Game Development: Starting with Recreating the Anime Game Style
Chapter 229 Beautiful
Chapter 229 Beautiful
On the screen, watching Mia's parachute slowly descend into the distance, Alex finally let out a long breath, the lingering sensation of his chest still lingering from the violent heaving.
The live stream chat was constantly refreshing like a waterfall.
"FUCK! That scared me to death! I thought Mia was gone!"
"I was so scared! Thank goodness!!"
"Hahaha, thank goodness I've played Final Frontline! I knew the old thief wouldn't make a move so easily! This is a classic tactic of StarCraft!"
"This strategy is great, as long as people are alive!"
As Alex watched the scrolling comments, he subconsciously reached up to touch his forehead, only to find a bead of sweat on his fingertips.
too exaggerated.
This is a 2D game, but his heart rate was at least 120 just now.
"Guys, I take back what I said before, this game is really addictive. I've rarely seen a game that portrays the post-apocalyptic setting so realistically."
"This is much better than those games that are supposed to be apocalyptic but are actually just turning monsters into zombies."
"Although the plot is a bit depressing."
"But... that performance was really well done."
"This is what a game should be like!"
After venting his emotions, Alex's attention returned to the game itself.
He was so excited about what he was going to play that he skipped dinner, ate two leftover hamburgers from the fridge, and downed a can of Coke.
He gripped the handle tightly again.
The landing site was an ecological zone that had never existed before.
The damp swamp was filled with the stench of decaying plants and mud, and the tall, twisted trees around it blocked out the sun, shattering the sunlight into fragments.
In the distance, the wreckage of the plane was belching black smoke, like a dead steel behemoth, half of its body buried in the mud.
The new tasks on the game interface are also simple and clear, consisting of just four words.
Mia has been found.
Alex immediately maneuvered his character and ran in the general direction where Mia's parachute had disappeared.
The game's creators clearly knew what the players were thinking, so although the scene was oppressive, they didn't set up any obstacles on the road.
There will also be some dialogues along the way, such as
"We need to find her quickly. She can't see, and she'll be scared if she's alone."
"Hopefully there's no danger around her."
Alex, who had been playing for several hours, felt as if he and his sister were really speaking as he listened to the voice acting.
The voiceovers that come out during player actions are quite nice in single-player games.
I've only run a few steps.
A rustling sound came from the bushes not far ahead, and a mutated lizard, as big as a hunting dog and with six legs, suddenly darted out of the bushes and pounced on the player.
"FUCK!"
The battle came unexpectedly.
Alex instinctively rolled to the side, narrowly avoiding the attack. The monster's tail swept down like a steel whip, and he immediately raised his gun and fired. The gunshot pierced the silent swamp.
The monsters in this new area are a level above those on the other side of the sinkhole, both in terms of their aggressiveness and how difficult they are to deal with.
Fortunately, Alex had already mastered his skills by this time, and the game developers were merciful enough not to empty the player's inventory.
Therefore, although the newly created monsters are stronger, the increased strength is also due to the fact that players have more weapons and resources to search for.
On the contrary, it brought a certain sense of novelty. Moreover, since "Final Survival" is a linear open world, not only are the interactive items and dialogues "one-time use," but even the monsters are different. When you enter a new scene, the monster models are also different.
It's not the kind of strategy where you fight low-level goblins, then high-level goblins, and then elite goblins.
"Wow, the ecological environment here is a bit too 'enthusiastic'."
As you continue forward, the differences between the new area and the other side of the sinkhole become increasingly apparent. The swamp you just saw was not a forest at all, but a city park.
The player is in the ruins of a city.
However, perhaps because it was nearing the end, this scene, although a new scene, didn't offer much to explore, and Alex sprinted along using Shift.
They quickly found Mia hanging on a pole.
"Mia is alive!!!"
Although Mia was a bit disheveled hanging on the tower, Alex was still very happy. After the rescue mission was over, Mia quickly recognized the player's familiar voice.
"It's you! You're all still alive!"
Mia's voice was choked with sobs. She staggered to her feet, took a few steps toward the brother and sister, reached out her hand as if to hug them, but stopped in mid-air because she couldn't see them.
At this moment, there is no intense music, no glamorous performance, only the reunion of three survivors in the post-apocalyptic ruins.
Alex looked at the screen and felt his nerves, which had been tense all the way, finally relax completely.
Then, the camera cuts away.
As night fell, the three of them found a corner against the wall.
The light from the campfire shone on the faces of the three characters. The campfire crackled and popped, its orange-red light dancing and reflecting on each person's face.
Alex's game character took out several cans of food from his backpack, pried them open with a dagger, and the rich aroma of meat instantly filled the small space.
"Hahaha, if you guys had arrived any later, I might have really become dried meat... no, dried Mia."
Mia took the can and clumsily poked at it with a spoon, making jokes as she did so, even gesturing to show herself hanging up.
"Pah! Don't say such unlucky things!" Her younger sister immediately glared at her, then gently tapped Mia's head.
"Hey, why did you hit me?"
"Grandpa wrote in his notebook that if you say something bad, you should get a tap on the head."
Mia was amused.
"Ah, no wonder you keep hitting your brother on the head, is it because he keeps saying bad things?"
"No, I just wanted to knock on his head. It felt good to knock on his head."
"Hey! You brat! I'm still listening!"
"Just listen! Hehehe!"
This animation, although it's an in-game character animation, is enhanced with voice acting, text in speech bubbles, and changing facial expressions.
In addition, there was the glow of the campfire.
The whole scene appeared exceptionally vivid.
Outside lies desolate ruins and unknown dangers, but in this small corner, an atmosphere called "home" is quietly growing.
The camera pans to this point, where the conversation is taking place.
The scene gradually widens, the camera rises, and as it pulls back, only a single orange-red dot remains in the pitch-black city.
Immediately following the end credits of the first chapter, along with the production staff list, soft music played as it slowly appeared before Alex.
(End of this chapter)
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