Dragon, choose cultural victory to make money

Chapter 304 Unique Gaming Experience

Yufei was a little surprised. This was the first character that she met that looked a bit like a "human" while searching the map.

The people I met before were all robbers, homeless people who were trying to steal resources, or profiteers who were always trying to extort money.

These characters don't ask who it is when they come up.

"What are you here for?" the old man in the game continued to ask questions.

The old lady kept sitting on the chair, as if she had some illness.

Yufei was a little confused about whether she should go in.

It is very rude to barge into someone's home without an invitation.

This is a small house that can barely be called a home.

Other places, including the small building where Yufei was staying, were shelters at best.

She felt that this should at least provide an opportunity for a chat.

Chat with this old man and see if you can exchange some supplies.

Unfortunately, there is no dialogue system with choices in the game, this is not a role-playing game.

Yuffie was worried that she would be attacked once she entered.

He controlled the athlete to wander around the door for several circles before deciding to go into the house to find out what was going on.

The athlete runs fast, so even if he is attacked, he should be able to run away.

She needs supplies so badly now.

She has searched several safe places, but there are enemies in other maps that she cannot deal with yet.

The chef in the shelter was sick and hungry, and he probably wouldn't last for a few more days. There was really no other way but to search the old man's house for supplies.

The mouse clicked into the room and the athlete trotted in.

Just take a little.

Yuffie thought.

It's good to get enough for the next two days, so that it can last until the female reporter comes back. By then, new maps will probably be opened, and the amount of resources will be restored.

Once inside the cabin, the athlete was not attacked.

The old man just kept following behind and asking questions.

"What on earth do you want to do?"

"Are you in league with those robbers?"

"You're trying to rob us!"

"Yelina, hide!"

"It's not safe here now!"

Watching the conversation between the old man and his wife, You Fei felt very uncomfortable.

But she couldn't go back empty-handed.

So I reached out to the cabinet in my grandfather's house.

He still didn't attack, hardly looking like someone who could survive in a war zone like this.

The old man was just begging.

"Please, don't take the food away. We don't have much food left."

Yuffie felt like she was actually doing something bad.

These are just data.

As a producer, she is very clear about the life and death and lines of each character, which are just data in the planning table.

But it still hurts to watch.

There are very few games where the character controlled by the player is a villain, and even if there is, it is forced by the plot.

Here, it is Yuffie himself who chooses to be the villain, a war survivor who has just been robbed and is going to rob a family of people who are weaker than himself.

Fuck war.

Just like the slogans that can be seen everywhere on the broken walls in the game.

There was only one thought left in Yufei's mind: fuck the war.

It turns out that this is what is called giving the choice to the players, letting them experience it for themselves, rather than directly preaching to them.

It really works.

Yuffie controlled the athlete and opened the cabinet.

Just like what the old man said, there really wasn't much food left at their house, and the supplies here were not sufficient.

At least it is far inferior to the areas controlled by the army or bandits.

Yufei felt that if she could take over those areas, she wouldn't have to worry about food and drink until she finished the game.

Not only her, but also the poor old grandpa and grandma's family can be supported.

The problem, however, is that she can't defeat the army or the bandits.

The weak can only wield their swords against those who are even weaker.

Yuffie didn't take all the food. She couldn't convince herself to do that, even if it was just data.

She only took what she needed for the next two days.

When a new map is opened, I will send over the abundant supplies I have found.

Yuffie suddenly had a good idea.

As long as she sends more supplies, it won't be considered stealing, and it can also help this family survive the rest of the days.

Oh, I'm so smart.

Yuffie felt that she was very clever.

Although it was still stealing, she believed that the old man would understand.

Okay, it does seem a little strange to care so much about a non-player character.

Everyone has their own way of playing. Yufei is used to putting herself into the game, as if everything here is real.

After coming up with the idea of ​​sending supplies back, Yufei felt much better.

So I took the opportunity to check other supply storage points in the room.

Just take a look.

However, when I looked again, I found a bottle of medicine in another cabinet.

More important than food, this thing is almost impossible to find on the map. The main source is to exchange it from merchants, and the price is quite expensive.

The more wartime it is, the more precious medicine becomes.

Especially since the cook in the shelter is still bedridden, and I don’t know if he will get better.

The old man was still begging.

"Please, don't take my wife's medicine away..."

Yuffie hesitated again.

It’s not likely that the old lady will not be able to survive because her medicine was taken away for a few days.

He doesn't look particularly weak.

"If you ask me, take it. This grandma looks okay, but the cook at home is really terrible."

Colleagues who were watching said.

"The chef is a teammate, and this guy is just a passerby, so it is definitely more important to save teammates first."

"If the chef dies, who will cook for the family? The food we finally have will not be enough."

The chef's skills are really important to Yuffie, as making food consumes fewer ingredients.

"I've already taken their food, so I don't mind taking this bottle of medicine..."

It's not pleasant to hear, but it's true. You've already taken it, so why are you still pretending to be a good guy?

This time, the colleagues did not argue and were highly unanimous on taking the medicine away.

You deserve it.

Yuffie did the same.

Just send back the two bottles of medicine later.

Yuffie successfully convinced herself with the same reason as when she took the food.

The total amount of supplies brought back from this trip was not much, but they were all urgently needed.

After taking the medicine, the chef regained his ability to move.

The female reporter also came back the next day and brought back some valuable supplies.

Not only that, a new character has arrived in the shelter.

Roman.

The photo looks fierce.

His background is that of a deserter, and he has received professional military training, so he has extremely strong combat effectiveness.

Yuffie quickly discovered the advantages of this new role.

He is such a good fighter.

With a knife, you can face the robber head-on.

After getting familiar with how to operate Roman, Yufei made a bold decision to rob the bandits!

There is no guilt in dealing with robbers.

After taking down a bandit den, Yuffie felt well-stocked for the first time in hours. It felt great.

Not only is there plenty of food and several bottles of medicine, but there are also a large number of parts to make better equipment.

There are even a lot of tobacco and alcohol. Smoking and drinking are not good, but the environment is like this, so just smoke and drink a little, which can restore a lot of mood points.

If reality is too cruel and makes you confused, escaping from reality may be a way out.

There is also an area for farming in the shelter, so Yufei can grow her own fresh vegetables.

Although there is nothing new or old in this game, they all taste the same.

But after putting myself into the role, it still feels fresh and refreshing.

And it's a steady source of food.

Everything seems to be moving in the right direction.

She was about to turn the war survival game into a farming and development game, so that she could experience the joy of hoarding supplies in the game.

It's time to fulfill the previous agreement.

Yufei didn't forget the things she took from the Silent Lodge, but they helped her through the most difficult times.

It's time to repay grandpa's family for their help many times over.

Although the old man did not help her actively.

The materials that should be returned must be returned.

Yuffie filled the athlete's backpack with food and medicine and headed to the Silent Lodge at night.

Just as she was about to go in, a new conversation broke out in the room.

The old lady said to her husband, "I don't feel well. Can you make me dinner and get me some medicine?"

"No dear, most of our supplies have been taken, we've been robbed."

"War... Life is so hard..."

"That's what war is like. I'll try to get some food from my neighbors tomorrow."

"That's all we can do. You don't sound well."

No need to ask for it!
I brought it to you!
Yuffie thought, at this moment, she felt a sense of joy at being about to save a life.

Rushed into the cabin impatiently.

However, the only person who greeted her was the frightened old man.

"We have nothing left here. Please let us two poor old people go."

but……

I came to...

Players cannot talk during the game.

The old man’s reaction was completely understandable. How could he not be afraid when faced with someone who had previously stolen food and medicine from his home and who hadn’t let them go even after they begged him?

Yufei controlled the athlete to walk inside. The old man just stood in front of his wife in panic, but still did not make any attacking moves.

How could an old, hungry man possibly beat a former professional athlete?

Yufei had no choice but to put the supplies into the storage point at the door and leave.

It was all she could do.

But the next day, she was still worried.

If there was a new conversation last time, will there be new content if I go again today?

For example, this elderly couple’s life has improved because of the supplies she left behind.

Yuffie knew that Drogo loved designing things with such details.

Every action taken by the player can bring feedback, which will give the player a strong sense of exploration achievement.

This is what Mister Drogo taught us.

So leave the supplies behind for yourself, and the family will surely be fine.

Yufei decided to go and have another look.

That night, she came to the Quiet House again.

The difference from before was that this time it was a truly quiet cabin.

There are no visible ripples on the screen indicating someone is talking.

Looking through the crack in the door, the old couple whom I had seen several times were not in the living room.

Yuffie suddenly had a bad feeling.

Drogo did design feedback.

But it may not be positive feedback.

She entered the cabin first, and found that the old couple was not there. Then she checked the storage point where the supplies were left behind last time.

Food and medicine also disappeared.

Was it taken away by the two of you, or...

Yufei began to search for the two old men in the cabin.

There is nothing on the first floor or in the basement. Climb out and go up the stairs to the second floor.

The bedrooms are on the second floor.

Maybe they have gone to bed.

Yufei opened the door and saw two people lying on the bed.

But it was a little different from what she expected.

There lay two cold bodies.

Yufei suddenly felt a little difficult to breathe. At first, she thought she was the cause of the death of the old couple.

Because she had robbed the family, and although she had tried to make amends, it was obviously too late.

Then the anger was directed at Drogo, asking why he designed such a plot that would only make players uncomfortable.

Clearly what he taught was that games should make players have fun.

Where's the happiness in this?

Give players a bunch of supplies that are easily accessible, tempting them to take them, and making them fall into moral condemnation.

She felt so uncomfortable that she was even a little angry.

The colleagues who were watching also fell silent. They were also broken by the sudden stab of the knife.

Yufei even wanted to throw the mouse away. At this moment, she wanted to give up the game.

Obviously, remedial measures have been taken, but to no avail.

Why was Drogo designed this way?

But after a brief moment of anger, Youfei suddenly understood.

This is actually the most reasonable design.

The two elderly people with limited mobility had their home broken into and they had no ability to fight back, and there were also many precious supplies in the house.

How is it possible to survive safely in a war zone filled with starving people, bandits, and inhumane armies?

Tragedy was their inevitable end.

And Yuffie became a part of this tragedy.

She didn't have much to grab, she needed to save her teammates, and she had a very good reason.

None of this affects the fact that she did cause harm.

It was war that really brought about all this tragedy.

At the bedside of the old couple, You Fei found a letter.

A letter from grandfather Bernard to his grandson Alan, a letter that was never delivered.

"Glad to hear you enjoy living with your aunt, war isn't that bad, just a little boring for kids.

“Everyone says this war is almost over, so don’t worry about us.

"Grandma's condition has been better recently. She didn't let me tell you that she secretly saved some flour and prepared to make your favorite cookies as a surprise for you.

"As for me, my old bones are still okay. I promise that when you come back, the swing at home will be repaired..."

It was a letter with simple emotions and did not mention any tragic content, but considering the endings of these two old people, You Fei felt uncomfortable in her heart.

It's not the kind of sadness that makes you want to cry.

It's pure repression. Why has the world become like this?

While this story isn't necessarily true, there's no shortage of stories online about actual events from war zones.

Similar story, same despair.

Yuffie understood how Drogo was expressing his opposition to the war.

He did not express the direct horrors of the battlefield, but only showed the hardships of civilians affected by the war.

It is still expressed very straightforwardly, without any additional embellishment or rendering, placing events in one corner after another, waiting for players to discover.

Instead of directly saying that war is opposed, the game puts what war will bring in front of the players, leaving it to the players to decide whether to oppose or support it.

It is this straightforward expression that is so impactful.

There are not so many heroes, but many are lonely ghosts who died in the ruins without even their names being remembered.

Youfei feels that these characters are no longer tools to fulfill the gameplay, but living beings.

She wanted to lead them through the war. (End of this chapter)

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