Chapter 267: Absolutely No Loss
The biggest challenge in the search, attack, and retreat game is that the player's accumulated experience from the previous game is gone if they die in the next game.

This gives it a bit of a "horror movie" feel to it. People who like watching it really enjoy it, finding it exciting and thrilling. But the problem is that there's a limit to how much a horror movie can make at the box office.

In addition, in the game of scavenging, attacking, and withdrawing, the biggest thrill comes from "withdrawing supplies," but if players withdraw too easily, it will affect the economy and defeat the developers' original intention of having players fight.

After all, if players don't fight, the excitement isn't enough.

It can be said that the search, attack, and evacuation gameplay itself is full of "contradictions". The evacuation difficulty is too low, players do not have to fight, so it is not interesting or exciting.

With evacuation being too difficult and death penalties increased, conflicts are bound to arise between "expert" players and "ordinary" players.

In a typical shooting game, no matter how good your aim is, if I launch a surprise attack with a burst of fire, you're still going to die.

In these types of treasure-hunting games, when facing a fully-equipped expert, TTK (Time to Kill) means a longer kill time. Even if you fire a whole magazine, they might just turn the tables and kill you.
In martial arts-themed treasure-hunting games, this disadvantage becomes even more pronounced.

While this isn't a problem for skilled players who are willing to hone their skills, most gamers are ordinary people, which creates a paradox.

Chu Chen's collaboration with PUBG was an attempt to only provide positive feedback and not negative feedback.

There is no penalty for dying in a game, but if you win, you can take your loot out with you.

Since there was no similar gameplay in his previous life, Chu Chen used PUBG as a testing ground.

This approach obviously has problems. For example, only winning the game allows you to escape, and winning the game is significantly more difficult than evacuating. Secondly, there are issues with the search, attack, and evacuation gameplay.

The items players take out can be used to complete quests, sold on the market, and converted into combat power, forming a whetstone system.

However, if everyone starts with the same items, the items players bring out will naturally not be able to be converted into combat power.

However, on the other hand, most players, due to the severe death penalty, tend not to buy higher-level equipment and ammunition after looting and taking away their loot.

Instead, it's about selling it for money.
Then inexplicably hoarding
In short.

Chu Chen was actually using the collaboration with PUBG to gauge players' reaction to this mode. If the response was positive, Chu Chen planned to build upon that foundation.

For example, it's still a battle royale, but the characters aren't human; instead, they're humanoids from the Final Frontline or Gundams. All players start with the same equipment.

The in-game search function is still retained, but more supplies can be looted.

In addition to the chicken dinner, each game also includes several extra evacuation missions.

Maintaining a population of approximately 60 allows for the evacuation of 5 to 8 people, giving ordinary players a chance to escape as well.

Once the evacuation is successful, the weapons and in-game items looted can be sold directly to contractors or to other players, who can then utilize these looted tools.

Unlock new characters and enhance yourself, such as increasing movement speed and shooting accuracy. These things will improve your combat strength in the game.

However, unlike the previous life where searching, attacking, and withdrawing were common, weapons and armor of varying strengths would not create a significant gap between players.

Furthermore, since no equipment is required to enter the game, at least during the parachute jump phase, before players have scavenged any in-game weapons, ordinary players can still defeat skilled players.

It essentially retains the "search, fight, retreat" process, but removes the death threshold for players. However, this "ability enhancement" actually weakens the strength of becoming stronger in the whetstone theory.

So if we really want to do it, many details still need to be polished, such as turning the resources that players scavenge into items that are not directly used in combat.

For example, greater physical strength, a backpack that can fly.
Of course, these things are still just a theory at the moment, and Chu Chen himself hasn't really figured them out yet.

As for what Guan Lei wanted to do, it was clearly a martial arts-themed search and attack, which made things even more complicated. Solving this kind of problem, which had no correct answer in his previous life, was also a challenge for Chu Chen.

Although Chu Chen didn't dislike this kind of challenge.
Just as Chu Chen was eating and chatting with Guan Lei...

Beijing, headquarters of the Hardcore Alliance.

"boom!"

The white porcelain coffee cup was smashed against the wall, and brown liquid mixed with shards of porcelain splashed everywhere, leaving a hideous stain on the pristine white wall.

Zhang Guangtai's chest heaved violently; the phone that had just been hung up was still on the table.

If the announcement posted on the Suzhou-Hangzhou official website a few days ago only made people feel that something was amiss, then that phone call just now completely shattered his hopes.

At least until the new ministries take office next year, the State Administration of Radio and Television should not summon Xingchen for talks again.

"They really didn't promote it in China, and I asked around, and ordinary people can't access it at all. They've already proactively blocked the Chinese market; it's just that Chinese players insist on sticking to it."

"In this situation, no matter what, the blame won't fall on them. Alright, bro, I've already done my part to help you. Bye."

Zhang Guangtai was truly speechless.

What does it mean that the stars have been actively blocked?

If they actively blocked it, would they still be organizing this collaboration?!
Just then, there was a gentle knock on the office door, and his assistant poked half his head in and asked cautiously.

"Director, about that... article about the stars, should we still publish it?"

Zhang Guangtai turned around abruptly, his eyes looking like he wanted to devour someone.

The assistant was so startled that she nearly slammed the door shut.

"What do you say?"

After holding it in for a long time, Zhang Guangtai almost shouted out these three words. After shouting, Zhang Guangtai slumped back into his chair, feeling as if all the strength had been drained from his body.

The fact that he didn't stab me is not as simple as it seems on the surface.

Players are barely reading the news on the official Suzhou-Hangzhou website; they're more interested in the fact that "PUBG" has been replaced by "Game for Peace".

It's a "brand new experience" brought about by the collaboration.

The feature that allows players to take skins with them when they leave makes PUBG, which was already very entertaining for live streams, even more so.

Furthermore, the renaming of "PUBG" has led to a tacit understanding among many live streaming platforms. Previously hesitant, they are now completely uninhibited.

As more and more live streamers emerge, and as game clips begin to gain popularity on Bilibili.

The popularity of "PlayerUnknown's Battlegrounds" has skyrocketed at a visible rate, with the number of active users in the game soaring like a rocket.

Because the "collaboration" event is time-limited, it is considered by many players to be the best time to start playing.

"98 yuan is nothing! You call that expensive? In which shooting game can you buy two gun skins for 98 yuan? I'm just asking."

"Buy it now, you definitely won't regret it!"

This phrase has basically become a catchphrase for many live streamers.

(End of this chapter)

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