Game Development: Starting with Recreating the Anime Game Style
Chapter 513 Scaring
Chapter 513 Scaring
Ding Lei is a man who never fusses over details when he speaks, and he also has a loud voice.
When he said that, everyone around him heard it; the words were crude, but the meaning was sound.
They really were brought here today to "learn from the good example of Xingchen".
Otherwise, the leaders wouldn't keep mentioning "games going global" and "Star Mode" in their speeches, so after hearing this...
The people around them all echoed this sentiment.
"Mr. Ding is right. Mr. Chu has taught us all a lesson this time."
"Yes, yes, we'll have to study the Star Mode carefully when we get back."
Listening to these people echoing him, Chu Chen knew perfectly well that these people were mostly just flattering him because of the official stance.
Therefore, to some extent.
Chu Chen's actions can be considered as "borrowing the tiger's power".
Throughout this little incident, Ma Huateng didn't interrupt at all, but was just chatting with the leader next to him.
However, his silence does not mean he has no thoughts.
As an indispensable giant in China's internet industry, Ma Huateng has not experienced this feeling of being a "supporting actor" for a long time. In the past, no matter what kind of meeting it was, as long as he was present, he would never be the absolute center of attention, let alone a supporting actor.
But this time.
Ma Huateng clearly sensed that the official team was using this opportunity to send a signal to Tencent.
obviously.
The success of StarCraft overseas has led many to wonder why StarCraft can succeed while Tencent cannot.
Of course, the release of such signals is relatively subtle, and Ma Huateng can choose to ignore these reminders.
Even if he ignores it, the authorities won't do anything to him, and it won't affect Tencent's ability to make money.
However, this reminder itself did indeed make him feel a sense of crisis that he hadn't felt in a long time. Thinking of this, Ma Huateng looked at Zhang Ming of Titok again.
I was thinking about something when the host came on stage.
"Now, let's give a warm round of applause to our first corporate representative at this summit, Mr. Chu Chen, founder of Starry Night Games, to come to the stage and share his insights!"
The host's voice was amplified throughout the venue via the sound system.
In an instant, all the spotlights, all the reporters' cameras, and all the attendees' eyes were focused on the young figure who calmly rose from the first row.
Chu Chen straightened the hem of his suit jacket, smiled and nodded to Ding Lei and Zhang Ming beside him, then strode confidently toward the podium that symbolized the focus of the industry.
Behind him, Ma Huateng picked up the teacup on the table, brought it to his lips, but did not drink it.
"Distinguished leaders, fellow colleagues, good afternoon. It is an honor to stand here today and share some of my humble opinions on the overseas expansion of games."
"Before I begin my presentation, please allow me to report to the leaders and guests present on Starry Night Games' achievements in overseas expansion over the past year."
For Chu Chen...
He had many options at this meeting.
Even the version number of the "official PPT" used internally by Xingchen has already reached the 6th, so he could have simply read from the script, but he didn't.
This time, he chose to "show his talent."
Although StarCraft seemed to have gained the upper hand in the three-platform battle in December, the problem is that platform competition is not a one-off deal. Tencent, Steam, and EPIC, which has already begun its pre-launch promotions, are all contenders.
More and more people want a piece of the gaming platform pie, and for investors, the more successful the top products are, the bigger the ambitions of other investors become.
The next hedging battle might be a desperate struggle.
After all, there's no such thing as escalation in conflicts between internet companies. They usually start fighting right away, and then it gets heated. They won't stop until one or two people "die."
Therefore, 18 is very important for the stars.
Furthermore, the stars at this point are essentially the elephant in the room. If you want to bide your time, people aren't blind. You might as well be open and generous and make good use of the influence of this official platform.
Since the decision has been made to "scare" people.
The first step, naturally, is to use numbers. Nothing is more stimulating than numbers, and among these numerous numbers, profit is definitely the most eye-catching gimmick.
"To be honest, before today's report, I had never carefully compiled the specific revenue figures for Xingchen in overseas markets. So yesterday, I specifically asked the company's finance department to pull up some data."
Chu Chen stood on the stage, facing countless gazes from below, his tone calm.
But when a few eye-catching numbers lit up on the huge LED screen behind him, the entire venue fell into a deathly silence.
[Starry Games' total overseas revenue in 2017: 136 billion RMB]
The moment this number was released, it exploded like a bombshell in the center of the venue.
First came the explosive ringing in my ears, then a suppressed, low buzzing sound replaced it—a wave of gasps and incredulous whispers from countless people.
In the end, it was the leaders on the podium who were the first to react and took the lead in applauding.
Scattered applause rang out before gradually coalescing into a tidal wave, but within that applause lay an undisguised shock and horror.
The sound of camera shutters clicking filled the air as media reporters present took photos.
Before today, some people had estimated that Starry Sky's overseas revenue should be quite good.
After all, FGO is really popular in Japan. The global annual revenue of FGO alone may have exceeded 10 billion yen.
However, no matter how possible it may seem, those were all just guesses. But now, these are real figures officially released by StarCraft.
136 billion! And that's just overseas revenue!
This number completely shattered everyone's understanding.
For many years, no new game company in China has achieved revenues in the tens of billions.
In the past, apart from Tencent and NetEase, the newest manufacturers were not until Genshin Impact was released in 2020, when miHoYo achieved annual revenue of 10 billion yuan. In 2021, miHoYo doubled its revenue again to 20 billion yuan.
But that was 20 or 21 years ago.
It's 17 now!!!
It's worth noting that, according to the recently released financial report, NetEase's total game revenue for the entire year of 2017 was only 362.82 billion yuan.
The two giants of China's gaming industry, Tencent and NetEase, combined had less than $5 million in overseas revenue in 2017.
That's equivalent to over 30 billion RMB.
This means that, in terms of overseas markets alone, one Star is roughly equivalent to five "Tencent + NetEase"! ? ?
Moreover, this figure is based on data from before the release of PUBG Mobile. If we include PUBG Mobile this year...
I don’t dare to think about it, I don’t dare to think about it at all.
(End of this chapter)
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