Game Development: Starting with Recreating the Anime Game Style
Chapter 178 Look, my fish
Chapter 178 Look, my fish
After all, the probability of getting someone to admit they're wrong on the internet is, if not zero, certainly not very high.
Since no one admits defeat, the argument can only go on and on, getting more and more heated.
In the end, most arguments only result in both sides calling each other "idiots" and then getting angry. This is why, before capital opened Pandora's box, the player community was actually quite harmonious.
Except for a very few exceptional groups, no one would willingly choose to endure this kind of "negative feedback."
This is also why it was so in later generations.
Most players express their emotions by criticizing the developers, because the developers won't "fight back" and can't fight back, so criticizing the developers won't bring much negative feedback to the players.
This is why public relations for games has become increasingly difficult in recent years.
Cases like "Final Battlefront" where low-level trolls were "marked" and then attacked by players, ultimately "killing" the trolls.
This is quite rare even in the entire gaming industry.
Under normal circumstances, paid online trolls can relentlessly attack real players until they break down.
Then, in turn, they turn the other party into a hater who might become their "sugar daddy."
The topic seems to have drifted a bit.
In short, if Chu Chen put in a little effort at this point, such as issuing a badge or reward in the game, he could easily cultivate a group of "core fans."
But in the end, Chu Chen did not do that.
He wasn't afraid of becoming arrogant himself, but rather afraid of his subordinates becoming arrogant.
With a large core fanbase, it's easy to elevate game developers to a pedestal, which is indeed very beneficial in the short term—it generates revenue, positive public opinion, and a good reputation.
But games are essentially the same as online novels.
Even the most talented writers will get criticized if their work is poorly written.
They might even get criticized more harshly.
Therefore, if you want Starry Night Games to continue to grow, it's not about cultivating fans, but about constantly improving. Fans will leave, and some will turn from fans to haters, but a good game can turn haters into fans.
Ubisoft gained a lot of fans from the "Vivenda" incident back then, but what about Blizzard back then? If the game isn't fun, it just isn't fun.
A fun game will naturally attract fans; this formula is irreversible.
of course
Even though Chu Chen didn't actively amplify this matter.
The final battlefront: The popularity of version 1.2, the influence of "Tuan Tuan" and the arrest of "black water army" - these events combined have drawn frequent attention from the entire Chinese internet.
In the internet age, the first person to "eat the crab".
The traffic returns that can be obtained are often astonishing.
Not to mention, this is the first time Tuantuan has expressed his approval of a game.
Almost instantly, after two months of silence, Starry Sky Games once again became a trending topic and was reported by major media outlets, springing up like mushrooms after rain.
Gaming and tech media were naturally at the forefront, and these reports were actually within the players' expectations. What truly surprised them was the outcome for some mainstream media outlets.
[Xinhua News Agency: Exclusive Interview with Chu Chen, Founder of Starry Sky Games – Our Journey is to the Stars and the Sea]
[Famous City News: "Jade Plate" Goes Global: A Game Sparks Cultural Confidence and Collective Resonance]
These mainstream media articles are generally short and quite carefully worded, but the attitude they convey is crystal clear.
Clearly, the reporting wasn't about reporting on a gaming news story; it was more about affirming a cultural phenomenon and establishing a positive role model.
The most outrageous comments came from the Japanese media.
Even Yahoo! News Japan's technology section reposted and translated the related report.
~~~
This exhilarating feeling not only spread among players but also within StarCraft Games itself. This occurred even before this series of news items were released.
The atmosphere inside Starry Sky Games was somewhat oppressive.
Although Chu Chen had already warned everyone to focus on their work and ignore the online rumors, people are all human, and who can truly remain completely unmoved? You have to remember when the "black army" was at its most frenzied.
A quick scroll through the official Starry Night Games account reveals a ton of negative reviews.
Moreover, not all of these negative reviews are as direct and forceful as Bai Shichang's; many are from people posing as "rational and objective" individuals, disguised as "players" or trolls.
As a game developer.
It's perfectly normal to browse the comment section of your own game when you have free time.
Watching your work get smeared and insulted while you have to hold your breath and not retaliate is a terrible feeling.
Several young planners and programmers have been sporting dark circles under their eyes these past few days, not from working overtime, but from getting angry from arguing with people on various forums and social media platforms at night.
Although I can't reveal my identity, I can still vent my emotions by creating a few alternate accounts to flame each other.
So when everything settled down, and after Tuantuan posted the video, the next day, as soon as the doors of Xingchen Games opened, the air was filled with an atmosphere completely different from usual.
The gloom and oppression of the previous days were gone, and almost everyone had a smile on their face.
"Good morning, Brother Wang! You still look so tired..."
"Good morning! Ugh, don't even mention it, I didn't sleep at all last night!"
"Me too! Holy crap, I followed that post all night, watching those idiotic comments get deleted one by one, and in the end even their accounts were gone. It was so satisfying!"
Two programmers, both with dark circles under their eyes but brimming with energy, chatted as they walked inside.
"My mom forwarded me three articles from mainstream media yesterday, asking if Starry Sky Games, mentioned in the reports, was our company. I just said yes, and in the blink of an eye, my mom forwarded them to the family group chat and tagged everyone in the group. I really..."
Another guy in charge of scene design also joined the conversation.
Although he said it was really annoying, in reality, it's the same as a fisherman asking for directions. The embarrassment on his face might be genuine, but the smile in his eyes was also real.
His words naturally drew a lot of good-natured teasing.
"Great job, Xiao Li! You've really brought honor to your family!"
“My dad is similar. He used to always nag me that making games was a waste of my potential. Yesterday, he called me specifically to ask if we made that ‘jade plate’.”
Although most people say they want to be independent in their work, they don't really care much about developing their own games. The only exception is when a kid keeps asking them during the Chinese New Year if they developed Honor of Kings.
Or perhaps you'll be nagged by your elders for "wasting your time on trivial things."
That's it.
But for an individual, or more specifically, for a Chinese person, official recognition is like a little red flower given by a kindergarten teacher; it can make not only oneself but also one's family happy for a long time.
There is still some degree of social consensus on this.
Just as everyone was chatting, the office door was pushed open, and Chu Chen walked in.
He was dressed casually as usual today, in a simple T-shirt and jeans, with his usual faint smile on his face.
(End of this chapter)
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