Chapter 227 New Plot

As usual, after setting himself a bunch of "trash talk" flags, Alex entered the game.

After the game officially ended, Alex spoke much less. Since "Final Survival" was designed to expand into the Western market, the game has English voice acting.

"Hmm, the art style is not bad."

Alex muttered something, which was a preliminary affirmation.

He controlled the character to explore the ruins. The game's controls were surprisingly smooth, with climbing, jumping, and movements flowing seamlessly without the stiffness often found in this type of game.

The combat system is also pretty good, and the gun handling is decent.

He quickly discovered that the game's guidance was very restrained, without annoying arrows or task lists; players needed to observe the environment themselves and find clues through interaction.

This immersive sense of exploration earned a thumbs up from Alex, who had always scoffed at "nanny-style tutorials."

"It's a bit interesting."

He spoke into the microphone, unconsciously straightening his posture.

"It didn't treat me like an idiot who couldn't even use a controller."

Hours of gameplay passed by unnoticed, and Alex became even more immersed in the game after encountering the frozen siblings.

Alex soon arrived at the sinkhole that many people encounter in the early stages.

Based on the clues he had found earlier, he arrived at a nearby abandoned underground hangar.

It was here that he encountered the first NPC in the entire game, "Final Survival," a girl with a severe eye disease.

The girl's name was Mia. She was sitting amidst a pile of old, wrecked airplane parts, her small figure a stark contrast to the massive mechanical debris around her.

The plot unfolds slowly.

Mia was delighted to see the surviving humans. After a very simple conversation, Alex quickly learned that the girl was repairing the plane and had been living there for several years.

The two sides quickly reached an agreement: the player would help collect and find resources to help the girl speed up the construction of the plane in exchange for a ride—no, a free ride.

"Another typical NPC who asks me to find things?"

"No... this feels a bit cliché."

Alex complained that the plot shown in the first few hours of "The Last of Us" was quite shocking, for example, before coming to this sinkhole.

The first enormous underground factory we passed through.

This factory has a very long weapons production line. Players can choose to walk there with a torch or find the factory's switch to start this line that has been abandoned for who knows how many years.

Yet it remains a usable weapons production line.

As the lights of the massive factory buildings lit up one after another, and the weapons hanging on both sides of the factory buildings stretched as far as the eye could see, Alex felt quite awe.

More importantly, players can sit on the production conveyor belt and "teleport" all the way to the other side, and the scenes and dialogues between the siblings in between are particularly interesting.

Even if the game's graphics are 2D.

What's even more interesting is that right after the brother and sister came out, a huge window opened on the outer edge of the factory, and a huge missile opened from the inside, seemingly about to be launched.

The power supply was insufficient, and the circuit ultimately stopped halfway. Although the plot didn't elaborate on this point, ALX suddenly remembered a short film he had once seen, in which everyone in a world died.

The pilots sitting in the bombers have all become skeletons, but all the war machines are still attacking each other.

This is how Alex felt about the mission.

There was a subtle tension, as if everything had been said, yet nothing had been said at all. Further on, in an abandoned building, he came across a huge "round fish tank."

However, what swam in this fish tank wasn't fish, but severed hands, severed legs, and severed arms.
These human limbs, in a large pool, "swam around" like fish, or more accurately, twisted and turned, as observed in the investigation.

Alex guessed that this was a mimicry creature left over from human civilization, whose purpose was to provide humans with replacement limbs.
Emotionally, this place where SAN values ​​are dropping wildly is part of a pre-apocalyptic hospital.

Moreover, the battle scene was "interesting." Anyway, when he saw a pair of severed arms and hands coming towards him from the pool, he still got goosebumps all over.
To be honest, these scenes, whether it's the monsters or the experience, are...

They're all quite novel.

Under these circumstances, a "collection" mission suddenly appeared in the game.

While it's not terrible, it's not exactly amazing, especially considering that many viewers commented that this is already the second half of the game.

However..
As the story unfolds, Alex realizes he was wrong.

Everyone who survives in this apocalyptic world has their own story, and Mia's story is no exception.

According to her, several decades ago, there was a city on the other side of the sinkhole, inhabited by about a few dozen people—yes, a few dozen people could be called a city.
They were able to come together because they lived in a factory that could automatically produce food.

However, as the population increases, the food production of factories cannot be increased.

As a result, the city's order began to collapse.

The "unnecessary" people were driven out of the city, and Mia's grandfather was one of the first lucky ones to be "drawn out" by lottery.

Most of those who were selected headed north, but Mia's grandfather, a mechanic, chose to head towards the other side of the sinkhole.

He took Mia's mother and flew a homemade plane, intending to find a place where they could live long-term.

Unfortunately, the plane encountered problems just after flying over the sinkhole.

Grandpa broke his leg during the emergency landing, and that's how they ended up living here.

When the story reached this point, an exclamation mark appeared on the player's character.

"You mean, you've settled down here?"

This statement is quite astonishing in the end times.

Because when this world was destroyed, it had obviously gone through some kind of "biological war," and almost all plants and animals carried unknown toxin residues.

Humans would be poisoned if they consumed it over a long period of time.

Including the protagonist, if they want to survive, they can only find food before the great war, the most important of which is various canned goods, which, like weapons, are everywhere in this world.

However, canned food is non-renewable, so to survive, one can only scavenge for scraps like a locust.

This is considered one of the core settings in the game.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like