My talent is 1.
Chapter 178, Extra Chapter 1, is much more useful than the outline.
The initial setup wasn't done well, which caused data discrepancies in many subsequent steps, but fortunately, it was mostly corrected.
With these settings, writing a novel becomes very easy.
Every story has a location, even the void and chaos are actually maps.
First, there's the world structure, which can be viewed as a super large map. Then, each continent is divided into a large map, with city distribution, maps around the cities, and dungeon maps.
If you do these things well, you can use them in more than 70% of your stories.
It can be organized into folders, with one file for each map, listing the NPCs and monsters.
Then, the characters other than the main character can also be considered NPCs. In online games, apart from the main character, the players are all just playing along.
In terms of settings, starting with experience points, the panel, attributes, and balance, a general data comparison is needed.
The settings for regular players and monsters are set up, while advanced players start with enhanced abilities. The protagonist doesn't matter, since they have a cheat code anyway.
Don't worry about whether it's a system or not, it can be converted.
Hypothesis: The universal enhancement system requires points or other resources for enhancement.
So, if there's no system, it can be written as something like a magic bottle, treasure box, treasure basin, gourd, etc.
The difference is that one requires time to accumulate energy for enhancement, while the other has a panel that allows enhancement based on the points acquired.
In terms of levels, even without a system, these values can still be used as a reference.
It's not like a character is so strong that they don't know how strong they are, only to encounter someone weaker than them and get beaten up.
This is a reference for level settings.
Experience required to level up
0→1 100
1→2 200
2→3 500
3→4 1,000
4→5 2,000
5→6 5,000
6→7 10,000
7→8 30,000
8→9 60,000
9→10 100,000
……
From level 90 onwards, you can set the value yourself, or each level can be set to 500 billion.
Then there's the panel, level, talents, attributes, and skills—these four are the most important.
300-500级(每级50)500-800级(每级80)
For levels exceeding 800, each level receives a 100x bonus.
The numbers in parentheses are multipliers for easier calculation, and the experience gained each time is calculated accurately. It's not like your level will inexplicably increase.
I won't include things like experience orb storage, as most of these features are unnecessary for leveling up 20 levels.
Then comes setting the attributes. You need to follow the settings and it's best to document them. Don't make sure that level 10 has 500 more points than level 5, or level 50 has 10000 more points than level 10, or it will become a complete mess when you write it later.
Attribute settings:
0级: 1点力量1点攻击,1点智力1点魔攻,1点体质50点生命, 1点精神50点魔法值, 5点体质1点防御,5点精神1点魔防
30级:1点力量1.2攻击,1点智力1.2魔攻,1点体质100点生命,1点精神100点魔法值,4点体质1点防御,4点精神1点魔防
50级:1点力量2点攻击,1点智力2点魔攻,1点体质150点生命,1点精神150点魔法值,3点体质1点防御,3点精神1点魔防
80级:1点力量5点攻击,1点智力5点魔攻,1点体质300点生命,1点精神300点魔法值,2点体质1点防御,2点精神1点魔防
90级:1点力量8点攻击,1点智力8点魔攻,1点体质500点生命,1点精神500点魔法值。1点体质1点防御,1点精神1点防御
Level 99: 5000 attribute points and 1 point of Law; Health and Constitution are attributed to the Law of Life, while Spirit and Mana are attributed to Divine Power.
Another point is free attribute points. The number of free attribute points for each level is fixed. It's best to keep a separate record of any extra points you get. If you make a mistake, you can refer to the template settings and correct it.
自由属性点:1-9级2点。10-29级7点。
30-39级20点。40-49级50。50-59级100点。
60-69级350点,70-79级500点。
80-89级1000点,90-99级5000点。
As for growth attributes, they can be improved based on profession and talent. As for how to allocate growth points, it is up to you.
Of course, the allocation of growth points is also affected by profession and talent, which needs to be considered.
Regarding skill points, a template can be set, with more points for some skills and fewer for others, and adjustments can be made according to needs.
Skill Point Consumption
Skill Level: Lv.2 Lv.3 Lv.4 Lv.5
Professional skills: 5 points, 10 points, 20 points, 50 points
Talent Skills: 8 points, 15 points, 30 points, 60 points
Normal skills: 1 point, 2 points, 5 points, 10 points
Advanced skills: 10 points, 20 points, 40 points, 80~100 points
For skill bars and skill points, please refer to the following:
Excluding professional skills and talent skills, a first-class legendary character has 8 skill slots, a second-class character has 10, a third-class character has 12, and a fourth-class character has 15.
技能点:1转10个,二转50个,90级50,99级100
Of course, you can also set it to give 1 point for each level up, and record or set the extra points.
Skill levels can also be described as proficiency.
Skill upgrade settings:
白板:100升Lv.2,300升3,1K升4
黑铁:200升2,500升3,3K升4,1W升5
青铜:500升2,1.5K升3,5K升4,1.5W升5,5W升6
白银:1K升2,3K升3,1W升4,3W升5,8W升6,18W升7
黄金:5K升2,1.5K升3,5W升4,15W升5,40W升6,100W升7,200W升8
史诗:2W升2,4W升3,10W升4 25W升5,60W升6,140W升7,300W升8,500W升9
传奇:8W升2,15W升3,30W升4,50W升5,140W升6,350W升7,800W升8,1800W升9,3500W升10
神级:20W升2,50W升3,120W升4,300W升5,700W升6,1500W升7,3500W升8,8000W升9,2亿升10,5亿升11,10亿升12
The features unlocked at each level, such as the first and second job advancements, can also be pre-set.
Level 5 unlocks dungeons; Level 39, pets; [War Spirit Quest]; Level 49, second job advancement, wings; Level 59, military rank trial; Level 69, mounts; Demon Extermination Trial; Level 79, third job advancement…
Movement speed and attack speed are difficult to set, but you can set an upper and lower limit.
Minimum movement speed/attack speed is required. The movement speed cap can be removed, but it's better to set a fixed attack speed value, as it's difficult to write values that are too high.
移速:20点敏捷1点移速,20点移速后50点敏捷1点移速,30点敏捷后,150点敏捷1点移速,40点移速后400点敏捷1点移速,50点移速后1000点敏捷1点移速。60点移速后5000点敏捷1点移速
基础5点,300点敏捷到20移速,800点敏捷30移速,2300点敏捷40移速,6300点敏捷50移速,16300点敏捷60移速,66300点敏捷70移速。
That's basically it for the basic panel. You can add more features later.
Military rank and merit settings:
Military Ranks: Recruit, Honorary Soldier, Honorary Guard, Honorary Guard Captain, Legion Guard, Legion Royal Guard, Royal Guard Commander, Legion Vice-General, General, Lieutenant General, Grand General, Marshal, Imperial Grand Marshal, Imperial War God
Promotion in military rank: 500, 2000, 1, 5, 20, 1500, 5000, 1, 5, 100 million, 20 million, 500 million, 2 billion
Disarmament levels: 1 2 3 4 5 6 7 8 9 10 12 15 18 20
Military rank suppression: 1 2 3 4 5 6 7 8 9 10 11 12 13 15
Kill Merit Points: 10 20 50 100 500 1K 2K 5K 2W 5W 10W 50W 100W 50W 100W 500W
Building damage: (Building damage begins when the General is promoted) 5% 8% 12% 16% 20%
Military Rank Equipment Attributes
True damage: 1K 3K 5K 8K 1W 1.5W 2W 3W 4.2W 5.8W 7.5W 10W 15W 30W
True damage percentage: 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 15%
True damage saving throw: 1%~15%
If you don't understand the rank, you can copy it into a text document, widen the text, and write the values below the corresponding rank. This screenshot can only capture a small portion.
Once the pet's growth settings are configured, the values assigned based on the pet's inherent talents can be adjusted.
The attribute points for pet leveling up can be fixed, while special pets can have special talents that can be adjusted by the user.
Don't think it's troublesome. Once you've done all this, you'll be able to use it in most online games, whether they're high-level martial arts or cultivation-themed, as long as they include a system.
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