The Queen of Scrolls never admits defeat
Chapter 726 Dream World 64
Chapter 726 Dream World 64
Witch magic differs from mage magic, which focuses on magical knowledge and insights. It originates from bloodline, grows through actual combat, and naturally evolves through continuous application.
Each spell cast, each battle, makes the witch's magic more powerful.
Magical knowledge and insights can enhance a witch's magic to some extent, but they are not essential.
The instance where time was stopped by the Dream Disc and there were mineral monsters as training partners made it the perfect place for Moran to improve her witch magic level.
From single mineral monsters, to mineral monsters formed from the same type of ore, to mineral monsters formed from two or three types of ore... Sometimes, when she gets really into a certain type of mineral monster, or when she can't beat it, she will reset the dungeon and start over several times.
When Moran has a dream, time stops. No matter how long he stays in the dungeon, only one minute will pass after he leaves. Moran doesn't have to worry about time at all and can practice magic and complete all his combat plans at will.
When you get tired of fighting, you can design cards, research magic, potions, and alchemy to relax.
She's learned so much magic and collected so many magical materials; it's not enough to just make a few basic magic cards and material cards.
The magical materials that inspire potions and alchemy, as well as the magical inspiration that comes from different systems of magical knowledge, all need to be tested and explored one by one.
There's no better place for secluded research than this dungeon where you don't have to worry about time.
The only thing lost here is magic.
Dream-like real-time events that pause dungeon time, energy storage cards that quickly restore mana, food cards for daily consumption... all of these require one-time mana to craft using the Book of Cards.
The magic stored in the Book of Moranka is rapidly diminishing.
Fortunately, she had accumulated enough magic power beforehand, and the members of the Dawn Society of Valen were constantly providing her with one-time magic power, otherwise she wouldn't be able to afford to spend it so much.
As Moran's magic level increased, the mineral monsters he chose also gradually became stronger.
When she finally mastered all her witch magic to the peak of the third tier, she was ready to face the final challenge of the dungeon.
She exited the instance and re-entered.
The reset instance has become a place where the ground is covered with mineral fragments and the rock walls are covered with rare minerals.
Moran stood on the central circular stone platform, casting protective and buff spells on himself. Once ready, he began to cast the spell.
It's still the "Fireball" spell, a powerful tool for blasting ore, but this time it's a "Tier 3 Fireball".
The maximum amount of magic power mobilized when casting a third-tier spell is 30% of the total magic power.
Due to the limitations of the Dream World's world level, her total magic power was also suppressed to the peak level of the third tier, which is 9,999,999 Mana.
At this moment, she unleashed a third-tier fireball spell with all her might, mobilizing an astonishing 2,999,999.7 mana of magic power. The resulting fire elemental force instantly condensed into a massive fireball, and the surrounding air was slightly distorted by the explosive fire elemental force emitted by the fireball.
Moran gave a gentle push, and the giant fireball crashed down. The moment it hit the ground, the fireball collapsed inward, and after being compressed to its limit, it suddenly exploded.
"boom--!!!"
Amidst the deafening explosion, a crimson halo rapidly spread outwards from the point of impact, affecting ore fragments on the ground and mineral veins on the rock walls.
Unfortunately, this is within a instance, where instance rules take effect.
The shattered ore didn't disappear; instead, it began to coalesce and reform. In the blink of an eye, a ore giant, twenty meters tall, rose from the ground. Its body was perfectly pieced together from countless rare ores, each gleaming with a dangerous light.
This is the most powerful mineral monster in the Gold Mine dungeon.
Moran didn't give the Ore Giant a chance to unleash its power. Without saying a word, it cast another Fireball, this time aimed precisely at the Ore Giant's chest.
With another loud bang, the ore giant's newly formed body crumbled, and countless high-purity ore chunks fell like raindrops.
"???" Moran: "That's it?"
Her long-awaited final challenge was resolved with just two fireballs.
[Congratulations to adventurer Moran for defeating the final boss of the Gold Mine dungeon, the Ore Giant, achieving a perfect rating. Rewards include: Skill Points x10, High-Precision Ore Surveyor x1, Dream World Permanent Residence Identity Card x1, Dream World Explorer Invitation x1, Experience Points x100, Dream Crystals x100]
The dungeon settlement message appeared on the panel, and Moran had no choice but to believe that even the legendary Ore Giant couldn't withstand a single peak-level Tier 3 Fireball.
She looked curiously at the reward: "A Dream World Permanent Residency Card? An Invitation to Explore the Dream World? What are these?"
Skill points, ore surveying instruments, experience points, and dream coins were all things she had obtained when she left the dungeon after challenging other ore monsters.
It's just that there's more quantity and better quality, but it's of no use to Moran.
This time, however, there are two new things.
[Dream World Permanent Residency Card: This card grants permanent residency in the Dream World. Death in the real world does not affect your physical status in the Dream World.]
[Dream World Explorer Invitation: Use this invitation to enter the Dream World Explorer Camp and explore another world via the Sky Well within the camp.]
Looking at these two items, Moran finally understood how the creatures of the Dream World traveled to the Sky Well.
The dungeon appears to have no level cap, but the difficulty of perfectly clearing it is actually at the peak of Tier 3.
Upon achieving a perfect completion, the rewards include a Dream World Permanent Residence Identity Card and a Dream World Explorer Invitation. One allows adventurers to make their Dream World body their primary body, freeing them from the limitations of their weak physical body in the real world. The other allows adventurers to enter the Sky Well and explore another world.
The true purpose of these dungeons is probably to filter out adventurers who have reached the pinnacle of the dream world!
The two items gleamed with a dazzling golden light in her backpack.
"I wonder what will happen after feeding it to the Book of Cards?" Moran summoned the Book of Cards out of curiosity, and was about to throw the two items in when a new message popped up on the adventurer panel.
[Should I use the "Dream World Permanent Resident Identity Card" and the "Dream World Explorer Invitation"?]
This message was equally eye-catching, as if afraid Moran wouldn't see it.
Moran pressed the "No" button without hesitation.
Is there any need to think about whether to choose the witch's body in the real world or the shadow race's body now?
Moreover, she is already an explorer of the Valen world. She would only respond to the Sky Well invitation from the Dream World if she actually intends to settle down in the Dream World!
(End of this chapter)
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