how to do so before discussing anything else.
Overall, there were no major problems, but the situation was exactly as they had anticipated. Due to the relatively complete defensive facilities here, their attack was quite difficult.
Fortunately, there were still quite a few players left, so they were able to hold out against these rounds of attacks. However, if this continued, the enemy might send out even more troops, and they wouldn't be able to hold out for long.
"The situation here is really a bit difficult to manage. Although we are here for ourselves, we are also doing it for them to some extent. These people just left without looking back. I know very well that they just want to wait until they have acquired other things here before deciding how to proceed."
"But guys, do you really think it's okay to reap the rewards like this? We're fighting tooth and nail on the front lines while they sit back and enjoy the fruits of our labor. That's inherently problematic."
After holding out for several more rounds, the players finally had to start thinking about this problem. Indeed, in the current situation, they were holding the line in front, while a group of people were waiting in the back. Once they took this place, the people in the back would be ready and could come over to take over the scene.
So what are they trying to achieve by putting up such a difficult task?
"In short, we must find a way to take this place and then take all the benefits. Since they want to reap the rewards without sowing, then we will not leave them any of the gains."
The others naturally agreed wholeheartedly to this player's suggestion.
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