The Queen of Scrolls never admits defeat
Chapter 727 Dream World 65
Chapter 727 Dream World 65
Although the Dream World has a higher world level than the Valen World, Moran still prefers Valen, which gave her a new life.
There are countless powerful and wonderful other worlds, but only Valen and Blue Star are her home.
Moran opened his backpack, intending to feed the two items to the Book of Cards as materials to see if he could create similar cards, but he couldn't retrieve them.
The closed panel information bar automatically popped up again.
[The adventurer's physical strength in the real world is detected to be stronger than in the dream world. The "Invitation to Permanent Resident of the Dream World" has been upgraded to a "One-Time Dream Gate Pass."]
Moran: "???"
[One-time Dream Gate Pass: After use, you can travel through the Dream Gate with your physical body, from the real world to the dream world, and become a permanent resident of the dream world.]
Just as she refused to use those two items, the invitation to become a permanent resident of the dream world was upgraded to a one-time Dream Gate Pass, allowing her to directly bring the witch's body to the dream world and become a "permanent resident" of the dream world, perfectly resolving her reluctance to part with the witch's body.
Moran isn't stupid; it's obvious that Dream World wants to keep her here.
The so-called adventurer panel is nothing more than a projection of the world consciousness and rules of the Dream World onto the virtual plane.
This situation is rare during explorations of other worlds, but it is common among witches, especially sorceresses. The three witch predecessors, Tracy, Carmela, and Anita, have all encountered it many times.
The explorers who can go to the Sky Well are all elites cultivated by the world consciousness. Their bodies and souls are extremely precious. Whether they die in another world or settle in another world, it is a huge loss to the original world consciousness.
Witches with pure souls and manifested talents are the elite of the elite, and naturally welcome by the world's consciousness.
If it weren't for the "Cosmic Convention," Moran estimated that these items wouldn't have the prerequisite of "taking effect after use."
After a new "Use or not" option popped up on the panel, Moran hesitated.
It's not that I'm hesitating between "yes" and "no," but rather whether I should choose now.
She had read many explorer diaries. These were the kinds of world consciousnesses that would actively invite you to join them. If you refused, nothing might happen, but you could also be thrown out of this world.
Moran thought for a moment, but still didn't choose "no." What if she got thrown out? Her shopping cart on her smartwatch wasn't empty yet!
She closed the panel information again and opened her backpack, only to find that both the One-Time Dream Gate Pass and the Dream World Explorer Invitation were now marked "Use Only, Cannot Be Removed".
If you want to close the panel directly and continue researching magic using the dungeon and the Dream Wheel, the panel will pop up an "Use or not" option after you close it.
It seems that if she doesn't choose this option, she won't be able to close the adventurer panel, as it will continue to block her view.
She reluctantly picked up the fallen ore and left the dream world.
Before dawn in the real world, Moran set up a mental illusion at her home to conceal her activities and began a frenzied online shopping spree. Various rare magical equipment and materials from the real world sold like hotcakes. She immediately spent the Federal Credits she received on all sorts of electrical technology products from the real world. Delivery robots lined up outside her door, and the delivered electrical technology products were all used as card-making materials in her Book of Cards.
The magical equipment and materials she used to exchange for Federal Currency were all made by her using the Book of Cards. The energy came from her own body, so using them to buy electrical technology products, no matter how large the quantity, could not be considered as taking away world resources and thus not violating the rules of the mission.
Moran wasn't worried about the Dream Federation discovering the large-scale abnormal transactions in her account. As long as she bought everything she wanted, she wouldn't have any worries. She wouldn't need her real-world identity anymore; she could just find a place to hide and explore the dream world in peace.
With no adventurer panel to bother her in the real world, Moran's shopping went smoothly, and she successfully emptied her shopping cart before dawn.
Selling so many magical equipment and materials would inevitably attract the attention of the Dreamweaver Federation. The identity of "Xina" can no longer be used for the time being, and revealing the identity of the explorer is also a violation of the rules.
Moran burned Sina's identity chip and the communication watch she was currently using to ashes, cleared out all her personal belongings from the apartment, and then quickly left Canaan.
Shortly after she left, the psychic illusion that had enveloped the apartment also disappeared. After circling around the Dream Garden complex and unable to find the penthouse apartment building, the Federal staff stationed in Canaan City finally located "Xina's" residence, but it was already deserted.
How the orphan "Xina" managed to transform so many precious magical resources into reality just a few years after entering the dream world has become a new unsolved mystery.
Moran rearranged a temporary dwelling in the mountains 500 kilometers away from Canaan City, and after nightfall, she once again entered the dream world.
Seeing the adventurer panel that still occupied her field of vision and the increasingly dazzling "Use or not" option on it, Moran sighed and pressed "No" again.
This time, no new messages popped up on the panel. The one-time Dream Gate Pass and Dream World Explorer Invitation in her backpack also disappeared. However, at the same time, the Dream Gate in her mental sea also closed and turned into a Dream Key.
Moran's consciousness returned to the real world. As soon as he opened his eyes, he felt the message transmitted by the world's consciousness, which was roughly: "The Dream World's mission has ended. All explorers will be forcibly removed from this world and returned to their original world in ten minutes."
"..." Moran sighed, muttering to himself, "Could it be that the mission ended because I refused the invitation?"
The mission information for the Dream World clearly states that as long as you hunt down a Dream Eater, you can leave the world at any time.
In this situation, the explorer will not be forced to leave unless the mission ends or the explorer violates the mission rules.
According to the information she had previously seen, the "hunting dream-eating tapirs" quest in the Dream World would last for a very long time each time it appeared.
Based on past experience, the mission is far from over!
"Just because I refused the invitation, the mission is ending prematurely. Does the Dream Eater of the Dream World no longer need the explorers from another world to help eliminate it?"
After all, even the explorers of the Dream World can't descend into the real world!
Even though Moran had guessed that this might happen, she still felt it was a bit absurd; the world consciousness of the Dream World seemed a bit too frivolous.
When she left the Dream World and returned to Valen's Explorers' Camp, and looked at the Sky Well in her personal tent, she finally understood the reason.
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