Warriors will die if they charge.

Warriors will die if they charge.

战士冲锋就会死

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85 Chapters Ongoing Status
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Summary

A warrior's charge is a high-stakes gamble, one foot in destiny, the other in life. Faced with a dragon raiding a town, mages teleport, rangers become invisible, poets rely on their eloquence, and the valiant warrior should raise his sword… “I will hold the mage back, shield the ranger, and watch the poet's eloquence! Seventeen legendary warriors I know have died on the charge, their bones littering the Underdark and the Spine of the World. I will never charge!”… Inevitably, the joy of completing a quest always reminds Marcus of his gambling days. He's willing to risk everything, drawing from the gambler's pool for destinies-reversing terms, items, and skills. [Rare Card Scroll x3; Draw?] Yes! [Skill: Great Fortune Impact] Forget fear, trample like thunder, you are a battering ram. (Embrace the glory of battle!) [Item: Bardin's Meteorite Knee Pads] A piece of armor of unknown purpose, crafted by the dwarven blacksmith in Black Abyss Keep, significantly increasing lower body defense. (Who's attacking my knee?) [Item: Guide to Serving the Drow] A treasure passed down through generations of male drow in the Zebes family. Those who master its study will win Lolth's favor. (The Mistress is supreme.) Marcus took a sip of rye, his eyes turning as red as Trissy's under Bardin's bewildered gaze: "I need more adventure. Next time, I can't afford to go wrong!" Warriors don't believe in luck; legendary names come from hard work and sweat—so says Marcus Norfitz, champion of wealth and fortune, the god of all-in, the gambling addict, and the drow servant-father.

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