Chapter 728 New Inspiration
In the Sky Well, the Dream World has just issued a new quest invitation.

The mission objective remains "hunting dream-eating tapirs," but the mission assistance and rewards are different.

[Task Assistance: Knowledge Imparting - Dream Eater, Key to Dreams (Sealed Version)]

[Mission Rewards: For each Dream Eater hunted, the Dream Key unlocking time increases by one night, the dungeon challenge opportunity increases by one, and 100 Common Magic Crystals and 1 Origin Magic Crystal are rewarded; for every 5 Dream Eaters hunted, an additional Fruit of Realization is rewarded, and for every 10 Dream Eaters hunted, an additional Time Disc is rewarded.]

The Key to Dreams now has a "Sealed Version" label.

The rewards for hunting Dream Eaters now include the unlocking time for Dream Keys and the opportunity to challenge dungeons.

These changes combined suggest that explorers will no longer be able to freely travel to the Dream World after nightfall with the Dream Keys they obtain, unlike the Dream Federation members. Even if they enter the Dream World, they will not be able to freely challenge dungeons.

Hunting Dream Eaters is the only way to increase the unlocking time of the Dream World and the number of dungeon challenges.

These two items are not actual physical objects and cannot be crafted using the Book of Cards.

This means that Moran can no longer rely on the Dream Time Disc created by the Book of Cards to seclude himself in a single-player dream instance for an extended period, as he did before.

She wouldn't believe it if you said this wasn't directed at her!

"No wonder the mission suddenly ended!"

With the Covenant in place, neither the world nor the explorers can modify mission-related content during the mission.

If you want to change the task help and task rewards, you can only finish the previous task first, and then issue a new task invitation to form a new agreement.

These changes are irrelevant to explorers who prioritize the rewards of hunting dream-eating beasts and have little interest in the dream world itself.

But for Moran, it was a completely different story.

The Dream Eater only appears at night, and the Dream World only opens at night. If you want to go to the Dream World, you can't kill the Dream Eater.

To continue exploring the dream world, Moran will need to dedicate a significant amount of time to hunting dream-eating tapirs, given the current mission format.

If the only time required to unlock the Dream Key was earned by hunting Dream Eaters, she could hunt more Dream Eaters at once and stay in the Dream World for a few more nights, which wouldn't be difficult for her.

However, the number of times you can challenge a dungeon is limited.

Each time you challenge a dungeon, you can only use one Dream Time Disc. Without dungeon challenge attempts, no matter how many Dream Time Discs Moran makes, it's useless.

She originally wanted to use the dungeons and the Dream Disc to save time to do some magic research and then go to the exploration area to collect some magic knowledge.

Under the new mission rules, the daytime in the real world cannot be utilized, and some of the nighttime must be spent hunting dream-eating tapirs. Only the remaining time can be used to do one's own things in the dream world.

As a result, Moran's potential gains in the Dream World are limited, and he needs to spend more time to obtain the same returns as before.

However, the rewards for the "Hunting Dream Eaters" quest in the Dream World were too ordinary for Moran.

The cost of obtaining the potential benefits of a task increases, the potential benefits decrease, while the rewards of the task itself remain ordinary.

The invitation to the Dream World quest suddenly lost much of its appeal for her. Furthermore, her witch magic level had already reached the Dream World's maximum level, making it pointless to accept this quest and explore the Dream World any longer.

The magical knowledge already available in the Dream World Exploration Zone was not enough to warrant another trip for her.

Interesting magical knowledge also exists in other worlds, and is even more developed and systematic than that found in the Dream World Exploration Zone.

As for the changed and heavily restricted Dream Time Disc, which alters the time flow of instances to save time, its use is even less important.

Witches have long lifespans, and Moran is still very young, so time is not that important to her.

Moreover... she had a new inspiration regarding the Dream Time Disc and the single-player Dream Dungeon.

Having spent so much time in the gold mine, Moran is almost certain that the so-called instance is actually a small life space with incomplete laws.

It's more advanced than storage space, but far inferior to a demiplane; it's about the same as a dimensional fragment.

A single-player dream instance is essentially a small life space that can only accommodate one intelligent being.

The reason why the Dream Time Disc can only be used in single-player dream instances is most likely because it can only change the time flow of a small life space containing a single intelligent being.

Having left the Dream World, there are no single-player dream instances, and the Dream Disc has nowhere to be used.

However, Moran's Book of Cards has the ability to create the Dream Time Disc. If he also has the ability to create small life spaces similar to dungeons, it is not impossible for him to combine the two to create a small life space with a different time flow than the outside world!

Small life space... Moran remembered reading a few words about "small life space" in the "Space Greenhouse Construction Guide" in the Witch Academy library when she was in fourth grade.

How did you say it?

"...The laws governing the world are hidden and difficult to observe, but the laws governing small life spaces are much more straightforward and simple. I observed the laws governing the formation of hundreds of small life spaces, and finally used alchemical runes to construct greenhouse conditions conducive to plant growth, and thus created a spatial greenhouse..."

This passage, written in the book's preface, explains that small-scale living spaces were the inspiration for the author's research into spatial greenhouses.

Moran has mastered the method of making space greenhouses. To put it simply, it is to use alchemy to make the temperature, humidity, air, light and other factors necessary for plant growth in a semi-independent space adjustable.

Semi-independent spaces like spatial greenhouses are still part of the main world, and the laws governing them are universal.

A small life space is a truly independent space with its own operating rules.

The difference between the two is like that between a spatial tent and a spatial ring.

Knowledge of space greenhouses is not helpful in creating small life-bearing spaces, but the author of "The Space Greenhouse Construction Guide" has observed hundreds of small life-bearing spaces, so she must know where to find them.

Even if a small life space might involve the power of laws, and the Book of Cards might have the materials but still not be able to create it, as long as she can modify the Dream Disc and use it on a small life space!

Most importantly, the author of "The Space Greenhouse Making Guide" is someone we all know—the witch Tracy.

Taking into account the time difference between the Valen world and the Dream World, Moran has only been away from the Valen world for a maximum of five years. Senior Tracy is most likely still in Valen, so it wouldn't be right not to ask her for advice.


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