My talent is 1.

Chapter 180, Side Story 3: Other Function Settings

In the world before Lu Zifan, there was also the concept of a treasure orb, which could be set as a function on a certain panel.

Orb

Blank: Initial stats 100 Attack +50

0-9级每级50攻击(500), 10-19级每级50攻击(500)

20-29每级80攻击(800),每10级+1%暴击率

30-39每级80攻击(800),每5级+1%的暴击伤害(2%),10级+1%暴击率

40-49每级100攻击(1000),每1级+1%的暴击伤害(10%),10级+1%暴击率,每级+20点真实伤害(200)

50-59每级100攻击(1000),每1级+1%的暴击伤害(10%),10级+1%暴击率,每级+20点真实伤害(200)

60-69每级150攻击(1500),每1级+2%的暴击伤害(20%),10级+1%暴击率,每级+30点真实伤害(300)

70-79每级160攻击(1600),每1级+2%的暴击伤害(20%),10级+1%暴击率,每级+40点真实伤害(400),每级+2点穿透(20)

80-89每级200攻击(2000),每1级+5%的暴击伤害(50%),10级+2%暴击率,每级+50点真实伤害(500),每级+10点穿透(10),每级+1%攻速(10%)

90-99每级400攻击(4000),每1级+10%的暴击伤害(100%),10级+3%暴击率,每级+100点真实伤害(1000),每级+20点穿透(200)每级+2%攻速(20%)

Level 100 +1000 attack, attack +5%, 50% critical hit damage, 500 points of true damage, 30% attack speed.

Different gems have different bases and therefore different values.

When Silver reaches level 100, there will be attribute bonuses.

Epic-level or higher gems will acquire special attributes after reaching level 100.

For example, mythical gems.

Divine Tiger Divine Pearl Level 100

释放技能时有15%的机率造成10倍神圣伤害,2%的机率造成20倍神圣伤害,0.2%的机率造成30倍神圣伤害。

Divine Revelation Brilliant Bead Level 100

There is a 40% chance to clear the target's defenses during an attack, lasting for 50 seconds, with a 5-minute cooldown. If the target dies, the cooldown is reset.

The guild settings will remain largely unchanged unless modified using cheat codes or other special effects during the writing process.

Guild: Leveling experience required for specific roles and the number of regular members

Level 1 (100 million): Guild Leader 1, Vice Guild Leader 1, Elders 3, Elites 8, Members: 87

Level 2 (300 million): Guild Leader 1, Vice Guild Leader 1, Elders 4, Elites 16, Members: 178

Level 3 (500 million): Guild Leader 1, Vice Guild Leader 1, Elders 6, Elites 32, Members: 460

Level 4 (1000 million): Guild Leader 1, Vice Guild Leader 1, Elders 8, Elites 40, Members: 750

Level 5 (50 million): Guild Leader 1, Vice Guild Leader 2, Elders 10, Elites 5000, Members: 937

Level 6 (2 million): Guild Leader 1, Vice Guild Leader 1, Elders 12, Elites 60, Members: 1425

Level 7 (2 million): Guild Leader 1, Vice Guild Leader 2, Elders 15, Elites 75, Members: 1907

Level 8 (1 billion): Guild Leader 5, Vice Guild Leader 3, Elders 20, Elites 100, Members: 2876

Level 9 (1 billion): Guild Leader 10, Vice Guild Leader 3, Elders 25, Elites 150, Members: 4821

Level 10 (100 billion): Guild Leader 1, Vice Guild Leader 4, Elders 32, Elites 200, Members: 9763

公会总人数:1级100,2级200,3级500,4级800,5级1000,6级1500,7级2000,8级3000,9级5000,10级10000。

The experience required for guild upgrades can be adjusted based on the guild level. The amount will not be small, since many people do guild quests to upgrade. Upgrading is easy at the beginning, but very difficult later on, and the required materials or credentials also gradually increase.

City settings: Can be directly copied.

城池

(Level) Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10

Stone City Gate/Stone City Wall

Durability: 5000 8000 10000 15000 20000 30000 40000 50000 80000 100000

Defense: 100 200 300 450 600 800 1000 1200 1500 2000

Damage reduction percentage: None

Steel armored city gates/steel armored city walls

Durability: 12W 15W 20W 30W 50W 75W 100W 150W 200W 300W

Defense: 3K 4K 5K 6K 8K 1W 1.5W 2W 3W 5W

Spike damage: 1K 1.5K 2K 3K 4K 5K 7K 1W 1.5W 2W

Damage reduction percentages: 21.5 23 24.5 26 27.5 29 30.5 32 33.5 35

Magic Gate/Magic Barrier

Durability: 500W 800W 1000W 1200W 1500W 1800W 2100W 2500W 3000W 5000W

Defense: 3W 4W 5W 6W 8W 10W 12W 15W 18W 25W

Magic circle damage: 3, 3.5, 4, 4.5, 5, 6, 8, 10, 12, 15

Damage reduction percentages: 36 38 40 42 44 46 48 50 52 55

War Gate/Magic Barrier

Durability: 6000W 7000W 8000W 9000W 1 million

Defense: 25W 30W 35W 40W 50W

Magic circle damage: 20, 30, 40, 50, 80

Damage reduction percentage: 50 55 60 70 80

Beyond the Great Gate of War lies the Gate of Barriers.

[Barrier Gate]

Durability: 120000000

Defense: 500000

[Building Trait - Defense]: Reduces all damage by 80%. After being attacked, the target cannot attack the barrier gate again for 3 attack seconds.

[Building Trait - Damage]: Units that attack the barrier gate will take 60% damage.

[Building Feature - Barrier]: When attacked, deploys a 100% durable shield. Targets with a shield radius of 20 share the damage with the barrier gate. Duration is 1 minute, cooldown is 5 minutes.

[Building Characteristics - Domain]: After being attacked, a spacetime domain with a radius of 50 is deployed. Allied units within the domain receive 50% increased damage and 30% reduced damage taken.

Arrow Towers: Levels 1 to 10

Durability: 800 1K 1.5K 2K 3K 4K 5K 8K 1W 1.5W

Attack Power: 200 300 400 550 700 900 1200 1500 2000 3000

Defense: 100 150 200 250 300 380 460 540 650 800

Attack speed bonus: 0 10 15 20 25 30 35 40 45 50

Damage increase percentage: 0% 0 5 6 8 10 12 14 16 18

Damage reduction percentage: 0 0 1 2 3 4 5 6.5 8 10

攻击距离:基础100,5级105,8级110,10级120

Destruction Merit: 1K 1.2K 1.4K 1.6K 1.8K 2K 2.5K 3K 3.5K 4K

炮塔

Durability: 1.8W 2W 2.5W 3W 3.5W 4W 5W 6W 8W 10W

Attack Power: 3.5K 4K 4.5K 5K 6K 7K 8K 1W 1.2W 1.4W

Defense: 1K 1.2K 1.5K 1.8K 2.2K 2.6K 3K 3.5K 4K 5K

Attack speed bonus: 0 0 0 0 5 8 10 12 15 18

Damage increase percentage: 15 16 18 20 22 22 24 26 28 30

Damage reduction percentages: 10 11 12 13 14 15 16 18 20 25

Attack range: 120 130 150 200

Destruction Merit: 5K 6K 7K 8K 1W 1.2W 14W 1.6W 1.8W 2W

Magic Defense Tower

Durability: 10W 11W 12W 13W 14W 16W 18W 20W 22W 25W

Attack Power: 1.5 1.6 1.8 2 2.2 2.5 2.8 3.2 3.5 4

Defense: 5K 5.2K 5.4K 5.8K 6.2K 6.8K 7.5K 8K 1W 1.5W

Attack speed bonus: 0 0 0 0 10 20 30 50 80 100

Damage increase percentage: 10 15 20 25 30 32 34 36 38 40

Damage reduction percentages: 15 18 20 22 24 26 28 30 32 35

Damage Range: 1 1.2 1.5 1.8 2.2 2.6 3 3.5 4 5

Attack range: 280 300 320 350 400

Destruction Merit: 3, 3.5, 4, 4.5, 5, 6, 7, 8, 10, 15

Magic Crystal Cannon

Durability: 30W 32W 35W 38W 42W 46W 50W 55W 60W 70W

Attack Power: 4 4.5 5 5.5 6 7 8 10 12 15

Defense: 2W 3W 4W 5W 6W 7W 8W 9W 10W 12W

Destruction Merit: 18, 20, 22, 25, 28, 32, 36, 40, 45, 50

The attack speed bonus, damage increase percentage, damage reduction percentage, damage range, and attack distance of the Magic Defense Tower can be the same as those of the Magic Defense Tower, or they can be slightly adjusted.

Above that are the God and Demon Defense Towers, which are basically impossible to build without using cheat codes.

[Gods and Demons Defense Tower]

Durability: 800000

Attack: 200000

Defense: 150000

Attack range: 1000

It explodes upon hitting a target, dealing 75% damage to an area with a radius of 10.

[Building Characteristics - Attack]: Increases attack speed by 200%, increases damage by 150%, and increases explosion radius by 1.

[Building Trait - Divine]: Attacks ignore defense and damage reduction, and increase explosion damage by 100%.

[Building Trait - Magic]: Increases damage to mechanical units by 20%, damage to players by 50%, and damage to summoned units and monsters by 100%.

[Building Trait - Defense]: Reduces damage taken by 65%.

[Building Shield]: Reduces damage taken by 99%. The shield disappears after the city gate is breached.

For unlocking the cheat codes in the warehouse, refer to the Treasure Vault; otherwise, use the normal slots.

There are actually many more, but they are too complicated. The more complex the setting, the more story development lines there are, and if it falls apart, it is easier to correct it.

This might not be very useful for experienced users, but it's very useful for beginners.

This is the experience needed to upgrade the Universal Experience Orb, but it can be replaced with other things.

Rank/Level Magical Artifacts, Magical Treasures, Treasures, Spiritual Artifacts, Quasi-Immortal Artifacts, Immortal Artifacts

Increase experience consumption

Defective products: 100, 5K, 10W, 500W, 10 billion, 200 billion

Low-grade: 500, 1, 20, 1000, 20 billion, 500 billion

Medium grade: 1000 2W 50W 2000W 50 billion 1000 billion

Superior grade: 2000, 5W, 100W, 5000W, 80 billion, 3000 billion

Top-tier: 3000, 8W, 200W, 100 million, 1 billion, 8000 billion

Immortal weapons, imperial artifacts, chaotic Dao treasures, Dao artifacts that carry the Dao, divine weapons that return to the Dao.

Immortal product: 20 trillion 1 capital

Daopin: 100 trillion 10 Jing 500 Jing 1 Gai 10 Gai

Immortal weapons were initially only classified as Immortal Grade and Dao Grade. After Chaos Dao Treasures, there was no distinction between grades, only ranks.

Furthermore, job classifications can actually be adjusted according to needs.

For example, the mage class:

Apprentice, Trainee, Magician, Senior Magician, Archmage, Sorcerer, God of Magic.

Archmages and mages can be upgraded to Grand Archmages and Great Mages, and Senior Mages can be upgraded to Great Mages.

You can refer to maps from some games, such as main city maps and maps of the interior of the city walls (which are long and detailed).

Wild monster spawn areas, mines, and other map entrances.

There are also special maps, mission maps, kill maps, defense maps, and restricted maps.

The requirements for entering the map can also be set with restrictions such as level, class, attack, and magic.

Job change maps can increase attribute requirements or job skill requirements.

The arena setting could actually be based on military ranks, but merits could be replaced with arena points or honors.

It's best to rename the rank settings yourself; the Bronze, Silver, and Gold ranks are all applicable.

I set it up as Bronze 1-3, but it can also be divided into 1-5.

Arena: The winning side gains points and advances to higher ranks.

None: 5 50

Bronze 1 8 100

Bronze 2 10 200

Bronze 3 12 500

Silver 1 14 1000

Silver 2 15 2000

Silver 3 16 5000

Silver 4 17 8000

Silver 5 18 10000

Gold 1 20 15000

Gold 2 22 20000

Gold 3 24 30000

Gold 4 26 40000

Gold 5 28 50000

Gold 6 30 80000

Gold 7 32 100000

Gold 8 34 120000

Moonlight 1 36 150000

Moonlight 2 38 180000

Moonlight 3 40 200000

Moonlight 4 43 250000

Moonlight 5 46 300000

Moonlight 6 49 350000

Moonlight 7 52 400000

Moonlight 8 55 450000

Moonlight 9 60 500000

Moonlight 10 65 600000

Meteorite 1 70 700000

Meteorite 2 80 800000

Meteorite 3 90 900000

Meteorite 4 100 1000000

Meteorite 5 150 1200000

Meteorite 6 180 1400000

Meteorite 7 200 1600000

Meteorite 8 240 1800000

Meteorite 9 280 2000000

Meteorite 10 320 2400000

Sunset 1 360 2800000

Sunset 2 400 3200000

Sunset 3 450 3600000

Sunset 4 500 4000000

Sunset 5 600 4500000

Sunset 6 800 5000000

Sunset 7 1000 5500000

Sunset 8 1200 6000000

Sunset 9 1500 7000000

Sunset 10 2000 8000000

神将

This is also true; it's easier to calculate by copying it directly into a text document, and it's best to align it.

The Divine General is basically the top level; to increase it, you must adjust the previous score values ​​in advance.

Another approach is to increase the difficulty of earning points, such as doubling the point deduction at certain ranks, or dropping a major rank if you lose.

Then, you can exchange points for honorary titles or medals.

You can decide whether to upgrade your medal or title; it's best to choose simple and useful features.

Of course, the points mall or honor mall can add some non-sale items and restrict their redemption.

The first side story features a pet system with a pet leveling-up mechanic.

Pets grow stronger by leveling up and advancing to higher ranks.

Rank: Rank 1, Rank 2, Rank 3, Rank 4, Rank 5, Rank 6, Rank 7, Rank 8, Rank 9

Skill slots increased by: 2, 2, 3, 4, 4, 5, 5, 6, 7

Skill points:

Level 10: 5, 6, 6, 7, 7, 8, 8, 9, 10

Level 30: 8, 8, 9, 9, 10, 10, 12, 13, 15

Level 50: 10, 12, 13, 15, 16, 18, 20, 22, 25

Level 80: 20, 22, 24, 26, 28, 30, 32, 35, 40

Level 90: 50, 60, 70, 80, 90, 100, 110, 120, 140

My plan is to upgrade to 10 stars and then advance to the next tier.

Pet Star-Up Stone Consumption:

Pet Rank/Star-Up Stone Consumption:

Star rating: One star, two stars, three stars, four stars, five stars, six stars, seven stars, eight stars, nine stars, and advancement stones.

Tier 1: 5 pieces, 10 20 35 50 70 100 200 300 10

Second-order: 50 100 150 200 250 300 350 400 500 20

Tier 3: 100 200 300 500 800 1000 1500 2000 2500 50

Fourth level: 200 400 700 1000 1500 2000 2800 3500 4000 150

Fifth tier: 500 1000 1500 2000 3000 4000 5000 6000 8000 600

Tier 6: 800 1500 2200 3000 4500 5800 7000 8500 10000 1800

Tier 7: 2000 3000 4500 6000 8000 12000 18000 24000 30000 5000

Tier 8: 5000 8000 12000 18000 26000 38000 50000 60000 80000 10000

Tier 9: Full Stars

In fact, the plot often involves returning to places you've been before. So it's best if there aren't any overly powerful beings there, or if there are any strange things happening from the start. It's also best to plan out the distribution of power on each major map in the map files.

For example, the Azure Dragon Empire, its main city... other cities... the Thousand Peaks Mountains... the Branch Plateau...

You can include foreshadowing in the writing, preferably in multiple places. After you finish writing, the map document should also be updated accordingly to avoid inconsistencies in the story content.

Writing itself is about creating a fictional world. What happens in that fictional world, and everything the protagonist experiences in that fictional world, is all based on the world's setting.

The only one who can break the established rules is the protagonist; anyone else who breaks the world's rules will create a story that spawns another world.

Therefore, we need to create a new map and a new world setting.

If you keep these documents, you can refer to them when you get stuck on your writing, and you can roughly recall some foreshadowing and the initial plot direction.

You can write the equipment, items, and props that the protagonist possesses below the protagonist's current attributes. The attributes should be updated in a timely manner, and it is best to copy the original data into a record text file.

Some characters were also noted down so they could be used directly when needed in the plot.

I've collected some cheat effects, some of which haven't been used by the authors yet.

Numbers: 0~9, it is recommended to write 0. It can be placed directly on the panel like Talent 1, or it can be used to generate the talent skill "Reset".

"Reset to zero" can be written as "clear", but it's best to include the effective time.

Attack power reduced to zero, health and mana reduced to zero (one hit and you die), physical defense, magical defense, or damage reduction reduced to zero (maximum damage).

It can also reset movement speed to zero. Of course, if used on oneself, it can also be set to reset cooldown time to zero.

Cooldown depends on how you use it. For example, if the skill's usage time is reduced to zero, you use it yourself; if the cooldown speed is reduced to zero, the skill is always on cooldown.

Also, the ultimate moves in chess and Go could be described as "golden fingers," which would be quite effective.

The protagonist's profession can be set as follows: Chess Prodigy > Chess Master > Chess Player > Chess God > Chess Immortal > Chess Saint

Talents are Chess Formation or Chess Domain

Talents and skills can all be used.

Gods in the World: Randomly generates a certain number of pieces and randomly eliminates the same number of the opponent's pieces. Each upgrade increases the number of pieces generated and eliminated.

A divine move: Generates an additional number of pieces and randomly converts the same number of the opponent's pieces into your own. Each upgrade increases the number of additional pieces generated and converted into your own.

Ambush from All Sides: Use a certain number of pieces to directly surround the enemy's pieces. If they cannot be eliminated, they are attached to the enemy's pieces. Each upgrade increases the number of pieces that can be used.

Alliance and Separation: Randomly transforms a certain number of the opponent's pieces and generates a cross-shaped piece with the center as the point. Each upgrade increases the number of transformed pieces and cross-shaped pieces.

One Against a Hundred: Randomly generates a certain number of additional pieces besides the original piece. The number of pieces generated increases with each upgrade.

Deceive the heavens and cross the sea: Turn the points you place into wards. You can gain additional wards with each level up, and the number of wards you gain increases with each level up.

The concept of a "golden finger" (or cheat ability) is easily similar to that in other books; it's best to come up with your own unique idea that hasn't been written before.

Addition, subtraction, multiplication, and division are all acceptable; refer to Zhong Wuyai's talent for adjustments.

The square root is also a good talent. Putting the square root on a target with 10000 HP will turn it into 100 HP. The higher the level and the higher the value of the target, the greater the effect.

A level 100 monster will become a level 10 monster after use, but whether its attributes will change depends on the settings.

Another method is to assign attributes to the mahjong tiles, so that different tile types can have different effects.

It would be best to set it to a profession or talent like the lucky cat in Monopoly.

However, for other professions, the attributes of mahjong need to be changed.

For example, assigning values ​​to East, South, West, North, Center, and White, with East, South, West, North corresponding to physical damage, magical damage, skill damage, and equipment damage, respectively.

Red-level items are assigned true damage, while 'Cai' items are assigned the benefits gained. White-level items are assigned zero cost. Of course, it's best to add restrictions to consumable items like vouchers.

The "万" character can be used to achieve a goal by consuming gold coins or to obtain gold coins, but the "万" character will be consumed. Whether it is obtained through a cooldown or other means is up to you to set.

The "tube" is set to defense and damage reduction, while the "strip" is set to attack or damage increase.

To increase the numerical value, it's best to form a winning hand, such as Big Four Happiness, Big Three Dragons, or something like Lotus Lantern.

The "Peerless Hero" skill can be set to provide an overall boost, but the boost value will be reduced, similar to a multi-type boost aura.

In chess, the "Golden Finger" talent attribute grants the cannon increased ranged damage and critical hit chance.

The pawn is good at both offense and defense, but moves slowly. The cavalry has increased movement speed and critical hit rate, but low defense. The horse increases skill damage and can move or dodge short distances.

Elephants and warriors gain shields to reduce damage and increase evasion.

There are several types of general/commander assignments. One is to grant a short-term immunity shield when the general/commander is stationary, and another is to grant skill invulnerability or amplification.

If you're using the Chess Prodigy and Chess Formation/Chess Domain talents, you can refer to the ultimate moves in Chinese Chess.

Divide and conquer

Skill effect: Sow discord among multiple opponent's pieces, turning them into your own pieces; the number increases with skill level.

When to use: It can be used when the opponent's pieces are densely packed or in key positions, turning the opponent's pieces into your own forces and thus changing the course of the battle.

Intrigue

Skill effect: After using the skill, a special "brick" piece will be placed on the chessboard. When the opponent captures this "brick" piece, a chain reaction will be triggered, and the surrounding enemy pieces will be affected to varying degrees, such as being immobilized or having their health reduced. The specific effects vary depending on the skill level.

When to use: It can be used in the middle of the game when the opponent's pieces are relatively concentrated and they have the intention to attack, to lure the opponent to capture the "brick" piece and disrupt their attack rhythm.

Fishing in troubled waters

Skill Effect: Randomly shuffles the positions of pieces in a portion of the chessboard (the range depends on the skill level), including both friendly and enemy pieces. In this chaos, the player can better find opportunities to capture key enemy pieces or adjust their own strategy.

When to use: Use this skill to create opportunities when the game is deadlocked or when the opponent's defense is tight and it is difficult for you to break through.

Startle the snake in the grass

Skill Effect: When used, this skill "disrupts" enemy pieces along a designated straight line (horizontal, vertical, or diagonal) on the chessboard. Enemy pieces have a chance to become confused, such as being unable to move as planned or having their movement restricted. Your own pieces are less affected and can use this opportunity to launch an attack.

When to use: Use this skill to disrupt the opponent's plans when you observe that the opponent has important pieces forming a key layout on a certain line, or when they are preparing to launch an attack along a certain line.

Deceiving the heavens and crossing the sea

Skill Effect: Allows you to disguise one of your pieces (excluding the King and General) as another piece (randomly) for a certain number of rounds (depending on skill level). During the disguise, the enemy may misjudge the piece's role and action rules, thus creating opportunities for your side to attack or defend.

When to use: During the opening phase or in the course of the game, disguise a piece as one that can threaten or disrupt the opponent's strategy, and launch a surprise attack.

……

These all need to be modified and balanced. It would be best to avoid things like the emperor personally leading an expedition. Once that was written in the previous instance, it immediately lost its storyline.

Everyone, let's create our own virtual worlds!

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