My talent is 1.
Chapter 179, Side Story 2: Don't be afraid of the complicated settings.
The monster panel settings should take player balance into account, but the protagonist can be disregarded.
The skill's effects, data, and attribute bonuses should be considered together.
For magic users, increase their magic power and decrease their health.
For physical damage dealers, critical hit damage needs to be reduced. If the attack and critical hit stats are extreme, attack speed, movement speed, defense, and magic defense need to be reduced overall.
The BOSS has a bonus, but it's not invincible. The overall stats are high, so the skill effects have to be reduced. Certain classes, talents, or skills will have corresponding counters.
Example:
【Wild Boar King】
Black Iron BOSS (Attribute Enhancement)
Rating: 5
Health: 5000/5000
Mana: 1800/1800
Physical attack: 70
Magic Attack: 20
Physical defense: 38
Magic Defense: 25
Power: 35
Agility: 22
Physical condition: 32
Intelligence: 8
Spirit: 16
Skill 1 [Savage Charge Lv.2]
Active skills
After charging for one second, charge towards the target, causing massive damage upon impact and stunning the target for 2 seconds.
Mana cost: 50
Damage bonus: 50 + 100% physical attack.
Release distance: 35
Cooldown: 30 seconds
Damage range: Single target damage.
Skill 2 [Thick Skin and Tough Flesh Lv.3]
Passive skill
Increases own physical defense by 12 points and magic defense by 12 points.
If attributes are increased, then skill values need to be decreased, and skill levels and effects also need to be adjusted.
You can set up various basic templates, and then adjust and reassign values based on them.
Similar to the Queen Ant, its health and mana can be excessive, its defense and magic resistance are moderate, but its number of skills is reduced, and its skill effects are simple but relatively strong.
Especially the enhancements to the aura and ant summoning capabilities.
Skills like Lava Giant can increase environmental amplification, while skills that alter the environment can weaken or even nullify these amplifications, and can also increase damage.
NPC quests are set by the player, and this is the main part of the story.
NPC functions are pre-set to fixed values, unless there are only two or three NPC functions in the story.
Enhanced reference:
Equipment Enhancement:
Enhancement level, base attribute value, and required enhancement materials
+1: 10 (50 gold coins)
+2:15
+3:20
+4: 30 (200) 20 Reinforcement Materials
+5:40
+6:60
+7: 80 (1000) 500 Reinforcement Materials
+8:100
+9:150
+10: 200 (5000) 1000 Reinforcement Materials
Enhanced Set
With all three pieces of equipment enhanced to +5, an additional 1500 points of true damage are added.
Five pieces enhanced to +8 will add an extra 3000 points of true damage.
8 pieces enhanced to +10, adding an extra 5000 points of true damage.
Strengthening the base value is very important, as attribute assignment is based on the base value.
Total base: 141
Quality/Equipment Level: 25, 30, 40, 50, 60, 70, 80, 90
Silver: (×10)(×15) (×20)(×30) (×50)(×80) (×150)(×500)
Gold: (×13) (×18) (×25) (×35) (×60) (×90) (×180) (×600)
暗金: (×16)(×21) (×30)(×40) (×70)(×100)(×200)(×700)
史诗: (×20)(×25) (×35)(×55) (×80)(×120)(×240)(×800)
传说: (×25)(×30) (×45)(×70)(×100)(×150)(×300)(×1000)
强化+3,基数就是10+15+20=45。
Level 30 gold equipment, base value x 18, that is, the attributes added after enhancement.
Just like military ranks, copy this into a text document for easy calculation.
The same applies to star-level upgrades. Of course, you can choose one of these two functions, or keep both, but the monsters need to be strengthened overall.
Star Upgrade:
Star rating/base number for star upgrade/experience required and enhancement materials
1:100 (10 experience) 5 enhancement materials
2:200 (20W) 10
3:350 (50W) 20
4:500 (100W) 50
5:700 (200W) 100
6:900 (500W) 200
7:1200 (800W) 500
8:1500 (1200W) 800
9:2000 (2000W) 1000
10:3000 (5000W) 2000
Having 10 pieces of three-star equipment can enhance the effect of one skill, either attack power, attack range, or duration. Only one skill can be enhanced at a time, and the enhancement varies depending on the type of skill.
With 10 pieces of 5-star gear and two skill enhancements, the effects are amplified.
10 pieces of 10-star equipment enhance the effects of normal skills, class skills, and talent skills.
Total base for star upgrade: 104.5
Quality: Level 25, 30, 40, 50, 60, 70, 80, 90; Critical Hit Rate and Critical Damage
白银:(×100)(×120)(×140)(×180)(×210)(×240)(×280)(×320) 10 100
黄金:(×130)(×150)(×170)(×210)(×240)(×270)(×310)(×350) 12 120
暗金:(×160)(×180)(×200)(×240)(×270)(×300)(×340)(×380) 15 150
史诗:(×200)(×220)(×240)(×280)(×300)(×340)(×380)(×420) 20 180
传说:(×250)(×270)(×290)(×330)(×350)(×390)(×430)(×480) 30 250
Critical hit rate and critical damage are fixed values. This wasn't written correctly before, which caused many of the values for early-game equipment to not match up later.
Tempering only involves multiples and probabilities, which makes it much simpler.
Quenching calculation
Refinement: Bronze, Silver, Gold, Dark Gold, Epic Legends
Multiples: (2) (3) (4) (5) (6) (8)
Critical hit probability: (1) (1.5) (1.8) (2) (2.5) (3)
Fully tempered base value: 55, Attack attribute = base value × equipment level × multiplier
Tempering Attributes:
Elemental resistance: 1%
Critical hit chance: 1% per level
Critical hit damage: 10% per level
Tempering Stone Consumption
1(50)2(100)3(500)4(1000)5(2000)6(5000)7(8000)8(10000)9(20000)10(50000)。
The quenching base can be set by the user.
Whether it's strengthening, star-level upgrading, or tempering, evasion and hit rate, which are references to critical hits, need to be set separately.
Cultivation setting:
Levels/Realms: Level 1, Level 2, Level 3, Level 4, Level 5, Level 6, Level 7, Level 8, Level 9, Level 10 (Peak)
Spiritual power levels 1-3 are early stage, 4-6 are mid stage, 7-9 are late stage, 10 levels and the peak are perfect.
Qi Refining Stage: 10 20 50 100 200 300 500 700 900 999
Foundation Building Stage: 1K 1.2K 1.4K 1.6K 1.8K 2K 2.5K 3K 3.5K 3999
Golden Core Stage: 4K 4.5K 5K 5K 6.5K 7K 8K 1W 1.5W 19999
Nascent Soul Stage: 2W 2.2W 2.4W 2.6W 2.8W 3.2W 3.6W 4W 4.5W 49999
Nascent Soul Stage: 5W 5.5W 6W 6.5W 7W 7.5W 8W 8.5W 9W 99999
Distraction Period: 10W 11W 12W 13W 14W 15W 16W 17W 18W 199999
Fusion Period: 20W 22W 24W 28W 30W 32W 34W 36W 38W 399999
Tribulation Transcending Stage: 40, 45, 50, 55, 60, 65, 70, 75, 80, 899999
Mahayana Stage: 90W 91W 92W 93W 94W 95W 96W 97W 98W 999999
The immortal realm is only defined by levels.
A general setting for realm and level is sufficient; Immortal Essence, Dao Essence, and Dao Fruit should be set separately. Basic kill experience, such as an experience panel, should be set in advance.
Human Immortal: Starts at level 100, gains 10 billion experience points upon defeating enemies.
Earth Immortal: Level 200, 50 billion experience points for defeating.
Celestial Immortal: Level 500, 100 billion experience points for each kill.
Xuan Tian Shang Xian: Level 800, 500 billion experience points for each kill.
Taiyi Golden Immortal: Level 1000 (Dao Flower), 2000 billion experience points for each kill.
Grand Luo Golden Immortal: Level 2000 (Dao Fruit), 1 trillion experience points for each kill.
Quasi-Emperor: Level 5000 (Dao Elephant), 5 trillion experience points for each kill.
Immortal Emperor: Level 8000 (Heavenly Dao Authority) - 100 trillion experience points for each kill.
Heavenly Emperor: Level 10000 (Foundation of the Great Dao), 1 Jing experience for each kill.
The Heavenly Emperor can add nine more heavens, and when perfected, it becomes the Great Dao.
There's no need to define immortal techniques and supernatural powers.
Immortal Techniques: There are no ranks. The immortal techniques one cultivates are related to the compatibility between the immortal body, primordial spirit, and Dao essence, as well as one's comprehension. One can create one's own.
Supernatural powers: Supernatural powers arise from the comprehension of immortal techniques to a certain level. Different people may comprehend different supernatural powers from the same immortal technique.
These are the basic settings of the world. If other things need to be added, it is best to set them up before adding them to avoid confusion in the story's logic.
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