Chapter 511 Impact

In January, Haikou, Hainan, enjoys bright sunshine and moderate temperatures.

Around 1 p.m., the Haikou Convention and Exhibition Center was already bustling with activity.

Chen Mo and Kong Yao, two old acquaintances, bumped into each other again at the entrance of the venue.

This year has been a banner year for those of them who cover the gaming industry. From the beginning to the end of the year, news stories have been pouring in, with one bombshell after another.

And most importantly.

With the emergence of a host of "new generation" talents such as Xingchen, Mihayou, and Manjiu, the media traffic in the entire gaming industry has also been revived.

The peak of China's game media was around 2010, when the game media really had a strong voice.

How powerful were they? Powerful enough that just reselling game beta activation codes could support a small editorial team. Back then, activation codes could easily cost a couple hundred, or even a couple thousand.

Some manufacturers will even deliberately run multiple tests just to sell activation codes.

There were so many game portal websites back then, such as 1717, Duowan, Youmin, 265, 3DM, and Weibo Games.

It was a crazy, unruly, yet vibrant era.

But the good times don't last long.

Just as no one can stay young forever, no industry can stay at the forefront forever.

Not to mention the quality of domestic pay-to-win online games from that era; they were utterly "garbage." Many people say that the rise of mobile games killed PC games.

Actually not.

In 13, before mobile games had become widespread, PC games were already far less popular than before.

The emergence of mobile games has only accelerated the process of elimination.

For gaming media, it's even tougher. Repeatedly showing the same online games no longer attracts players' clicks, and web-based media reports aren't as visually appealing as self-media videos.

Until the advent of Star Games.

From "Final Battlefront" to Star Wallpapers, to Star Tap, and then to the exposure of a series of games.

Many gaming media outlets were surprised to find that the number of visitors, which had been declining for many years, has begun to rebound, just as GamerSky was actually a beneficiary of the traffic from domestic single-player games such as Black Myth in its previous life.

In addition to social media, players do need a website with higher frequency and more information.

After all, no matter how frequently a self-media creator makes videos, it's difficult to post more than a dozen a day.

But news media can.

Especially recently, from December to January, several gaming websites have been operating at full capacity.

On the game platform, three new sections have been created: one for introducing classic games, and another for introducing an older game that was logged in on Xingchen every now and then.

Next is the Star Platform New Game Roundup, which specifically introduces the new games launched on the Star Platform every day. The last one, although not themed around Star Platform.

It's supposed to be a review of the Chinese gaming industry in 2017, but if you're reviewing the Chinese gaming industry in 17, isn't that basically the same as reviewing the stars?

In short, the stars now are the key to traffic.

However, it must be said that this past month or so has not been entirely without regrets for the gaming media industry.

Since Chu Chen's last interview with CCTV, he hasn't been interviewed by anyone. So, the two of them came here today with another very important mission: to interview Chu Chen.

The two were confident about the task, because the place they were in was quite prestigious, with a large red archway above the entrance and a huge banner that read "2018 China Game Industry Summit," highlighting the high level of the event.

With the support of the State Administration of Press, Publication, Radio, Film and Television, leaders from Qiongzhou Province, the China Audio-Visual and Digital Publishing Association, the Publicity and Publication Bureau, and other national-level organizations were all present.

The theme is "Game Globalization and Industry Upgrading in the Context of Globalization".

Given the scale and the level of the meeting, Chu Chen is definitely going to attend. The only question is how to seize the opportunity to conduct an interview. Chu Chen is a huge internet celebrity now, not only popular domestically but also internationally.

A few days ago, after the Starry Night, GamerSky received a lot of reprint requests from Japanese media, which made them very proud. For many years, they have been the ones reprinting foreign news, but this time foreigners are actually reprinting their news.

Moreover, the two also saw many overseas media outlets at the scene.

So the two of them were very excited after entering the venue.

"Old Kong, what are you looking at?"

At this moment, Kong Yao was looking down, concentrating on studying the summit meeting agenda he had just received. Hearing Chen Mo's voice, he didn't even look up, but simply pointed to a page in the booklet with his finger.

"look at this."

"What's so interesting about the process sheet?" Chen Mo glanced at it dismissively. "It's just the leader's opening remarks, guest speeches, and finally, the company representatives sharing their experiences... and so on!"

His voice abruptly stopped, and the first name in the company representative's speech segment was none other than [name missing].

Starry Night Games, Chu Chen.

"Damn it!" Chen Mo couldn't help but swear. He snatched the process sheet from Kong Yao's hand and looked at it closely, afraid that he was seeing things.

The writing is clear in black and white.

"What...what's going on? Xingchen is speaking as a representative?"

Chen Mo's face was filled with disbelief.

It's important to understand that at such top-level official summits, the order of speaking is not arbitrary.

It represents an official attitude, a trendsetter. The first company to speak is often the one most officially recognized and best aligned with the theme of the conference that year.

In previous years, this position was occupied by Tencent, or Tencent.

This year, however, it is the stars.

The implications of this are quite subtle. Kong Yao took the process sheet back from Chen Mo and said slowly, "What's this process sheet? I have a big shipment to make. Want to know?"

Chen Mo nodded like a chick pecking at rice.

"Coconut chicken for dinner."

Kong Yao's words were concise and to the point.

"You little brat, didn't you just rip me off in Suzhou and Hangzhou last time?"

"This time, that time."

"Fine, you win."

Chen Mo gritted his teeth.

"But if this thing isn't big, I won't pay for this meal."

Kong Yao smiled, put away the process sheet, raised the camera, aimed it at the empty seats in the first row, and spoke while adjusting the focus.

"Hey, when have I ever made any big promises? Just because I say something is big doesn't mean it is."

Chen Mo followed his lens and saw that the seating arrangement in the first row also confirmed the information on the process sheet.

In the very center were the positions of the main leaders, with other officials at various levels to their left, and the seats for the major game companies' "giants" to their right.

In previous years, Ma Huateng's usual "center position" right next to the leaders was always occupied, but today the nameplate on the table read "Chu Chen." Ma Huateng and Ding Lei's nameplates were placed next to Chu Chen's.

This discovery is far more impactful than the process sheet itself.

(End of this chapter)

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