Chapter 228 Parachute

This also explains why humanity in this world is gradually heading towards its end. After all, to survive, one must detoxify this genetic toxin, but clearly, none of the survivors of the apocalypse have been able to detoxify it.

It's like this: to unlock a door, you first need a key, but the person who made the key is dead.
Alex already knew this background from the storyline, but now Mia says she has been living here for a long time.
Clearly, this girl also has a story.

As expected, the mission began.

Every time Alex brought back a metal block, Mia would chat with him for a while.

She would talk about how she and her mother depended on each other for survival in these ruins, how they discovered the secret warehouse full of food, and her mother's longing for airplanes before she passed away.

During this process, players can use a tool that can recognize text to confirm that the food warehouse that Mia discovered is actually problematic.

The food, while indeed food, is animal feed laced with hormones and is not intended for human consumption.
"Ah, no wonder, our whole family has gone blind. So this isn't food. What a pity, I was going to share some with you."

A blind girl's biggest dream is to repair the plane and fly back to the town her mother told her about.

It's a bit of a hellish joke.

But ALX couldn't laugh.

As the materials became more complete, Mia trusted the two of them more and more.

The three of them grew increasingly trusting of each other.

She starts calling the player "friend," and because of her severely deteriorated eyesight, the player also feels a strong sense of involvement in the airplane repair process.

This part of the plot is actually quite fast-paced.

The developers didn't make the "gathering materials" process tedious to kill players' time, and the items to collect weren't particularly difficult to obtain.

At most, a few battles will be a bit troublesome.

However, most of these battles are manageable for players who have reached this point, so rather than being difficult, it's more accurate to say that the developers are adding fun for players.

After all, you can be resurrected after you die.
If you play online, you can play even faster.

There's an interesting little detail here: after encountering Mia, players can choose to spend the night at Mia's shelter.

You can also share canned food during this time.

Depending on the flavor of the canned food shared by the players, Mia will also say some heartwarming things, such as the last time she ate something so delicious was when her mother could still see.

For example, Mia will thank the player for sharing food.

If players pay close attention, they'll also "catch" Mia continuing to consume this "feed" even after knowing it will cause irreversible hormonal diseases.

Mia's explanation was that she was greedy.

"I'm sorry, but this stuff is just so delicious."

My sister believed it.

However, if players choose to take a bite themselves while playing through the story, they will find out how awful this stuff is, and a new story segment will be unlocked.

Mia's actions were actually saving food for the players.

There aren't many dialogues like this, and there aren't many long stretches of plot in this whole segment. But precisely because the plot is short, you don't even have time to react before the story gets to your ears.

Then, they will be more or less affected by emotions, and soon, after the players join in.

The aircraft is being improved day by day.

Players can even participate in the design process, offering their suggestions such as reinforcing the wings or adjusting the tail angle. The game also features an aircraft blueprint, which Mia cannot see, so the player is responsible for creating it. That's all for now.

Alex suddenly realized that the reason the developers made Mia blind was not only to give people a direct experience of the apocalypse, but also to give players control over the events.

However..
Understanding this doesn't make him feel any better.
During the game, Mia would listen attentively, and then the two would discuss it together.

Although it's unclear whether these designs will ultimately affect the ending, overall, after a frustrating storyline, ALX sighed as he looked at the completed aircraft.

"Guys, I have to admit,"

"It's been a long time... since I've felt this way about an NPC in a game."

The airplane is finished.

It looked somewhat rudimentary, even pieced together. Since Mia couldn't see it clearly, the "player" had to describe what the plane looked like.

Voice and visuals are combined.

It gives people a wonderfully warm feeling.

It's like experiencing suffering, yet still facing the rising sun.
Then, the player boarded the cockpit and, guided by Mia...
The plane took off.

Accompanied by stirring and melodious music, the machine carrying dreams broke free from gravity, and the first animation of "Final Survival," which was also the most expensive animation in the first chapter, appeared.

Prior to this, End of Survival had never used animation to advance the plot, precisely to bring players a mix of novelty and shock at this moment.

As the plane climbed higher, following the animation, ALX saw the entire sky of this world, completely unobstructed.

Golden sunlight pierced through the clouds and shone on the wings. Below lay an endless sinkhole, and further away, layers of urban ruins and scattered green plants.

Freedom, hope, new life.

Countless beautiful words flooded Alex's mind.

"pretty!!"

He even felt that this might be the best game segment he had played this year.

Although the presentation used animation rather than actual gameplay, the appearance of this animation was indeed perfectly timed.

However, as mentioned many times before
"Final Survival" is a pseudo-open world game. This pseudo-openness allows the development team to accurately capture emotions, and it is a survival game that focuses on story rather than gameplay.

To keep players exploring, we need to focus on the storyline.

So, in the animation, when the plane climbed halfway up, the screen started shaking violently, a piercing alarm sounded, and a homemade engine on the wing spewed sparks due to overload before disintegrating!

"No no no no!"

Alex shouted.

A dramatic cutscene and QTE sequence followed in quick succession.

The blast wave overturned the plane, and he and his sister, following instructions, deployed their parachutes at the last second and were thrown into the air.

However, Mia, who was sitting in the back row, reacted a beat slower because of her eye problem. After the siblings had already disembarked from the plane and opened their paragliders, Mia did not appear.
"NO!!! Please!!! NO!!!"

I can only say it's a blessing.

This is a game of stars, so a parachute appeared in the sky before the plane exploded.

(End of this chapter)

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