Game Development: Starting with Recreating the Anime Game Style
Chapter 512 Big News?
Chapter 512 Big News?
"Wow, this is really big news."
Chen Mo immediately got excited, raised his camera, and started snapping photos of the empty seats.
"Hey! Hey! Remember the coconut chicken for tonight!"
"I know, I know!"
As the two were taking photos, a commotion arose outside. After signing in, the bigwigs from various game companies began to enter the venue one after another.
The first thing that catches the eye is Chu Chen.
Since today's event is quite formal, Chu Chen has unusually worn a casual suit, making him appear both young and composed.
After a flurry of flashes from the media, Chu Chen finally saw his seat. He was only slightly surprised and didn't say anything. Then, Ding Lei and Ma Huateng walked in side by side, chatting as they went.
Although NetEase and Tencent are competitors on a regular basis, when they met offline, the two still seemed to be chatting and laughing.
As Chu Chen saw the seating arrangement, both of them also noticed the nameplates on the tables in front of their seats.
When Ding Lei saw the seating arrangement, he was stunned for a moment, but then he didn't say anything. Ma Huateng, on the other hand, stopped in his tracks the moment he saw the name tag.
Immediately afterward, he seemed to sense the flash of a camera in the distance, and his displeasure was instantly covered by a standardized professional smile.
Following closely behind Ma Huateng was Zhang Ming of Titok.
As the meeting was about to begin, they quickly gathered together to take their seats. Then, the scene became quite interesting. The seats in the first row, from right to left, were: Chu Chen, Ma Huateng, Ding Lei, and Zhang Ming.
As shareholders of Titok, Chu Chen and Zhang Ming chatted naturally, while Ma Huateng's expression became even more subtle upon seeing the two talking.
One star, one Titok.
It can be said that this is the only truly "challenger" that Tencent has encountered in recent years.
The atmosphere at the scene became somewhat magical because of this little incident.
Especially as more and more people gathered, when the gaming industry bigwigs who had signed their names on the sign-in wall entered the venue in twos and threes, almost everyone showed varying degrees of surprise upon seeing the seating arrangement in the first row.
This change in position is somewhat surprising.
That was indeed a bit surprising.
After all, Tencent Games is the world's largest game company, and it has been number one in every field in previous years.
On the other hand, putting the stars first seems reasonable, especially given that Peacekeeper Elite held the top spot in sales in 27 countries during its first month of release.
So, the subtlety of this matter lies precisely in this.
Unknowingly.
Even though StarCraft's revenue is still far behind Tencent's, many people have already placed StarCraft, this dark horse, on par with Tencent Games.
~~~
After a dozen minutes of casual conversation amidst the whispers of a large group of media, the rousing opening music began.
The 2018 China Game Industry Summit has officially kicked off.
The process is similar to that of a regular meeting.
First, the administrative leader delivered a speech, reiterating the core theme of this summit: "Globalization of Games and Industrial Upgrading".
The leader's speech was insightful and, from the perspective of national cultural strategy, affirmed the importance of games as an emerging cultural carrier and expressed high hopes for the future of China's game industry.
Subsequently, several association leaders and special guests took the stage to report on the macro data and development trends of the game industry over the past year.
"Games going global", "globalization", "cultural export"
If there was anything different about the Chinese gaming industry in 2017, it was definitely StarCraft Games' overseas expansion. For officials...
Having achieved results, climbing the ladder of success is the most basic quality.
Suzhou and Hangzhou have gained considerable exposure this year thanks to the Stars program, and at the national level, the long-awaited cultural export initiative has finally yielded results, naturally attracting significant attention.
Many people believe that China's cultural export strategy will not be implemented until 20 years later.
In fact, as early as 2000, the country proposed a strategy for cultural "going global". In 05 and 11, it was brought up again, and in 11 it was even elevated to the level of "cultural power".
However, after all these years of advocacy, there has been little effect.
Then in 13, the concept of "borrowing a boat to go to sea" was proposed. The Great Wall in 2016 is a typical example of cultural "borrowing a boat to go to sea".
Unfortunately, this attempt to use a borrowed boat to go to sea didn't go very well.
It can be said that from 2000 to now, for more than a decade, China's cultural export strategy has been all talk and no action.
It was precisely because of this "long-awaited rain after a drought"
Only cultural products like "The Wandering Earth," "Ne Zha," "Genshin Impact," and "Black Myth," which went global in the past, received "special treatment."
And on this world line.
The appearance of stars was like "rain after a long drought."
In addition to these, there is another very important key element: time.
As people often say, it's about meeting the right person at the right time.
For the Chinese government, encountering a company like Xingchen in 17 and encountering such a company in 25 are completely different concepts.
What's even more remarkable is that, apart from the cultural field, Xingchen is one of the few internet companies that is still involved in physical industries.
Although Xingchen Games' merchandise is far inferior to that of mainstream domestic e-commerce platforms.
But this attitude is correct.
in the country, being willing to engage in physical business is a huge plus.
The recent "Starry Night" event, used as a promotional tool, did indeed help many domestic manufacturers promote their products globally.
Therefore, Chu Chen was somewhat surprised to see his name tag ranked first, but the person who was ranked there felt it was only natural.
The leaders' speeches invariably revolved around the keywords "games going global," "globalization," and "cultural export."
Although the leaders said they would "not deliberately take up" everyone's time, the 40 minutes still passed in the blink of an eye.
Although the content did not directly name Xingchen in order to save face for certain giants, the meaning between the lines was clear to everyone present.
Such claims as "a game company in Suzhou and Hangzhou has explored a completely new path for us," and "we should encourage the Starry Sky Model and support companies capable of going global"...
The reporters below the stage excitedly pressed their shutters, but in addition to taking pictures of the leaders on the stage, many reporters' lenses were also scanning back and forth across the faces of the bigwigs in the first row.
Especially during the breaks between speeches by the leaders, the people in the front row were still chatting and laughing in front of the camera.
Especially Ding Lei and Chu Chen.
"President Ding's insight is profound. We're sure to learn a lot from his speech later," Chu Chen said, adding a compliment.
"Haha, Mr. Chu, don't flatter me." Ding Lei laughed. "If we're talking about learning, every single one of us in the game development team was dragged here by the boss to learn from you!"
(End of this chapter)
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