Chapter 193

(The unreal Vic is still telling the story)
……

"The Wizarding Academy is the basic training institution in the wizarding world. Basically all wizards come from the Wizarding Academy. Apprentice wizards enjoy free education, (simple) medical care, food and lodging, basic growth resources, etc. in the Wizarding Academy. These are free of charge in the first five years."

"During this period, if a wizard apprentice successfully advances, he or she will receive an additional 2-10 years of free time. For example, if a level 1 apprentice is promoted to a level 2 apprentice, he or she will receive 4 years of free time, and if a level 4 apprentice is promoted to a level 5 apprentice, he or she will receive 10 years of free time."

"After the free time is up, wizard apprentices need to pay tuition to the wizard academy every year. If they cannot afford the tuition, they need to spend six months every year to obey the academy's command and allow the academy to dispatch them as long as it is basically safe."

"Most wizard academies are located on the secondary continents of the wizarding world. Wizard academies on the same continent will compete with each other, which determines how many resources they can obtain. If there is only one wizard academy on the continent or the wizard academy is located on an island, there will also be corresponding competition."

"Wizarding academies offer students easier tasks to earn money. Some of these tasks are also part of the subsidy."

"The wizarding academy has a complete set of infrastructure and services, some of which are free, while others require payment. Part of these expenses will also be subsidized."

"Apprentice wizards often live in wizard academies, which are the academy continents in the secondary continents of the wizarding world. As for the mortal continents, apprentice wizards can only return with a record, and apprentices usually do not enter the core seven wizarding continents."

"Wizard apprentices can also travel outside the wizarding world, but they usually have to pay for their own travel expenses. Most wizard apprentices tend not to leave the wizarding academy except for mission time."

"All wizards above the Formal level entering and leaving the Wizard Academy need to register."

“Wizard schools usually have their own areas of expertise, but this does not mean that apprentices cannot study other aspects of witchcraft, and there will also be mentors in different fields in wizard schools.”

"Oh, one more thing. The apprentices we accept are all between 16 and 20 years old."

"Those academies won't accept apprentices who are too old."

The illusory Vic seemed to be recalling something.

But he quickly regained his calm look.

"If the wizard academy is the blood-making station of wizard civilization, then the order of wizard civilization is muscles and bones." "This is what we are going to talk about next."

"The Wall of Protection of Wizards has the ability to monitor the wizarding world. The entire wizarding world and its affiliated worlds are under its surveillance. Any events that occur in it cannot escape the monitoring of this civilization's wizard weapon."

"In addition, wizards also have a ritual magic called the Wizard Network. Every official wizard has a Wizard Network terminal. The Wizard Network terminal has the Eye of the Desiring Wizard as its operating system. Wizards can communicate in various ways through the Wizard Network. At the same time, the Eye of the Desiring Wizard in the Wizard Network terminal also has a lot of functions."

"The sub-body of the Eye of Prescience of the Desiring Wizard also has the function of monitoring and collecting information, but its anti-interference ability is not strong and can be easily blocked by external forces. At the same time, the monitoring and information collection functions of the Eye of Prescience of the Desiring Wizard, which violate the privacy of the wizard himself, can be turned off or selectively turned off. Unless the wizard himself dies, the wizard's privacy will not be violated without authorization."

"In the wizard civilization, the population is divided into many classes, from high to low: official wizards, first-class meritorious aliens (meritorious citizens), second-class meritorious aliens (upper citizens), first-class apprentice wizards with potential, third-class meritorious aliens (new citizens), second-class apprentice wizards with potential, third-class apprentice wizards with potential, aliens with citizenship (commoners), fourth-class apprentice wizards with potential, fifth-class apprentice wizards with potential, aliens with residence rights (lower citizens), mortals in the wizard world, indentured labor aliens (dust citizens), and slave aliens."

"In the laws of wizard civilization, when a higher-class entity conflicts with a lower-class entity, the law will be more biased towards the higher-class entity, and both formal wizards and apprentice wizards with great potential will be given preferential treatment to a certain extent."

"The wizarding world can be divided into four regions. For formal wizards, meritorious aliens, and apprentice wizards, the mortal continent, the area where the wizard academy is located, and some special areas all require applications to enter, while other places can be entered and exited at will. Other classes have more or less certain restrictions."

"As long as wizards abide by the law in the wizarding world, they will be absolutely safe. The Wall of Protection of Wizards will protect all official wizards from fatal dangers, while apprentice wizards will encounter certain dangers. This is a test of the wizard civilization for apprentice wizards. If an apprentice wizard dies accidentally, the factors that caused his death will be dealt a corresponding blow according to his potential level.

"Well... when it doesn't involve official wizards, it's usually a death sentence or even joint punishment."

"There are a large number of arbitration wizards guarding the wizard world's homeland and ruling areas. These arbitration wizards can reach any location in the wizard world's ruling area with the help of the Miracle Wizard's Bridge. If a formal wizard needs help, they can also pay a price to ask them to help."

"Wizard civilization prohibits official wizards from killing each other. Once discovered, they will face severe punishment. If an alien species kills a wizard, it will inevitably usher in fierce revenge from wizard civilization, and even destroy the world."

"The highest ruling body of wizard civilization is the Wizard Council, which is composed of wizards above level seven. Wizards of levels seven and eight are all members of the council, and wizards of level nine can run for speaker or vice speaker. Usually, the Wizard Council has one speaker and three vice speakers. Each wizard of level seven has one vote, each wizard of level eight has three votes, and each wizard of level nine has ten votes. Each member of the council has the right to propose a motion, but it must be agreed upon by two wizards of level nine, or the speaker or vice speakers. If three of the speaker and three vice speakers object, then the motion will be automatically rejected, but the speaker has the right to force the proposal."

"During the recess of the Wizarding Council, a permanent council consisting of all ninth-level wizards and some eighth-level wizards will take charge of all matters in the wizarding world. The affairs will be formally discussed when the Council begins."

"Also, the wizard civilization has four secondary governing bodies, namely the Wizard Civilization Administration Department, the Wizard Civilization Arbitration Department, the Wizard Civilization Trial Department, and the Wizard Civilization Supervision Department."

(End of this chapter)

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