Wizards are mighty.
Chapter 194
Chapter 194
(The unreal Vic is still telling the story)
……
"The Department of Wizard Civilization Administration is responsible for all matters within Wizard Civilization, including the Public Affairs Department, Trade Department, Academy Department, Finance Department, and many other secondary departments."
"The Wizard Civilization Arbitration Department is responsible for conflicts within the wizard civilization. It is a judicial and law enforcement agency. It is also responsible for public security and negotiation and mediation, etc. It also has the Department of Justice, the Department of Law Enforcement, the Department of Mediation, etc...."
"The Wizard Civilization Tribunal is in charge of the external affairs of Wizard Civilization. It is the diplomatic and secret service agency of Wizard Civilization. It has established the Diplomatic Department, Intelligence Department, Execution Department, etc. When things outside Wizard Civilization infringe upon the rights of wizards, the Tribunal is usually responsible."
"The Wizard Civilization Supervision Department is the most special. The original Wizard Civilization only had three secondary governing bodies. But because the power of the Governing Department was too great, the parliament decided to separate some of its functions and set up a separate department. Supervision affairs were also added later. The Supervision Department has a large number of supervisory wizards who receive no benefits or very little benefits. These wizards are ordinary wizards who take turns to serve. The purpose is to prevent the abuse of power. In addition, the Supervision Department also has the Transportation Department, the Wizard Network Department and other departments."
"By the way, the relationship between them is quite complicated."
"But roughly speaking, there is a conflict between the Governance Department and the Supervision Department. Although there is no major conflict between the Arbitration Department and the Trial Department, the relationship is not good either."
"Of course, these so-called contradictions are within limits."
"We are all members of the wizarding civilization. There is no conflict that cannot be resolved."
The imaginary Vic smacked his lips.
"Then, it is the core values of wizard civilization."
"That is wizard-centrism, also known as the collective will of wizards."
"Wizard-centrism believes that among official wizards, there is only a difference in power, social status, and public authority, but no difference in dignity, human rights, personality, value, etc. In other words, all wizards are equal, and every wizard's life is extremely precious."
“Wizard-centrism encourages the personal development of wizards and does not impose any restrictions on any wizard in any aspect that does not involve other wizards. Allowing every wizard to live the life he or she desires is the core concept of wizard-centrism.”
"For social and collective affairs, wizard-centrism encourages unity, but does not encourage any sacrifice or dedication except at the critical moment of the survival of wizard civilization, unless it is a spontaneous sacrifice and dedication made by wizards on a voluntary basis. And unless necessary, no wizard should be sacrificed or suffer losses. If losses are suffered, the Eternal Wizard Civilization Council should compensate them. And except when wizard civilization encounters a major crisis that may lead to the extinction of civilization, no group or individual may interfere with any personal freedom of any wizard."
"Wizard-centrism is rooted in the soul of every wizard and is one of the core elements of the wizard's power system. If a wizard violates the core principles of wizard-centrism for a long time, it will lead to a series of negative consequences. At the very least, the speed of meditation will slow down and the growth rate of power will slow down. At the worst, the power will be completely lost and the soul will even disintegrate."
"Of course, wizard-centrism has no fixed dogma. As long as it does not violate the core principles, every wizard can build his own wizard will on this basis. By following the core principles of wizard-centrism or acting in accordance with his own wizard will, he can gain various enhancements, which I will not list one by one."
"In addition to the same core principles, the differences in wizard will between different wizards may be very large. For example, some wizards (fusionists) believe that wizard civilization should be absolutely united and help each other to infinitely approach the state of "stepping into the void and achieving harmony between man and nature". Some wizards (competitionists) believe that low-intensity competition is necessary and that appropriate status differences can make wizard society more dynamic. For example, some wizards (developmentists) believe that wizard civilization should expand the organization and control scope of the Eternal Wizard Civilization Council. A large government can promote the development of wizard civilization, and with the assistance of wizard-centrism, the wizard civilization can be more prosperous. There is no need to worry about the transformation to dictatorship with the help of the Eternal Wizard Civilization. Some wizards (plundering faction) believe that it is meaningless to expand the institution of the Eternal Wizard Civilization Parliament. Once the government used to lubricate the society is bloated, it will only waste resources in vain, and it will have an adverse effect on wizards engaged in conquest and plunder, and will dampen the enthusiasm of wizards to spontaneously organize conquest wars. " "In short, there are many differences like these, but none of them affect the unity of the wizard civilization as a whole and the core principles of wizard-centrism. These differences also allow wizard civilization to have more choices and tolerance, which has been proven to be beneficial to the development of wizard civilization. "
After speaking such a long paragraph in one breath, the illusory Vic seemed a little tired.
However, the next topic made him very excited.
That’s right, it’s money!
"Speaking of the currency of wizard civilization, it is actually no different from many other multiverse civilizations."
"After all, the power of rules is common to the entire multiverse."
"The magic crystal-wizard coin system is the currency system of wizard civilization. Both have actual value. Magic crystals are obtained through mining or conversion, and wizard coins are condensed by wizards using the power of rules."
"Magic crystals are the lower-level currency in this system. According to the difference in quality, they can be divided into low-grade magic crystals, medium-grade magic crystals, and high-grade magic crystals. The exchange rate is 100:1. Above the high-grade magic crystals are wizard coins. The exchange rate between them and the high-grade magic crystals is 10000 high-grade magic crystals = 1 wizard coin."
"The average monthly income of a first-level apprentice is 1000 low-grade magic crystals, a second-level apprentice 2000 low-grade magic crystals, a third-level apprentice 4000 low-grade magic crystals, a fourth-level apprentice 100 medium-grade magic crystals, a fifth-level apprentice 300 medium-grade magic crystals, a first-level wizard 10 wizard coins, a second-level wizard 30 wizard coins, a third-level wizard 100 wizard coins, a fourth-level wizard 10000 wizard coins, a fifth-level wizard 30000 wizard coins, and a sixth-level wizard 100000 wizard coins."
"The exchange rate between academy points and low-grade magic crystals is 1 to 1."
"To put it bluntly, the currency of wizard civilization is bound to the power of rules."
"After all, no one would recognize a currency that is not bound to the power of rules."
The illusory Vic said this and changed the topic.
"Well, the next thing is witchcraft."
"The power systems under the rules of the multiverse are diverse. The system that apprentices in the wizard world practice is the result of years of revision by countless formal wizards. That is, they derive authority by understanding the rules of the wizard world, and use their own magic power to pry the rules of the wizard world to cast spells. This spellcasting system can be said to be relatively weak in the multiverse, but its advantage is that it allows wizards to more easily access the rules, making it easier to be promoted to formal wizards."
(End of this chapter)
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