Game Development: Starting with Recreating the Anime Game Style

Chapter 177 A Thrilling, Numbing Experience

Chapter 177 A Thrilling, Numbing Experience
When the cold handcuffs clicked onto his wrists, Bai Shichang's first thought was one of disbelief; he hadn't expected the police to actually say they were checking the water meter when they knocked on the door.
His second reaction was that he couldn't understand why.

So what if he got paid to post and say a few negative things about the game online? Aren't games universally condemned?! Didn't the sponsor say that the media has already followed up with reports?!
How did we end up attracting the police?!
In fact, Bai Shichang suffered from a lack of education; like many others, he had some misunderstandings about the "game" industry.

There's a general feeling that criticizing games in China is a politically motivated issue, and people think that by blaming a game and sending a few letters to parents, they can bring the game down.

There may indeed be such an era, but no matter which era it was, it didn't stop Shengda from making money.

Not to mention the end of game console production in 15, the large-scale entry of national publicity departments into Bilibili in 16, and the official involvement of the "Black Myth" team in the future.

The overall direction of China is changing.

When Chinese games needed to be "imported," the authorities strictly controlled them, even issuing a ban on Korean games. But when Chinese games could be exported, the authorities showed a completely different attitude.
To put it bluntly, the propaganda department needs the power to communicate and promote its message to the outside world.

At that level, there's no distinction between the source of this power. Whether it's a movie or a game, a black cat or a white cat, as long as it catches mice, it's a good cat.
In addition, with the rise of mobile internet, the number of netizens has increased, and young people's voice and influence are also growing.

In addition, although Starry Sky Games is not large in scale and its annual revenue this year may not be as high as that of PalmFun, which has already exceeded 2 billion yuan in revenue, if you ask who has the greatest influence in the entire Chinese game industry in 2016?
The stars are definitely at the top of the list.

The "Final Battlefront" at the beginning of the year might have been a bit lacking, a "small-scale" affair, but after its release on Star Tap, everything really changed.

In addition, StarCraft not only has a strong presence in China, but has also achieved success overseas. StarCraft's mini-games have a significant global influence.

A while ago, they sold 200,000 sets of clothes, most of which were sold to foreigners.

It is said that Xingchen will also integrate the industrial chain and carry out peripheral integration in the future.

Such an ambitious company with international influence and a good reputation is quite rare, not only in the Chinese gaming industry but also in the entire Chinese business community.

Some leaders may be "bad," but most leaders are not "stupid."

In particular, the leaders of Suzhou and Hangzhou, almost on the very first day the scandal started circulating, called Chu Chen and told him to do his job with peace of mind.

On the same day, the Shanghai Investment Promotion Bureau also called.
However, the purpose of the call from the Shanghai Investment Promotion Bureau was rather ambiguous. Although they spoke very formally, asking a lot of questions such as whether they needed help, the intention behind the call was quite subtle.

But the main point of their conversation was still about Shanghai's business environment, mentioning how Shanghai has a more complete game industry chain and better policies for businesses, implying that "this kind of thing would never happen to a company in Shanghai."

Chu Chen, who was always poaching other people's partners, finally experienced what it felt like to be poached himself.
Of course, what ultimately led to Bai Shichang's arrest was not only the influence of the Suzhou and Hangzhou authorities, after all, Bai Shichang was located near the capital.

Even if Suzhou and Hangzhou wanted to manage it, it would be very troublesome.

What ultimately led to this joint enforcement action was a video titled "Our 'Jade Plate'" jointly released yesterday by Bilibili, the official account of Tuantuan, and Xingchen Games.

The video content is not complicated. Like the 1.2 version of "Final Front", it uses images, key historical events, and brief descriptions.

The first few pictures were all black and white.

On the Gobi Desert, simply dressed researchers are engaged in a heated discussion around a blueprint, with a simple work shed and towering yellow sand behind them.

As the song "Jade Plate... Jade Plate" plays, the camera cuts to the night sky over the desert.

Then, the scene changes to the researchers working tirelessly under the launch pad before the launch of the Dongfanghong-1 satellite.

The first generation of astronauts underwent adaptive training on rudimentary equipment.

It's the forlorn figure of an elderly, gray-haired expert, his hands trembling as he picks up a fragment of debris on the Gobi Desert after a failed launch. The music's drumbeats quietly begin at this moment.

The screen suddenly turned into color.

From Shenzhou V's "I feel good" to Chang'e's landing on the moon, and the first tracks left by the Yutu rover on the lunar surface.

From the BeiDou network to the "imagined image" of the Tiangong space station, there are even some science fiction devices labeled "future visions" that are somewhat similar to the "South Heavenly Gate" project.

Then there's the space elevator in *Final Battle*, and the lunar ring...
Scenes familiar to the Chinese people, scenes that evoke pride and dreams, gradually build to a climax accompanied by the melody of "Jade Plate".

As the stirring verses of the song began, the screen froze on the smiling faces of Chinese aerospace workers from different eras.

There are academicians with gray hair, engineers in their prime, unsung workers, and astronauts waving from space.

At the end of the video, the screen slowly darkens, and a line of white subtitles appears.

Our journey is to the stars and the sea.

This is the first long video that Tuantuan has posted on her Bilibili account since she created it in February 2016.

Once the jointly submitted video was released, it was pushed by Bilibili, and within just one hour, the number of views soared to over a million. The number of comments, likes, coins, and bullet comments also skyrocketed at a visible speed.

"Holy crap?! Am I seeing things? Is this a collaboration between Tuan Tuan and Xing Chen?"

"A dream collaboration! Two fans overjoyed! I immediately stood up!"

“When I played the game before, I was only moved by the storyline. Now, watching this video, I truly understand what it means to say ‘This is our duty.’ This is not just a line; it’s a legacy etched in our bones!”

"Mom asked me to kneel down!!"

This video not only caused a sensation among gamers, but also quickly went beyond its original audience, being shared and liked by countless ordinary users who don't play games on Weibo.

And with official endorsement...

A large group of shady characters and their henchmen disappeared from the internet almost instantly. The online uproar subsided the moment the official Bilibili Youth League account stepped down.

Following this, insiders began sharing "the latest reports on the internet cleanup operations by police in Beijing and Suzhou/Hangzhou..."

Many players who had previously argued with the online trolls suddenly became excited.

This feeling of excitement came out of nowhere, because it didn't come from the game itself, but purely from seeing a group of people who had previously been relentlessly criticizing the things I liked suddenly fall silent.

Or to be more specific, it's the exhilarating feeling of winning an argument.

This exhilarating feeling can really send shivers down your spine.

In normal circumstances, it wouldn't be this enjoyable, since arguing, especially online, usually results in negative feedback.

Aside from paid trolls, most players will only argue about one or two specific events once or twice.

(End of this chapter)

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